Upgrade to Pro — share decks privately, control downloads, hide ads and more …

UX_IHECS_2022-2023.pdf

Futur Immédiat
November 06, 2022

 UX_IHECS_2022-2023.pdf

Futur Immédiat

November 06, 2022
Tweet

More Decks by Futur Immédiat

Other Decks in Design

Transcript

  1. David Hachez & Raphaël Thys .2022
    USER EXPERIENCE
    IHECS MASTER PUB 2

    View Slide

  2. View Slide

  3. FUTURIST
    CREATE IMPACT BY
    SHARING


    KNOWLEDGE
    49 11
    12
    18
    24+
    STRATEGIC DESIGNER - UX ARCHITECT
    HELP PEOPLE TO START MOVING TOWARDS
    A SUSTAINABLE PREFERRED FUTURE

    View Slide

  4. FOLLOW ME
    PERSONAL WEBSITE : RAPHAEL-THYS.COM

    View Slide

  5. FOLLOW ME
    FUTURIMMEDIAT.NET

    View Slide

  6. INTERNSHIPS!

    View Slide

  7. 365

    View Slide

  8. Expectations
    Yours and ours

    View Slide

  9. Week outlook

    View Slide

  10. Lundi Mardi Mercredi Jeudi
    AM Introduction


    What is UX? Why UX? What is
    good UX?


    Exercice 1


    User personas and avatars, User
    research


    Exercice 2 (start)
    Work


    Final exercice
    Present and future of UX


    Quizz 2
    PM Customer journey, flows, mental
    models,dimensions of ux


    Briefing exercice final (teams &
    themes)


    Quizz 1


    Fin à 16h
    Work


    Exercice 2 (end)


    Refresher "Scenarios, flows, pages"
    (re-briefing exercice final)


    Fin à 18h
    Technical Session


    Exercice 3


    Fin à 17h
    Final exercise: submit case


    Conclusion


    Fin à 18h
    WEEK OUTLOOK


    View Slide

  11. Evaluation in short
    4 EXERCICES + 2 QUIZZES


    EXPECT FEEDBACK WITHIN 4 WEEKS

    View Slide

  12. Visualization

    View Slide

  13. WHAT IS USER
    EXPERIENCE?

    View Slide

  14. 14
    SO?!?


    View Slide

  15. View Slide

  16. View Slide

  17. "USER EXPERIENCE, ENCOMPASSES ALL
    ASPECTS OF THE END-USER'S INTERACTION
    WITH THE COMPANY, ITS SERVICES, AND ITS
    PRODUCTS.”
    Don Norman

    View Slide

  18. “THE PROBLEM ISN’T
    HOW TO MAKE THE
    WORLD MORE
    TECHNOLOGICAL. IT’S
    ABOUT HOW TO MAKE
    THE WORLD MORE
    HUMANE AGAIN.”
    John Maeda

    View Slide

  19. View Slide

  20. UX Models


    & A
    tt
    ributes

    View Slide

  21. USER EXPERIENCE


    View Slide

  22. Context
    USER EXPERIENCE


    View Slide

  23. USER EXPERIENCE


    View Slide

  24. USER EXPERIENCE


    View Slide

  25. WHY USER
    EXPERIENCE?

    View Slide

  26. 26
    SO?!?


    View Slide

  27. The A
    tt
    ention


    Economy

    View Slide

  28. 28
    FROM A SCARCITY TO AN
    ABUNDANCE ECONOMY

    View Slide

  29. ONE SPACE - GLOBAL MARKET - GLOBAL COMPETITION

    View Slide

  30. The attention economy
    30
    Omni Channel
    eRetail vs & Retail
    28
    « When information is free,
    Attention becomes expansive »
    - James Gleick

    View Slide

  31. 31
    THE PARADOX OF SIMPLICITY
    64% of consumers are willing to pay
    more for simpler experiences


    View Slide

  32. THE PARADOX OF CHOICE

    View Slide

  33. View Slide

  34. ATTENTION IS A CURRENCY
    “In the digital space
    We earn it, we spend it”
    Brian Solis

    View Slide

  35. EXPERIENCE


    IS


    THE ONLY THING THAT
    WILL NOT BE
    COMMODITISED

    View Slide

  36. Commoditisation
    THE COMMODITISATION TRAP


    ANYTHING IS REPRODUCED , COPIED AND IMPROVED

    View Slide

  37. 37
    YOU SHOULD MOVE TO THE


    TRANSFORMATION ECONOMY
    Commodities
    Goods
    Services
    Experience
    Commoditization
    Commoditization
    Customization
    Customization
    Shifting up the Value Paradigm
    Pricing
    Market Premium
    Engaged
    Loose
    Customer
    engagement
    Competitive
    position
    Differenciated
    Undifferenciated

