Share
Embed
Interaction modalities, technologies and tools for interactive art
Presentation about interaction modalities and technologies that can be used for interactive art projects, with emphasis on devices available at the School of Arts (Catholic University of Portugal), Porto.
Jorge C. S. Cardoso
October 03, 2012
Transcript
113 slides
-
Interaction modalities, technologies, and tools for interactive art Jorge C.
S. Cardoso http://jorgecardoso.eu -
Objectives • Overview of most common non-desktop interaction and computing paradigms
• Examples of technologies and tools that can be used to implement those interactions o Available tools at EArtes/UCP • Most prominent people/references in these areas • No code (for now) -
Topics Gestural interaction Tangible interaction Brain interaction Wearable computing Physical
computing Digital public displays Mobile computing -
Gestural interaction "A gesture is a motion of the body
that contains information. Waving goodbye is a gesture. Pressing a key on a keyboard is not a gesture because the motion of a finger on its way to hitting a key is neither observed nor significant. All that matters is which key was pressed". -- Kurtenbach and Hulteen (1990), cited by Billinghurst & Buxton (2011) -
Gestural interaction Technologies/Tools (ordered by the complexity of gestures: simplest
to more complex) • Touch surfaces • Computer vision techniques • Wiimote • Kinect • MoCap -
Gestural interaction: Touch surfaces • Mostly planar, rectangular, glass(y) surfaces
• Various technologies for detecting touch o which have different limits for the number of simultaneous touches it can detect • Gestures o Fingers only (small devices) o Hands/forearms (large(r) devices, depending on technology used) o 2d movements only • Number of users o one - personal devices (phones, tablets) o few - large surfaces (tables, walls) -
Gestural interaction: Touch surfaces Tablets/phones • Singing fingers o Jay
Silver o https://vimeo.com/12010952 Single-person interaction, fingers -
Gestural interaction: Touch surfaces Medium/Large surfaces • Touch-Wall @ EArtes
o Laser light plane (LLP) technique (see Sandler 2012) o Multi-touch surface (in development) o Vertical orientation o One-two person interaction o Fingers, hands -
Gestural interaction: Touch surfaces Medium/Large surfaces • Interactive tables (Reactables)
o Diffused illumination technique o Horizontal orientation o Up to four people interacting o Fingers, hands shapes o Three available @ EArtes -
Gestural interaction: Touch surfaces Very large surfaces • Massive Curved
Multi-Touch Screen o Reality touchscreen University of Groningen o http://www.youtube.com/watch?v=AlWFtF06RFo Several-person interaction, fingers, hands -
Gestural interaction: computer vision Computer vision (CV) techniques (non depth-
cameras) • Various kinds of surfaces/scenes • Gestures o Varied, depends on positioning of camera § fingers § hands § whole body o mostly 2d, but can also infer distance o not very precise § Can be very precise with controlled conditions -
Gestural interaction: computer vision Video Place • Myron Krueger •
http://www.youtube.com/watch?v=dmmxVA5xhuo -
Gestural interaction: computer vision Edge/Swap • Tiago Dionisio, Rudolfo Quintas
• http://www.youtube.com/watch?v=OSKpXZjECtY • http://www.youtube.com/watch?v=ryX4Vq2-IKE -
Gestural interaction: computer vision BES Interactive Video Wall • YDreams
• http://www.youtube.com/watch?v=ijrZQbSOONQ -
Gestural interaction: computer vision Sketchsynth • Billy Keyes • http://vimeo.com/42053193
• http://golancourses.net/2012spring/05/13/billy-keyes- final-project-sketchsynth/ -
Gestural interaction: computer vision All eyes on you • Britzpetermann
• https://vimeo.com/33186969 -
Gestural interaction: computer vision Knee deep • Emily Gobeille &
Theodore Watson • https://vimeo.com/8805152 -
Gestural interaction: Wiimote Wiimote • Nintendo game controller o Wireless:
uses bluetooth to connect to a computer o Has various accelerometer sensors to sense movement o IR sensor for pointing • Gestures o 3d movement, rotation o combined with the sensor bar, allows pointing gestures • Various wiimotes available @ EArtes -
Gestural interaction: Wiimote Wiimote • Wiimote hacks o Johnny Chung
Lee o http://www.ted.com/talks/ johnny_lee_demos_wii_remote_hacks.html -
Gestural interaction: Wiimote Wii Drum High Tutorial • He Zhao
• http://vimeo.com/2406224 -
Kinect • XBox game controller o Depth camera: senses the
distance of each pixel to the camera (Borenstein 2012). • Gestures o Detects a "point cloud" - pixels and their distances to the camera o With extra software it's possible to detect limbs (skeleton) positioning o More accurate than simple cameras • Two available @ EArtes Gestural interaction: Kinect -
