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thrree.js入門

 thrree.js入門

kaidouji85

June 16, 2017
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  1. var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera(

    75, window.innerWidth/ window.innerHeight, 0.1, 1000 ); var renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); var geometry = new THREE.BoxGeometry( 1, 1, 1 ); var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); var cube = new THREE.Mesh( geometry, material ); scene.add( cube ); camera.position.z = 5; var render = function () { requestAnimationFrame( render ); cube.rotation.x += 0.1; cube.rotation.y += 0.1; renderer.render(scene, camera); }; render();
  2. var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera(

    75, window.innerWidth/ window.innerHeight, 0.1, 1000 ); var renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); var geometry = new THREE.BoxGeometry( 1, 1, 1 ); var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); var cube = new THREE.Mesh( geometry, material ); scene.add( cube ); camera.position.z = 5; var render = function () { requestAnimationFrame( render ); cube.rotation.x += 0.1; cube.rotation.y += 0.1; renderer.render(scene, camera); }; render();
  3. var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera(

    75, window.innerWidth/ window.innerHeight, 0.1, 1000 ); var renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); var geometry = new THREE.BoxGeometry( 1, 1, 1 ); var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); var cube = new THREE.Mesh( geometry, material ); scene.add( cube ); camera.position.z = 5; var render = function () { requestAnimationFrame( render ); cube.rotation.x += 0.1; cube.rotation.y += 0.1; renderer.render(scene, camera); }; render(); UISFFKTͷ໾ऀΛ
 ॳظԽͯ͠Δ͚ͩ
  4. var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera(

    75, window.innerWidth/ window.innerHeight, 0.1, 1000 ); var renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); var geometry = new THREE.BoxGeometry( 1, 1, 1 ); var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); var cube = new THREE.Mesh( geometry, material ); scene.add( cube ); camera.position.z = 5; var render = function () { requestAnimationFrame( render ); cube.rotation.x += 0.1; cube.rotation.y += 0.1; renderer.render(scene, camera); }; render();
  5. var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera(

    75, window.innerWidth/ window.innerHeight, 0.1, 1000 ); var renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); var geometry = new THREE.BoxGeometry( 1, 1, 1 ); var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); var cube = new THREE.Mesh( geometry, material ); scene.add( cube ); camera.position.z = 5; var render = function () { requestAnimationFrame( render ); cube.rotation.x += 0.1; cube.rotation.y += 0.1; renderer.render(scene, camera); }; render(); ͋ͱ͸͜ͷ෦෼͕ Α͘෼͔Βͳ͍
  6. ήʔϜϧʔϓ࣮ݱํ๏ var render = function () { requestAnimationFrame( render );

    cube.rotation.x += 0.1; cube.rotation.y += 0.1; renderer.render(scene, camera); }; render(); ᶃSFOEFSΛ࣮ߦ ᶄSFRVFTU"OJNBUJPO'SBNFʹSFOEFSΛొ࿥ ᶅSFOEFSؔ਺͕ऴྃ͢Δ ᶆϒϥ΢β࠶ඳըલʹSFOEFS͕ݺ͹ΕΔ ᶃʹ໭Δ
  7. ήʔϜϧʔϓ಺ͷॲཧ var render = function () { requestAnimationFrame( render );

    cube.rotation.x += 0.1; cube.rotation.y += 0.1; renderer.render(scene, camera); }; render(); ᶃ ᶄ ᶃཱํମͷYɺZ࣠ํ޲ͷճస֯Λ ͢Δ ᶄ%ը໘Λඳը͢Δ