    View Slide

  38. 38
    YOU SHOULD MOVE TO THE


    TRANSFORMATION ECONOMY
    $ 6.00
    $ 5.00
    $ 4.00
    $ 3.00
    $ 2.00
    $ 1.00
    Commodities Goods Services Experiences
    café en vrac
    Paquet de café
    café

    View Slide

  39. 39
    YOU SHOULD MOVE TO THE


    TRANSFORMATION ECONOMY

    View Slide

  40. View Slide

  41. View Slide

  42. 42
    YOU SHOULD MOVE TO THE


    TRANSFORMATION ECONOMY

    View Slide

  43. EXPERIENCE


    =


    VALUE

    View Slide

  44. EXPERIENCE


    IS


    THE NEW BRANDING

    View Slide

  45. Product


    Brand


    User


    Relation

    View Slide

  46. 46
    REVENUE
    STREAMS
    How Much
    Human Have You
    Converted As
    User? (A Notion
    Of Paid Users)
    How Much Value
    Propositions Are They
    Using? (A Notion Of
    Transactions And
    Prices)
    How Long They
    Stay With You? (A
    Notion Of Time)
    Total Experience (Journey, Conversation, Brand)
    LONG TERM REVENUE ARE DRIVEN BY


    TOTAL EXPERIENCE

    View Slide

  47. View Slide

  48. View Slide

  49. View Slide

  50. View Slide

  51. View Slide

  52. View Slide

  53. View Slide

  54. View Slide

  55. View Slide

  56. Fast & Slow


    Thinking

    View Slide

  57. View Slide

  58. OK, SAFE

    View Slide

  59. View Slide

  60. DANGER!!!! RUN!!!!

    View Slide

  61. FAST VS SLOW THINKING

    View Slide

  62. 62
    FILTERING BRAIN
    VIDEO

    View Slide

  63. View Slide

  64. MENTAL MODEL

    View Slide

  65. Cognitive load

    View Slide

  66. Cognitive load

    View Slide

  67. Cognitive load

    View Slide

  68. 68
    CONTINOUS DISATTENTION

    View Slide

  69. EXERCISE #1 : GOOD VS BAD UX

    View Slide

  70. MAKING


    SOFTWARE

    View Slide

  71. THE ELEMENTS


    OF UX

    View Slide

  72. View Slide

  73. Site Objectives

    View Slide

  74. View Slide

  75. Context Analysis
    ⚠ Extra layer to the JJG stack

    View Slide

  76. View Slide

  77. BUSINESS CONTEXT


    Organisation organigram


    Processes


    Politics (local, sectorial…)


    but also internal


    View Slide

  78. TECHNICAL CONTEXT


    Technical debt?

    View Slide

  79. CULTURAL CONTEXT


    General culture of the company

    Digital maturity

    Customer centricity maturity

    View Slide

  80. User Needs

    View Slide

  81. 81
    SO?!?


    View Slide

  82. “We do not


    see things as they are.
    We see things


    as WE are”
    Anais Nin

    View Slide

  83. USER?


    User

    Customer

    People

    View Slide

  84. USER?


    View Slide

  85. USER NEEDS


    View Slide

  86. USER NEEDS


    View Slide

  87. USER NEEDS


    View Slide

  88. USER NEEDS


    Source : SapiensUX

    View Slide

  89. USER?


    View Slide

  90. JOURNEY, FLOW


    ARCHITECTURE
    ⚠ Extra layer to the JJG stack

    View Slide

  91. AVATARS
    SCENARIOS
    PARCOURS
    ETAPES

    MOMENTS

    View Slide

  92. View Slide

  93. View Slide

  94. View Slide

  95. View Slide

  96. View Slide

  97. PARCOURS
    EX : Fashion eCommerce

    Scenario : acheter des vêtements en ligne
    Parcours : visiter le catalogue, s’identi
    fi
    er, s’inscrire, faire le check out…

    Etapes: Choisir sa catégorie,
    fi
    ltrer selon mes préférences, visiter le produit, l’ajouter
    au panier…

    Micro moments: choisir son
    fi
    ltre, le paramétrer, scroller, voir di
    ff
    érentes vues, choisir
    ma taille, ma quantité, cliquer sur ajouter au panier, …

    View Slide

  98. MOMENTS

    View Slide

  99. Functional
    Spéci
    fi
    cations

    View Slide

  100. WHAT FEATURES?
    Stakeholders

    Customers

    Competitions

    Desirable, useful

    Functional analysis

    Business analysis

    Technical analysis
    68% of projects with e
    ffi
    cient communication and well-de
    fi
    ned requirements meet quality standards.

