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Designing for Humans

J Cornelius
January 20, 2017

Designing for Humans

Designing things to solve human problems means understanding our cognitive biases and talking to real humans. This talk will show you some common pitfalls and discusses tools that help uncover what the humans you're designing for really want.

J Cornelius

January 20, 2017
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  1. J Cornelius / @jc Understanding what people want and designing

    things that delight them is the single most powerful way to achieve business goals.
  2. J Cornelius / @jc We need to intelligently alternate between

    innovation and optimization, as both are required to design great user experiences. – Joshua Porter
  3. J Cornelius / @jc Well-travelled Road Bias Unknown Route Estimate

    Known Route Estimate Time Deviation More Less Distance Actual
  4. J Cornelius / @jc Curse of Knowledge Better-informed people find

    it extremely difficult to think about problems from the perspective of lesser-informed people.
  5. J Cornelius / @jc Is this the best solution for

    this person, in this place, in this time?
  6. J Cornelius / @jc Get Out of the Building No

    idea survives its first contact with a real customer.
  7. J Cornelius / @jc Questions Asked People Interviewed Research (learning)

    Curve Zero Questions x Zero People Zero Knowledge! Knowledge
  8. J Cornelius / @jc Think & Feel? See? Say &

    Do? Hear? Pain? Gain? http://www.copyblogger.com/empathy-maps/ !
  9. J Cornelius / @jc Affinity Mapping ‣ Work silently ‣

    Go with gut reactions ‣ Generate as many ideas as possible ‣ Sort ideas into groups ‣ Generate header cards ‣ Draw the finished diagram
  10. J Cornelius / @jc What motivates people to do what

    they do? Accomplishment Freedom Connectedness Growth
  11. J Cornelius / @jc Incentive Matrix Difficulty Incentive Meh (Forgetful)

    Frustration High Value Danger (High Expectations)
  12. J Cornelius / @jc What is your mission? PEOPLE PROCESS

    PRODUCT PLATFORM Who is your team? How will you make decisions? What will you create? How will others build on it? Market Weakness Internal Strength Adjacent Possible " # # #
  13. J Cornelius / @jc Name of Restaurant Things on the

    Homepage Things People are Looking for Photo Slideshow Virtual Tour Autoplay Music Photo of the Chef and staff Address & Directions The Full Menu 
 (not a PDF) Hours Parking Information Dress Code Social Media Links
  14. J Cornelius / @jc https://www.dropbox.com/s/tjmx6bau37qf6yu/ExperimentGrid.png?dl=0 Experiment Grid Idea: Assumption: What

    assumptions have we made 
 about customers & their world? Hypotheses: If we do _______, then ___% of people will do _______. Experiments: Description: Metrics: Results: What did we learn? What will we do next?
  15. J Cornelius / @jc Useful? Usable? Desirable? Thoughts Feelings Attention

    Memory Conversion Retention Loyalty Advocacy Focus Ask Result
  16. J Cornelius / @jc Up to 200% higher visit-to-order conversion.

    Up to 400% higher visit-to-lead conversion. Up to 41% lower abandonment rates. Source: Forrester - Best Practices In User Experience (UX) Design
  17. J Cornelius / @jc 14.4% More customers willing to purchase

    15.8% More resist doing business with a competitor 16.6% More likely to recommend company to a friend. Source: Forrester - Best Practices In User Experience (UX) Design
  18. J Cornelius / @jc Auto Manufacturers $48.50 18MM $873MM Revenue

    per Customer Number of Customers Revenue
 Increase Upscale Hotels $7.54 44MM $332MM Wireless Providers $3.39 Big-box Retailers $2.44 Airlines $3.49 82MM $278MM 100MM $244MM 48MM $168MM Source: https://www.forrester.com/report/Drive+Revenue+With+Great+Customer+Experience+2017/-/E-RES125807
  19. J Cornelius / @jc What’s best for the customer? then

    What’s best for the business? then How can we do both?
  20. J Cornelius / @jc Understanding what people want and designing

    things that delight them is the single most powerful way to achieve business goals.