• Loops (a dot connecting to itself) are OKAY. • No dot can have more than 3 lines attached to it. • Each new dot splits one line into two short ones. • Player who makes the last move, wins.
• Each team is given 5 cards, randomly chosen from 2 decks • Each team is only told about 2 rules, randomly selected • Goal is to maximise your total points (1 point for each card returned + bonus points calculated as per the rules) • Trade cards or rules or information about cards & rules • Negotiate, bargain, haggle with other teams to do it • You can choose to NOT hand in some cards at the end
points as club cards with the same number #2 All heart cards are worth three times as many bonus points as club cards with the same number #3 Spade cards are not worth any bonus points #4 Club cards, other than face cards (J, Q, K, and A) are worth their numerical value in bonus points #5 Face cards (J, Q, K, and A) of any suit are worth 5 bonus points each #6 A pair of diamond Q and spade J are worth 25 bonus points if handed in together #7 Any marriage (K and Q of same suit) handed in together is worth 20 bonus points #8 Any full house (3 card of one value, and two of another value) is worth 25 bonus points #9 Any four of a kind (4 cards, all of the same value) is worth 30 bonus points #10 Black 2s (club 2 and spade 2) are worth a bonus of 20 points each #11 Penalty of 30 points if you do not hand in at least one spade #12 Rule #2 is completely false and will be ignored #13 Notwithstanding rule 11, any ace handed in alone (with no other cards) is worth 30 bonus points