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iOS at Tumblr
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Bryan Irace
August 20, 2015
Technology
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1.5k
iOS at Tumblr
Slides from an overview of Tumblr’s iOS processes given at Artsy on 8/20/2015.
Bryan Irace
August 20, 2015
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Transcript
iOS at Tumblr Bryan Irace, 8/20/2015
The teams: 2012 - 2015 • One iOS team and
one Android team • Up to ~8 developers each
The teams: 2015 – ? • iOS and Android “Core”
teams • ~3-4 developers each • iOS and Android engineers embedded on each product team • ~5 full time (per platform) • ~10 part-time/trainees (per platform)
Internal training
Horizontal camraderie • Public Slack channels (#ios, #ios_core) • Weekly
variety hours (“Multipeer Connectivity”) • Pair programming system • In-person code reviews • Speaker series • Remote-friendly • !"
Development • Git flow • Pods checked into source control
Products
Code organization • Development pods in our primary repo •
Pods in separate internal (private) repos • Open source pods • TMTumblrSDK
None
None
Languages • Lots of Objective-C • Most new code in
Swift
Pull requests • PRs need milestones to be reviewed •
Each release has a “driver” • Assigns PRs in a round-robin order (responsible for merging) • Responsible for sending out beta builds,
You are not your code
Releases • Submit to the App Store every two weeks
• Development completion “lockdown” dates • Feature flagging • Phased roll-outs • Flag off code that isn’t finished yet
None
Automation • Slack bot for distributing beta builds • Nightly
alpha builds • Builds and runs tests for each PR • Fastlane for App Store submissions • Ideally would happen automatically
None
Core tenets • Offline support • Being good platform citizens
None
Biggest challenges • Heterogenous content • Media-heavy • Scroll performance
• Memory footprint • Rich text rendering
Thanks! ❤