Gestural interaction: Kinect Kinect Physics Tutorial for Processing • Video
showing the result of Processing code that uses Kinect • http:// www.creativeapplications.net/ processing/kinect-physics- tutorial-for-processing/ -
Gestural interaction: Kinect YScope medical interface • YDreams • Gestural
interface for an operating room • http://www.youtube.com/watch?v=91F6zErnCrs -
Gestural interaction: Kinect Control the Humanoid Robot by Kinect •
Using the skeleton detected by the Kinect to drive a robot • ikaziso • http://www.youtube.com/watch?v=w8BmgtMKFbY -
Gestural interaction: Kinect Unnamed soundsculpture • Daniel Franke & Cedric
Kiefer • Using various Kinect to model a dancer and then process the data into visual effects • https://vimeo.com/38505448 • honorary mention from the Prix Ars Electronica -
Gestural interaction: Kinect Make the line dance • "1024" •
Detection of skeleton + projection into human body • https://vimeo.com/21308228 -
Gestural interaction: LeapMotion Leap Motion • New controller for hand
interactions • https://leapmotion.com/ -
Gestural interaction: MoCap MoCap - Motion Capture • MoCap Room
• High-speed infrared cameras detect markers placed on actor's body • Gestures o Highly accurate gestures • (Vicon MoCap available @ EArtes) -
Gestural interaction: MoCap T(ether) • Tangible Media Group • Interaction
with virtual volumetric data • http://vimeo.com/42173010 -
Gestural interaction: MoCap Portrait of the ghost drummer • Odaibe
• Visualization of the process of playing on a drum kit • http://vimeo.com/34682556 • Non-interactive -
Gestural interaction: computer vision Computer Vision Tools • Processing o
BlobDetection o JMyron • Max/Msp o Jitter o jit.cv external • Community Core Vision o http://ccv.nuigroup.com/ -
Gestural interaction: Wiimote Wiimote Tools • Processing/Java o Motej -
http://motej.sourceforge.net/ o Wigee - http://www.wiigee.org/ • Max/Msp o aka.wiiremote external - http://www.iamas.ac.jp/~aka/max/ -
Gestural interaction: Kinect Kinect Tools • http://openkinect.org/wiki/Main_Page • Book "Making
things see" (Borenstein 2012) • Processing/Java o OpenKinect - http://www.shiffman.net/p5/kinect/ o SimpleOpenNI - http://code.google.com/p/simple-openni/ o http://www.creativeapplications.net/processing/ kinect-physics-tutorial-for-processing/ • Max/Msp o jit.freenect.grab - http://jmpelletier.com/freenect/ -
Gestural interaction: Touch surfaces Tools • Web apps o jQMultiTouch
library § http://dev.globis.ethz.ch/jqmultitouch/ -
Gestural interaction References • Billinghurst & Buxton (2011). Gesture Based
Interaction, http://www.billbuxton.com/ input14.Gesture.pdf • Borenstein, Greg (2012). Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot, O'Reilly Media / Make • Buxton, Bill (2012). Multi-Touch Systems that I Have Known and Loved, http:// www.billbuxton.com/multitouchOverview.html • Kurtenbach, G. & Hulteen, E. (1990). Gestures in Human-Computer Communications. In B. Laurel (Ed.) The Art of Human Computer Interface Design. Addison-Wesley, 309-317, http:// www.billbuxton.com/inputManuscript.html • Levin, Golan. Computer Vision for Artists and Designers: Pedagogic Tools and Techniques for Novice Programmers, http://www.flong.com/texts/essays/essay_cvad/ • Sandler, Seth (2012). LASER LIGHT PLANE MULTITOUCH TECHNIQUE, http:// sethsandler.com/multitouch/llp/ -
Tangible interaction "[...] tangible interfaces give physical form to digital
information, employing physical artifacts both as representations and controls for computational media. TUIs couple physical representations (e.g., spatially manipulable physical objects) with digital representations (e.g., graphics and audio), yielding user interfaces that are computationally mediated, but generally not identifiable as "computers" per se." - Ullmer & Ishii (2000) -
Tangible interaction Reactable • Tangible musical instrument o Users manipulate
physical objects to create and control the sound o Can be used as a general tangible framework • http://www.youtube.com/watch?v=Mgy1S8qymx0 -
Tangible interaction Little Boxes • ECAL/Joelle Aeschlimann • Music boxes
for iPad • https://vimeo.com/45704273 -
Tangible interaction Sketch-a-TUI • Alexander Wiethoff, et al. • Set
of printable objects for tangible prototypes • http://vimeo.com/38793875 • Paper o http://tei-conf.org/12/Main/Sketchatui • Printable objects o http://project-premium.org/sketch-a-tui/index.html -
Tangible interaction Birds on Paper • Chen-Wei Chiang, et al.
