Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Gamified Learning
Search
Chuah Kee Man
March 27, 2019
Education
0
91
Gamified Learning
The main slide for the workshop on gamified learning
Chuah Kee Man
March 27, 2019
Tweet
Share
More Decks by Chuah Kee Man
See All by Chuah Kee Man
Fostering AI Literacy for Critical Media Engagement: A Framework for Educators
keemanxp
0
28
The Use of Chatbots for Teaching and Learning in a Mobile Environment: ESL Teachers’ Views
keemanxp
0
59
Nail Your Presentation: PechaKucha x 3-Minute Thesis
keemanxp
0
150
Gamification in STEM Education: Myths and Realities
keemanxp
0
120
KPJUC - Sharing on Responsibilities of Students
keemanxp
0
18
Engaging Language Learners with Technology
keemanxp
0
190
Sown to Grow: Tap Into the Power of Peer Assessment
keemanxp
0
130
MOOC Webinar (MOOC Content Development)
keemanxp
0
70
Video Content Creation
keemanxp
0
75
Other Decks in Education
See All in Education
Data Management and Analytics Specialisation
signer
PRO
0
1.4k
Analysis and Validation - Lecture 4 - Information Visualisation (4019538FNR)
signer
PRO
0
2.1k
ThingLink
matleenalaakso
28
4.1k
ビジネスモデル理解
takenawa
0
1.3k
Dashboards - Lecture 11 - Information Visualisation (4019538FNR)
signer
PRO
1
2k
今から始める8bits CPU アセンブラ言語
sapi_kawahara
0
440
Virtual and Augmented Reality - Lecture 8 - Next Generation User Interfaces (4018166FNR)
signer
PRO
0
1.7k
技術文章を書くための執筆技術と実践法(パラグラフライティング)
hisashiishihara
18
6.3k
SkimaTalk Tutorial for Students
skimatalk
0
1.7k
SkimaTalk Teacher Guidelines Summary
skimatalk
0
770k
2025年度春学期 統計学 第1回 イントロダクション (2025. 4. 10)
akiraasano
PRO
0
150
日本の教育の未来 を考える テクノロジーは教育をどのように変えるのか
kzkmaeda
1
200
Featured
See All Featured
The Psychology of Web Performance [Beyond Tellerrand 2023]
tammyeverts
47
2.8k
Performance Is Good for Brains [We Love Speed 2024]
tammyeverts
10
860
Building Flexible Design Systems
yeseniaperezcruz
329
39k
Why Our Code Smells
bkeepers
PRO
337
57k
Code Reviewing Like a Champion
maltzj
524
40k
The Cult of Friendly URLs
andyhume
78
6.4k
Why You Should Never Use an ORM
jnunemaker
PRO
56
9.4k
Practical Tips for Bootstrapping Information Extraction Pipelines
honnibal
PRO
20
1.3k
Practical Orchestrator
shlominoach
188
11k
Become a Pro
speakerdeck
PRO
28
5.4k
Building a Modern Day E-commerce SEO Strategy
aleyda
41
7.3k
Stop Working from a Prison Cell
hatefulcrawdad
269
20k
Transcript
Gamified Learning Mastering the Fundamentals of Gamification for Meaningful Learning
By Chuah Kee Man
What is a game?
A game is a rule-based system with quantifiable outcomes, where
different outcomes are assigned different values, the player exerts effort in order to influence the outcomes. (Zichermann, 2011)
What is Gamification?
the use of game design elements in non- game contexts
(Deterding et al., 2011) the use of any kind of affordances or tools that contribute to gameful experiences (Huotari & Hamari, 2012)
Some Non-Game Contexts
(Deterding et al., 2011)
Serious Games Gamification
Gamified.UK
(Schell, 2008)
Common Game Elements Game Mechanics • Points levels • Challenges/Quests
• Leader boards • Virtual items Game Dynamics • Reward • Status • Achievement • Competition
Octalysis
But why gamification? Motivation? Fun? Learning? Trending?
The success of gamification in learning is driven by the
power of the concept that it is based on. An effective gamification concept is one that: • challenges them • engages them • teaches them
Fun from games arises out of mastery. It arises out
of comprehension. It is the act of solving puzzles that makes games fun. With games, learning is the drug. ~Raph Koster The Fundamentals of Gamification
Examples of Gamification
Examples of Gamification
Examples of FAILED Gamification
Gamification in Learning course requirements course regulations assignments grades passing
course game objectives game rules Quests, challenges XP, points, special winning the game
Gamified Learning Design Two Modes: 1. Complete gamification, wherein: Contextual
tasks or concepts that are overlaid on the learning content. 2. Partial gamification (notably as progression in course assessments)
Some considerations • Labels are powerful. • Make sure meanings
are CLEAR • Tasks: Quests, Boss Battles • Groups: Teams/Solo/Duo/Trio • Grades: XP; Levels • Focus on objectives • Unlockable Content/Quests • Earned Rewards (Intrinsic > Extrinsic) • Flexibility (autonomy)
Sample of Gamified Course – Academic English 2
Sample of Gamified Course – Language & Computing
But don’t… • Design the 'game' first • Simply change
the names of things • Give badges without purpose • Give points without purpose • Gamify everything
The “Dark Side” of Gamification Helping the learners do what
THEY want to do Versus making them do what YOU want them to do.
The Challenges Instructor: • Up-front Design • Ensuring objectives are
addressed. • Competency-Based Assessment* • Scoring • Records keeping Learner: • Taking Ownership of Learning • “Playing” safe • Sustained Interest • Time Management
Thank you