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PACT > INTERACT > ACT | Interaction Design & Su...

John Manoochehri
March 10, 2013
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PACT > INTERACT > ACT | Interaction Design & Sustainability

John Manoochehri

March 10, 2013
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  1. resource vision design | analysis | creativity PACT > INTERACT

    > ACT JM | RESOURCE VISION DKDS | COP15 | 151209
  2. 90% resource reduction by 2050 Designers are slaves to the

    machine Designers talk a load of crap
  3. H N p c METABOLISM R E S I L

    I E N C E RECYCLING
  4. H N p c METABOLISM R E S I L

    I E N C E RECYCLING
  5. H N p c METABOLISM SYMBIOSIS R E S I

    L I E N C E RECYCLING
  6. H N p c METABOLISM SYMBIOSIS R E S I

    L I E N C E RECYCLING
  7. H N p c METABOLISM SYMBIOSIS R E S I

    L I E N C E BIOCYCLING RECYCLING
  8. H N p c METABOLISM SYMBIOSIS R E S I

    L I E N C E BIOCYCLING RECYCLING
  9. H N p c METABOLISM SYMBIOSIS R E S I

    L I E N C E BIOCYCLING SERVICE-USE RECYCLING
  10. H N p c METABOLISM SYMBIOSIS R E S I

    L I E N C E BIOCYCLING SERVICE-USE RECYCLING
  11. H N p c METABOLISM SYMBIOSIS R E S I

    L I E N C E SHARING SOCIETY LIFESTYLES INFRASTRUCTURE BUILT ENVIRONMENT CITIES BIOCYCLING SERVICE-USE RECYCLING
  12. MANZINI 08 House sharing Housing a student Living room restaurants

    Nurseries at home Carpooling Time Banks Eindhoven elderly community Good food directory Little organic markets Urban gardens
  13. MANZINI 08 Better use of existing resources Improvement of the

    social fabric Active and collaborative ideas of wellbeing
  14. MANZINI 06 The result of an innovation strategy, shifting the

    business focus from designing and selling physical products only, to selling a system of products and services which are jointly capable of fulfilling specific client demands
  15. MONT 04 A product-service system is a system of products,

    services, networks of actors and supporting infrastructure that continuously strives to be competitive, satisfy customer needs and have a lower environmental impact than traditional business models.
  16. STAHEL 97 Functional economy is an economy that optimises the

    use (or function) of goods and services and thus the management of existing wealth (goods, knowledge, and nature).
  17. APPROACHES | PRINCIPLES H I S T O R Y

    S C I E N C E D E S I G N 90/90
  18. APPROACHES | PRINCIPLES H I S T O R Y

    S C I E N C E D E S I G N EFFICIENT USE BETTER USE QUALITY SUSTAINABLE (X) DESIGN
  19. APPROACHES | PRINCIPLES H I S T O R Y

    S C I E N C E D E S I G N SUSTAINABLE (X) DESIGN
  20. H I S T O R Y S C I

    E N C E D E S I G N SUSTAINABLE (X) DESIGN OBJECTS TO (INTER)ACTIONS
  21. ANALYSIS 0.1 Economic growth Objects as welfare Designers as aestheticians

    Designers as moralists/campaigners/politicians Design as ‘solutions’ in search of a ‘problem’ THEORY!
  22. ANALYSIS 0.2 THEORY? Growth? Experiences as welfare! Designers as functionalists

    Designers as realists Design solving problems in search of solutions Dongtan, Sustainable-Everyday, etc as theory failure
  23. NOW

  24. NOW

  25. ANALYSIS 1 ECONOMICS Market Economics ⊗R /⊖U ⊗R /⊖P P

    ≡ C ≡ U Production Efficiency Consumption!
  26. H I S T O R Y S C I

    E N C E APPROACHES | IDEAS
  27. SEE

  28. SEE

  29. H I S T O R Y S C I

    E N C E D E S I G N EFFICIENT USE BETTER USE QUALITY SUSTAINABLE (X) DESIGN APPROACHES | PRINCIPLES
  30. H I S T O R Y S C I

    E N C E D E S I G N OBJECTS TO (INTER)ACTIONS 90/90
  31. ANALYSIS 4 S (X) DESIGN Market / S Design ⊗R

    /⊖U ⊗R /⊖P Production Efficiency
  32. ANALYSIS 4 S (X) DESIGN Market / S Design ⊗R

    /⊖U ⊗R /⊖P Production Efficiency P ≡ C ≡ U Consumption!
  33. ANALYSIS 4 S (X) DESIGN Market / S Design ⊗R

    /⊖U ⊗R /⊖P Production Efficiency
  34. ANALYSIS 4 S (X) DESIGN Market / S Design ⊗R

    /⊖U ⊗R /⊖P Production Efficiency ⊗P /⊖FS
  35. ANALYSIS 4 S (X) DESIGN Market / S Design ⊗R

    /⊖U ⊗R /⊖P Production Efficiency ⊗P /⊖FS Functional Efficiency
  36. ANALYSIS 4 S (X) DESIGN Market / S Design ⊗R

    /⊖U ⊗R /⊖P Production Efficiency ⊗P /⊖FS Functional Efficiency ⊗FS/⊖UC
  37. ANALYSIS 4 S (X) DESIGN Market / S Design ⊗R

    /⊖U ⊗R /⊖P Production Efficiency ⊗P /⊖FS Functional Efficiency ⊗FS/⊖UC Use Efficiency
  38. ANALYSIS 4 S (X) DESIGN Market / S Design ⊗R

    /⊖U ⊗R /⊖P Production Efficiency ⊗P /⊖FS Functional Efficiency ⊗FS/⊖UC Use Efficiency ⊗UC/⊖U
  39. ANALYSIS 4 S (X) DESIGN Market / S Design ⊗R

    /⊖U ⊗R /⊖P Production Efficiency ⊗P /⊖FS Functional Efficiency ⊗FS/⊖UC Use Efficiency ⊗UC/⊖U Welfare Efficiency
  40. H N p c METABOLISM SYMBIOSIS R E S I

    L I E N C E SHARING SOCIETY LIFESTYLES INFRASTRUCTURE BUILT ENVIRONMENT CITIES BIOCYCLING SERVICE-USE RECYCLING
  41. URBANATUR HYLLIE PRODUKTION + GLOBAL + LOKAL + STAD +

    LAND + ODLING + HISTORIA + ENERGI + LIVSSTIL + PARK = URBANATUR HYLLIE CC URBANATUR HYLLIE PRODUKTION + GLOBAL + LOKAL + STAD + LAND + ODLING + HISTORIA + ENERGI + LIVSSTIL + PARK = URBANATUR HYLLIE CC