• Drawing music • http://www.youtube.com/watch?v=qqkkNotSQMo • Paper o http://tei-conf.org/12/Main/Birdsonpaper -
Tangible interaction Chronotape • Peter Bennett • Tangible timeline with
annotations • https://vimeo.com/28191512 • Paper o http://tei-conf.org/12/Main/Chronotape -
Tangible interaction Splash Controllers • Luc Geurts and Vero Vanden
Abeele • Uncareful Manipulation of Water • Paper o http://tei-conf.org/12/Main/Splashcontrollers -
Tangible interaction Skube • Andrew Nip, Ruben van de Vleuten,
Malthe Borch, and Andrew Spitz • Tangible interface to Last.fm & Spotify Radio • http://www.creativeapplications.net/maxmsp/skube- tangible-interface-to-last-fm-spotify-radio/ -
Tangible interaction Faustine • Carlos Caires & Jorge Cardoso •
Interactive video installation inspired by the short story "Morel's Invention" • https://vimeo.com/19043202 -
Tangible interaction The garden of time • Carlos Caires &
Jorge Cardoso • Interactive video installation inspired by the short story "The Garden of Forking Paths" • https://vimeo.com/24836769 -
Tangible interaction Tools • Reactable • TUIO - Fiducial tracking
o http://www.tuio.org/?software o Processing o Max/MSP o CCV • Wiimotes • Other off-the-shelf hardware/sensors -
Tangible interaction References • G. W. Fitzmaurice, H. Ishii, and
W. A. S. Buxton, “Bricks: Laying the Foundations for Graspable User Interfaces,” in Proceedings of the SIGCHI conference on Human factors in computing systems - CHI ’95, 1995, pp. 442–449. • H. Ishii and B. Ullmer, “Tangible bits,” in Proceedings of the SIGCHI conference on Human factors in computing systems - CHI ’97, 1997, pp. 234–241. • Ullmer, B. and Ishii, H. (2000). “Emerging frameworks for tangible user interfaces,” IBM Systems Journal, vol. 39, no. 3, pp. 915–931, Jul. 2000. -
Brain interfaces Brain-Computer Interfaces (BCI) or Mind- Machine Interface (MMI)
Using brain signals to interact with computers. • Usually based on EEG readings • Various commercial devices available • http://en.wikipedia.org/wiki/Brain %E2%80%93computer_interface#Low-cost_BCI- based_Interfaces -
Brain interfaces Câmara Neuronal • Adolfo Luxúria Canibal, João Martinho
Moura, Miguel Pedro Guimarães • http://projects.jmartinho.net/3486412/ Camara-Neuronal-Video-Teaser -
Brain interfaces Brainwave beats • Collin Cunningham • Midi notes
from brain signals • Uses the Neurosky Mindset device • http://blog.makezine.com/2011/05/05/collins-lab- brainwave-beats/ -
Brain interfaces Mansion Maze 3 BCI Game Trailer • Eric
Rosendale, Ian McCabe, Veronica Cole, Aaron DeChamplain, and Matt Stephan • BCI Game • http://www.youtube.com/watch?v=sdYAIrr9nDw -
Brain interfaces Mind Control of Lego NXT Telepresence Robot •
Mark Bruce • Controling a lego robot using brain signals • Uses EPOC BCI device • https://www.youtube.com/watch?v=nX741DZw8l4 -
Brain interfaces Tools • Neurosky Mindset (available @ EArtes) •
EPOC neuroheadset - http://emotiv.com/emortal/cart/ • Processing library o Neurosky Mindset Processing § http://jorgecardoso.eu/processing/ MindSetProcessing/ • http://en.wikipedia.org/wiki/Brain %E2%80%93computer_interface#Low-cost_BCI- based_Interfaces -
Wearable computing Geordi La Forge, Star Trek The Next Generation
character wearing the VISOR -
Wearable computing "Wearable computing is the study or practice of
inventing, designing, building, or using miniature body-borne computational and sensory devices. Wearable computers may be worn under, over, or in clothing, or may also be themselves clothes" (Mann, 2012) -
Wearable computing Google Project Glass • https://plus.google.com/+projectglass/posts • https://www.youtube.com/watch? v=9c6W4CCU9M4
(how will our world be in 5/10 years, when we all start wearing devices even more powerful than Glass?) -
Wearable computing Blazer 01.2 • A light emitting bracelet •
Can be used to "draw" letters in the air • Vincent leclerc • http://www.uttermatter.com/blazer/012/index.htm# -
