Designing things to solve human problems means understanding our cognitive biases and talking to real humans. This talk will show you some common pitfalls and discusses tools that help uncover what the humans you're designing for really want.
PRODUCT PLATFORM Who is your team? How will you make decisions? What will you create? How will others build on it? Market Weakness Internal Strength Adjacent Possible " # # #
Homepage Things People are Looking for Photo Slideshow Virtual Tour Autoplay Music Photo of the Chef and staff Address & Directions The Full Menu (not a PDF) Hours Parking Information Dress Code Social Media Links
assumptions have we made about customers & their world? Hypotheses: If we do _______, then ___% of people will do _______. Experiments: Description: Metrics: Results: What did we learn? What will we do next?
15.8% More resist doing business with a competitor 16.6% More likely to recommend company to a friend. Source: Forrester - Best Practices In User Experience (UX) Design