    32% of IT projects fail because of unclear requirements at the planning stage.

    Poorly formulated requirements can increase the project timeline and budget up to 60%.

    Unclear requirements are responsible for 41% of the global IT development budget for software,
    sta
    ff
    , and external professional services.

    View Slide

  101. Information


    Architecture

    View Slide

  102. WHAT IS IA (AND NOT AI)?
    Information architecture (IA) focuses on organizing, structuring, and labeling content in an effective
    and sustainable way.
    The goal is to help users
    fi
    nd information and complete tasks.
    To do this, you need to understand how the pieces
    fi
    t together to create the larger picture, how items
    relate to each other within the system.
    • Organization Schemes and Structures: How you categorize and structure information
    • Labeling Systems: How you represent information
    • Navigation Systems: How users browse or move through information
    • Search Systems: How users look for information
    Some examples of IA sub-specialties include focusing on search schemas, metadata, taxonomy, etc.

    View Slide

  103. SITEMAPS

    View Slide

  104. DIAGRAMS AND FLOWS
    PARTNER’s
    WEBSITES
    POD
    DATABASE
    EXTERNAL
    REVIEWER
    PARTNER
    (internal reviewer)
    PARTNER
    (profile creator)
    NEW PROFILE
    LOGIN
    NEW PROFILE
    INTERNAL
    REVIEW
    UPDATE
    PROFILE
    DRAFT
    NOTIFICATION
    NOTIFICATION
    Review
    done?
    daily
    NOTIFICATION
    Review
    done?
    Day 5
    Reactivity notifications
    Review
    done?
    Day 5
    Reactivity notifications
    NOTIFICATION
    EXTERNAL
    REVIEW
    NOTIFICATION
    Update
    done?
    Daily
    NOTIFICATION
    Update
    done? > 5
    days?
    Reactivity notifications
    NOTIFICATION NOTIFICATION
    NOTIFICATION
    NOTIFICATION
    EEN 3d party
    WEBSITE
    3d party
    WEBSITE
    DISSEMINATION
    STORED IN DB
    CREATE NEW PROFILE

    View Slide

  105. WIREFRAMES
    SKETCHES

    View Slide

  106. WIREFRAMES
    ZONING

    View Slide

  107. WIREFRAMES
    LOW FI

    View Slide

  108. WIREFRAMES
    HIGH-FIDELITY

    View Slide

  109. Content


    Requirements

    View Slide

  110. CONTENT REQUIREMENTS

    View Slide

  111. UX WRITING
    UI text (UI = interface text delivered via screens or voice while
    using the product)

    UX copy (UX = text for any part of the user experience,
    including marketing and support copy)