Wearable computing cidZiy • Capacitive sensing textile surface • xslabs
• http://www.youtube.com/watch?v=zH4J6Uaf88A -
Wearable computing Kukkia • Kukkia flowers frame the face and
slowly open and close over time • xslabs • http://www.youtube.com/watch?v=R5fd6AwGMhg -
Wearable computing See U in my Tee • Inês Petiz
• T-shirts that react to the presence of other t-shirts • http://wearable-technology.blogspot.pt/ -
Wearable computing References • Mann, Steve (2012): Wearable Computing. In:
Soegaard, Mads and Dam, Rikke Friis (eds.). "Encyclopedia of Human-Computer Interaction". Aarhus, Denmark: The Interaction Design Foundation. Available online at http://www.interaction-design.org/encyclopedia/wearable_computing.html -
Physical computing "Physical computing, in the broadest sense, means building
interactive physical systems by the use of software and hardware that can sense and respond to the analog world. (...) In the broad sense, physical computing is a creative framework for understanding human beings' relationship to the digital world. In practical use, the term most often describes handmade art, design or DIY hobby projects that use sensors and microcontrollers to translate analog input to a software system, and/or control electro-mechanical devices such as motors, servos, lighting or other hardware." - (Physical computing 2012) -
Physical computing reaDIYmate • Olivier Mével and Marc Chareyron •
http://www.readiymate.com -
Physical computing An Instrument for the Sonification of Everyday Things
• Dennis P Paul • http:// www.creativeapplications.net/ processing/an-instrument-for-the- sonification-of-everyday-things/ -
Physical computing What the phonics • Andrew Spitz & Momo
Miyazaki • https://vimeo.com/45747333 -
Physical computing Barcode band • Kang woon jin, Lee ha
lim, Kim yong duk • https://vimeo.com/41132461 -
Physical computing Syndyn • André Rangel and Anne-Kathrin Siegel •
https://vimeo.com/20859799 -
Physical computing Little Bits • Hardware components that can be
assembled together • http://market.littlebits.cc/ • https://vimeo.com/45276780 -
Physical computing MakeyMakey • Circuit board that connects to a
computer via USB and allows everyday objects to become controllers • http://www.makeymakey.com/ -
Physical computing Lego Mindstorms NXT • Available @ EArtes •
Lego kit with o motors o distance sensor o light sensor o button o lego parts... -
Physical computing Tools • Arduino - http://www.arduino.cc/ • Galago -
http://outbreak.co/galago • Digispark - http://digistump.com/ • Raspberry pi - http://www.raspberrypi.org/ • MakeyMakey - http://www.makeymakey.com/ • LittleBits - http://littlebits.cc/ • Lego NXT Mindstorms (available @EArtes) o http://mindstorms.lego.com/en-us/Default.aspx -
Physical computing References • Physical computing. (2012, July 21). In
Wikipedia, The Free Encyclopedia. Retrieved 14:37, September 22, 2012, from http://en.wikipedia.org/w/index.php? title=Physical_computing&oldid=503476286 • Dan O'Sullivan, Tom Igoe. (2004). Physical Computing: Sensing and Controlling the Physical World with Computers, Thomson Course Technology, Boston, Massachusetts, -
Digital public displays Digital displays located in public areas, allowing
anyone to see/interact with them • Traditionally, public displays have been used to broad information from one active source to millions of passive receivers • Digital public displays can change this o Turning receivers into active receivers o Supporting dynamic locally relevant information o Supporting user-generated content (many to many content distribution) • Everyone can interact o Everyone can see you interacting -
Digital public displays Honda Interactive Billboard using SMS and Bluetooth
• Users can "start" the car via SMS • http://www.youtube.com/watch?v=OudaJGtwdQ8 -
Digital public displays BBC Billboard • Voting billboards, users can
SMS their vote • http://www.bbc.co.uk/blogs/theeditors/2007/06/ live_in_new_york_city.html -
