Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Gamified Learning
Search
Chuah Kee Man
March 27, 2019
Education
0
60
Gamified Learning
The main slide for the workshop on gamified learning
Chuah Kee Man
March 27, 2019
Tweet
Share
More Decks by Chuah Kee Man
See All by Chuah Kee Man
The Use of Chatbots for Teaching and Learning in a Mobile Environment: ESL Teachers’ Views
keemanxp
0
36
Nail Your Presentation: PechaKucha x 3-Minute Thesis
keemanxp
0
110
Gamification in STEM Education: Myths and Realities
keemanxp
0
79
KPJUC - Sharing on Responsibilities of Students
keemanxp
0
13
Engaging Language Learners with Technology
keemanxp
0
150
Sown to Grow: Tap Into the Power of Peer Assessment
keemanxp
0
93
MOOC Webinar (MOOC Content Development)
keemanxp
0
48
Video Content Creation
keemanxp
0
62
Pemikiran Kritis dan Kreatif
keemanxp
0
1k
Other Decks in Education
See All in Education
[SemanaX-UFCG-2024] Guia descomplicado de entrevistas FAANG
hugaomarques
2
430
1,000年後の未来人に届くWebサイトを作りたい!
oguemon
2
1.1k
LTをすべき100の理由
eltociear
0
180
2024年度げんさい未来塾プログラム案内
makikoyama
0
110
Data Management and Analytics Specialisation
signer
PRO
0
970
「小・中・高等学校における情報教育の体系的な学習を目指したカリキュラムモデル基本方針」
codeforeveryone
0
680
Oracle Database 23c Database In-Memory 関連新機能
oracle4engineer
PRO
2
200
Mixed Realityを体験してみよう
oggata
0
100
Human Perception and Colour Theory - Lecture 2 - Information Visualisation (4019538FNR)
signer
PRO
0
1.7k
自由の森学園学校紹介資料
jiyunomori
0
1k
【業務イメージスライド】コンサル_観光業の変化について_セナカインターン
cenaka_intern
0
180
スタートアップCTOが個人開発で収益化・年13本記事発信・5件登壇を平行するための時間管理
texmeijin
4
780
Featured
See All Featured
The Psychology of Web Performance [Beyond Tellerrand 2023]
tammyeverts
5
1.4k
Faster Mobile Websites
deanohume
296
30k
Teambox: Starting and Learning
jrom
126
8.4k
Six Lessons from altMBA
skipperchong
19
2.9k
Bootstrapping a Software Product
garrettdimon
PRO
302
110k
5 minutes of I Can Smell Your CMS
philhawksworth
199
19k
GitHub's CSS Performance
jonrohan
1023
450k
Automating Front-end Workflow
addyosmani
1353
200k
ReactJS: Keep Simple. Everything can be a component!
pedronauck
657
120k
10 Git Anti Patterns You Should be Aware of
lemiorhan
644
57k
Visualizing Your Data: Incorporating Mongo into Loggly Infrastructure
mongodb
34
8.8k
Easily Structure & Communicate Ideas using Wireframe
afnizarnur
185
15k
Transcript
Gamified Learning Mastering the Fundamentals of Gamification for Meaningful Learning
By Chuah Kee Man
What is a game?
A game is a rule-based system with quantifiable outcomes, where
different outcomes are assigned different values, the player exerts effort in order to influence the outcomes. (Zichermann, 2011)
What is Gamification?
the use of game design elements in non- game contexts
(Deterding et al., 2011) the use of any kind of affordances or tools that contribute to gameful experiences (Huotari & Hamari, 2012)
Some Non-Game Contexts
(Deterding et al., 2011)
Serious Games Gamification
Gamified.UK
(Schell, 2008)
Common Game Elements Game Mechanics • Points levels • Challenges/Quests
• Leader boards • Virtual items Game Dynamics • Reward • Status • Achievement • Competition
Octalysis
But why gamification? Motivation? Fun? Learning? Trending?
The success of gamification in learning is driven by the
power of the concept that it is based on. An effective gamification concept is one that: • challenges them • engages them • teaches them
Fun from games arises out of mastery. It arises out
of comprehension. It is the act of solving puzzles that makes games fun. With games, learning is the drug. ~Raph Koster The Fundamentals of Gamification
Examples of Gamification
Examples of Gamification
Examples of FAILED Gamification
Gamification in Learning course requirements course regulations assignments grades passing
course game objectives game rules Quests, challenges XP, points, special winning the game
Gamified Learning Design Two Modes: 1. Complete gamification, wherein: Contextual
tasks or concepts that are overlaid on the learning content. 2. Partial gamification (notably as progression in course assessments)
Some considerations • Labels are powerful. • Make sure meanings
are CLEAR • Tasks: Quests, Boss Battles • Groups: Teams/Solo/Duo/Trio • Grades: XP; Levels • Focus on objectives • Unlockable Content/Quests • Earned Rewards (Intrinsic > Extrinsic) • Flexibility (autonomy)
Sample of Gamified Course – Academic English 2
Sample of Gamified Course – Language & Computing
But don’t… • Design the 'game' first • Simply change
the names of things • Give badges without purpose • Give points without purpose • Gamify everything
The “Dark Side” of Gamification Helping the learners do what
THEY want to do Versus making them do what YOU want them to do.
The Challenges Instructor: • Up-front Design • Ensuring objectives are
addressed. • Competency-Based Assessment* • Scoring • Records keeping Learner: • Taking Ownership of Learning • “Playing” safe • Sustained Interest • Time Management
Thank you