Learn how to work with designers and developers to successfully build and launch digital products. In this presentation, we introduce you to key product management concepts.
A G E M E N T E S S E N T I A L S H O W I E C H A N G , B U I L D I N G H E L L O H O W I E , A Y U H B I N A & @ C A T. F O R M E R H E A D O F U I / U X @ V I K I ; D I R E C T O R O F P R O D U C T S @ R E D M A R T.
E C O V E R I N G • Foundations • Envision your customers • Conduct quality interviews • Learn from your customer development • Capture value proposition • Focus your MVP • Define actionable metrics
Management is above all else a business function, focused on maximising business value from a product. TECH – There’s no point defining what to build if you don’t know how it will get built. UX – Product Manager is the voice of the user inside the business and must be passionate about the user experience.
that are understandable and usable, we also need to build products that bring joy and excitement, pleasure and fun, and, yes, beauty to people’s lives. D O N N O R M A N
of our customer, so everyone is working towards the same target. • Helps to imagine how a person will use the product. • Helps to think through product opinions and make decisions that directly serve the customer.
you need to learn, to get the most value out of each conversation. • Know what to say to keep interviews flowing and productive. • Be ready to do great interviews at a moment’s notice.
imagine what they would love in a product. A successful interview means: • Listening more than talking (spend 90% of the time listening) • Steering the conversation to topics you need to learn about • Asking about specific experiences • Capturing the “why” and “how” in your notes
[describe a scenario] ?” • “Can you tell me the story about that?” • “And then what happened?” • “Why [or how] did you do that?” • “What did you love [or hate] about that?” • “If you could wave a magic wand, what would it be like?”
actual evidence. • Provides a validated persona that everyone on the team can use as a compass to keep the product on the right track. • Know how to take raw information and turn it into actionable learning.
customer would use our product to solve real-world problems. • Helps us prioritise features that are focused on validated customer needs. • Enable us to build the smallest, faster thing possible, to test if our ideas are working
of… - average number of… - percent of… • Include a time basis - per day - per week - per month • Include an object or unit basis - per user per session - per user per week
T O TA L # O F R E G I S T E R E D U S E R S % O F U S E R S P E R W E E K % O F U S E R S W H O S I G N I N 3 + T I M E S A D AY, P E R W E E K % O F U S E R S W H O S H A R E A TA S K 3 + T I M E S A D AY, P E R W E E K
idea or problem you want to solve will have the biggest impact? Each growth idea someone comes up with needs to be added to a backlog that is prioritized with a score. This will create a product pipeline that will live and breathe and continuously change. Scores are determined by: • Traffic (1 bad — 5 good) - How many users will see it? Is the change hidden in the settings or on your homepage? • Impact (1 bad — 5 good) - By how much do you think you can improve that feature or that flow? If your signup rate is 10%, getting it to 20% is a 100% improvement. If 80% of users already complete a step in a funnel, getting them to 90% is only a 12.5% improvement. • Ease (1 bad — 5 good) - Can this be tested within hours, a day, a week or a month?