    Interface copy

    UI content

    Microcopy

    Content

    Product or in-product copy

    View Slide

  112. UX WRITING

    View Slide

  113. UX VISUALS

    View Slide

  114. Interaction


    Design

    View Slide

  115. FITTS LAW

    View Slide

  116. FITTS LAW

    View Slide

  117. View Slide

  118. View Slide

  119. INTERACTION

    View Slide

  120. PROTOTYPES

    View Slide

  121. PATTERNS SELECTION

    View Slide

  122. Information


    Design

    View Slide

  123. View Slide

  124. View Slide

  125. Navigation


    Design

    View Slide

  126. Good navigation design can:


    • Enhance a user’s understanding


    • Give them con
    fi
    dence using your product


    • Provide credibility to a product


    • It re
    fl
    ects your brand

    It tells users their location


    • It provides access to information
    NAVIGATION

    View Slide

  127. View Slide

  128. View Slide

  129. Interface


    Design
    ⚠ Not used on my side

    View Slide

  130. Visual


    Design

    View Slide

  131. VISUAL DESIGN
    LOOK & FEEL

    BRANDING INTEGRATION

    DANGEROUS PHASE

    View Slide

  132. UX PROCESS

    View Slide

  133. USER EXPERIENCE


    View Slide

  134. USER EXPERIENCE


    View Slide

  135. USER EXPERIENCE


    View Slide

  136. UX PROCESS TO DELIVERABLES

    View Slide

  137. LEAN UX

    View Slide

  138. AGILE

    View Slide

  139. AGILE

    View Slide

  140. USER RESEARCH

    View Slide

  141. HOW PEOPLE WILL
    USE YOUR
    PRODUCTS?

    UNEXPECTEDLY

    View Slide

  142. View Slide

  143. No UX


    without the USER

    View Slide

  144. Select the right
    research method

    View Slide

  145. View Slide

  146. RISKS OF USING THE WRONG METHOD

    View Slide

  147. Frame


    the problem right,


    Ask the right
    questions

    View Slide

  148. View Slide

  149. Interprete data
    correctly

    View Slide

  150. View Slide

  151. View Slide

  152. View Slide

  153. ATTITIDINAL
    What people say

    View Slide

  154. ATTITIDINAL
    Interviews

    View Slide

  155. ATTITIDINAL
    Focus groups

    View Slide

  156. ATTITIDINAL
    Surveys

    View Slide

  157. ATTITIDINAL
    Card sorting

    View Slide

  158. BEHAVIOURAL
    What people do

    View Slide

  159. BEHAVIOURAL
    USABILITY TESTS

    View Slide

  160. BEHAVIOURAL
    EYE TRACKING

    View Slide

  161. CRO

    View Slide

  162. View Slide

  163. View Slide

  164. View Slide

  165. View Slide

  166. View Slide

  167. CRO STATS
    The average conversion rate for websites is approximately 2.35% across all industries.


    Though certain industries will have higher conversion rates, others will have lower.


    A conversion rate of 11% is recorded on the best-performing websites.


    The average conversion rate for desktops is 4.14%.


    The average conversion rate on tablets is 3.36%.


    The average conversion rate on smartphones is 1.53%.


    Brands that build more than 40 landing pages will receive 1200% more leads than those brands with less than
    fi
    ve landing pages.


    Personalization of emails can increase conversion by 10% or more.


    Videos can improve conversions by 86%.


    Nearly two-thirds of consumers (65%) will start their purchasing journey on a mobile device.


    View Slide

  168. UBIQUITOUS UX

    View Slide

  169. GRAPHICAL, VISUAL

    View Slide

  170. TEXTUAL

    View Slide

  171. CONVERSATIONAL

    View Slide

  172. VOCAL

    View Slide

  173. VOCAL

    View Slide

  174. GESTUAL

    View Slide

  175. GESTUAL

    View Slide

  176. QUIZZ #1

    View Slide

  177. FINAL EXERCISE BRIEFING
    Select up to 3 scenarios, flows and pages from 1 of the 2 business
    cases proposed:

    - Provide a critical view on the funnel

    - Propose improvements and recommendations having your avatar in
    mind
    Format :

    5-6 Minutes video

    1 link to an optional document
    Criteria for evaluation:

    - Group effort

    - Ability to think strategically while using rational arguments to back up
    your decisions / advices

    - Clarity of your message

    View Slide

  178. FINAL EXERCISE BRIEFING
    Exercice 1


    Submit form


    Exercice 2


    Persona template: IHECS-UX-2022-EX-
    PERSONA.xlsx


    Submit form:


    Exercice 3


    Submit form :


    Tag Manager Google / Google Analytics /
    Jimdo.fr


    Exercice 4


    Submit form :
    Quizz 1


    Form


    Quizz 2


    Form


    Liste des groupes: Groupes UX.xlsx


    Lien vers la présentation théorique:


    Aide Jimdo pour intégration (link)

    View Slide

  179. HISTORY


    & FUTURE OF UX

    View Slide

  180. Mainframe computers

    View Slide

  181. MAINFRAMES COMPUTERS

    View Slide

  182. Internet

    View Slide

  183. Darpa

    View Slide

  184. Academic internet

    View Slide

  185. Micro computers

    View Slide

  186. GUI

    View Slide

  187. Laptops

    View Slide

  188. Early public internet

    View Slide

  189. The new economy
    gold rush

    View Slide

  190. TUI and iPhone

    View Slide

  191. Mobile internet

    View Slide

  192. AI, AR and Ubiquity
    computing


    (and interfaces)

    View Slide

  193. Brain - Computer


    Interface

    View Slide

  194. Degrowth & resource
    scarcity?

    View Slide

  195. View Slide