Main(String []a){ // Constructor is protected -- cannot use new Singleton s1 = Singleton.getInstance(); Singleton s2 = Singleton.getInstance(); // Test for same instance if (s1 == s2){ // true - Objects are the same instance } } }
to change how an object behaves § The decorator pattern can be used to make it possible to extend (decorate) the functionality of a certain object at runtime. § Inheritance adds behavior at compilation-time.
{ // Create ConcreteComponent and two Decorators ConcreteComponent c = new ConcreteComponent(); ConcreteDecoratorA d1 = new ConcreteDecoratorA(); ConcreteDecoratorB d2 = new ConcreteDecoratorB(); // Link decorators d1.SetComponent(c); d2.SetComponent(d1); d2.Operation(); } }