Digital public displays Audio Jack Billboards • Promoting a TV
show "Big Love" • Users can listen to people's thoughts by plugin headphones into the billboard • http://www.trendhunter.com/trends/audio-jack-billboard- for-big-love -
Digital public displays Nokia's N90 interactive billboard • YDreams •
The billboard snaps people's pictures and displays them on the billboard • http://www.youtube.com/watch?v=UWgIswo3lV4 -
Digital public displays Mini Billboard Interactive • The billboard displays
the names of the Mini car owners passing by • http://www.nytimes.com/2007/01/29/business/media/ 29cooper.html -
Digital public displays Nikon D700 • The billboard plays flashing
cameras as people pass by. • http://www.thecoolhunter.net/article/detail/1570/nikon- d700-guerrilla-style-billboard -
Digital public displays Ambient displays • Information about their surroundings
• Information visualization, aesthetics, art -
Digital public displays Hello Wall • (Prante et al. 2003)
• Can display various abstract information patterns • Can display group activity -
Digital public displays Informative Art ambient display • Skog et
al. 2003 • Display bus information (only the bus number 16 - two in each direction) o Size of square: amount of time before bus leaves o Color: Time to leave to the bus stop o Position: right - buses to the city center; left - buses from the city center -
Digital public displays Information Percolator • Heiner et al. 1999
• A water bubble display o Can be used to display various types of ambient information • http://www.cs.cmu.edu/~hudson/ video.html -
Digital public displays Mobilenin • Scheible, Jürgen and Ojala, Timo
• Paper o http://www.mendeley.com/research/mobilenin-combining-multi-track- music-video-personal-mobile-phones-public-display-multi-user-interac o Allows users to vote on the next video clip -
Digital public displays Public Youtube Player • Allows users to
have some control over the videos that are played • at the EArtes' Bar display -
Digital public displays Everybody Votes • Users can express their
opinions regarding various questions and suggest their own questions • at the EArtes' Bar display -
Digital public displays References Heiner, J. M., Hudson, S. E.,
& Tanaka, K. (1999). The Information Percolator : Ambient Information Display in a Decorative Object. Proceedings of the 12th annual ACM symposium on User interface software and technology - UIST ’99 (pp. 141–148). New York, New York, USA: ACM Press. doi:10.1145/320719.322595 Prante, T., Röcker, C., Streitz, N., Stenzel, R., Magerkurth, C., van Alphen, D., & Plewe, D. (2003). Hello.Wall - Beyond Ambient Displays. Video Track and Adjunct Proceedings of the 5th Intern. Conference on Ubiquitous Computing (UBICOMP’03). Seattle, Wash., USA. Skog, T., Ljungblad, S., & Holmquist, L. E. (n.d.). Between aesthetics and utility: designing ambient information visualizations. IEEE Symposium on Information Visualization 2003 (IEEE Cat. No. 03TH8714) (pp. 233–240). IEEE. doi:10.1109/INFVIS.2003.1249031 -
Mobile computing "Mobile computing is human–computer interaction by which a
computer is expected to be transported during normal usage. Mobile computing involves mobile communication, mobile hardware, and mobile software." - (Mobile computing 2012) -
Mobile computing X-Fetch • Daniel Santos, João Rema • City-wide
game, peddy paper like • Players have to discover a set of clues spread across the city (Porto) using a mobile device that plays videos pointing to next clues and that tracks players GPS locations • http://jpn.c2com.up.pt/2005/10/29/ xfetch_quando_o_real_e_o_virtual_se_confundem.html -
Mobile computing Pom • Jorge Coutinho • Jogo Pong estendido
a seis jogadores • https://vimeo.com/18579379 -
Mobile computing References • Mobile computing. (2012, September 8). In
Wikipedia, The Free Encyclopedia. Retrieved 17:56, September 30, 2012, from http://en.wikipedia.org/w/index.php? title=Mobile_computing&oldid=511364202