Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Gamified Learning
Search
Chuah Kee Man
March 27, 2019
Education
0
92
Gamified Learning
The main slide for the workshop on gamified learning
Chuah Kee Man
March 27, 2019
Tweet
Share
More Decks by Chuah Kee Man
See All by Chuah Kee Man
Fostering AI Literacy for Critical Media Engagement: A Framework for Educators
keemanxp
0
29
The Use of Chatbots for Teaching and Learning in a Mobile Environment: ESL Teachers’ Views
keemanxp
0
60
Nail Your Presentation: PechaKucha x 3-Minute Thesis
keemanxp
0
150
Gamification in STEM Education: Myths and Realities
keemanxp
0
120
KPJUC - Sharing on Responsibilities of Students
keemanxp
0
18
Engaging Language Learners with Technology
keemanxp
0
190
Sown to Grow: Tap Into the Power of Peer Assessment
keemanxp
0
130
MOOC Webinar (MOOC Content Development)
keemanxp
0
70
Video Content Creation
keemanxp
0
76
Other Decks in Education
See All in Education
Virtual and Augmented Reality - Lecture 8 - Next Generation User Interfaces (4018166FNR)
signer
PRO
0
1.7k
View Manipulation and Reduction - Lecture 9 - Information Visualisation (4019538FNR)
signer
PRO
1
2k
ThingLink
matleenalaakso
28
4.1k
技術勉強会 〜 OAuth & OIDC 入門編 / 20250528 OAuth and OIDC
oidfj
4
1.1k
Open Source Summit Japan 2025のボランティアをしませんか
kujiraitakahiro
0
640
小さなチャレンジが生んだチームの大きな変化 -私のふりかえり探求の原点
callas1900
0
510
i-GIP 2025 中高生のみなさんへ資料
202200
0
470
SkimaTalk Teacher Guidelines
skimatalk
0
780k
SkimaTalk Teacher Guidelines Summary
skimatalk
0
780k
SkimaTalk Tutorial for Students
skimatalk
0
1.7k
Visualisation Techniques - Lecture 8 - Information Visualisation (4019538FNR)
signer
PRO
0
2.4k
Sponsor the Conference | VizChitra 2025
vizchitra
0
450
Featured
See All Featured
Site-Speed That Sticks
csswizardry
10
640
Fashionably flexible responsive web design (full day workshop)
malarkey
407
66k
Why Our Code Smells
bkeepers
PRO
337
57k
Making the Leap to Tech Lead
cromwellryan
134
9.3k
Writing Fast Ruby
sferik
628
61k
Save Time (by Creating Custom Rails Generators)
garrettdimon
PRO
31
1.2k
Balancing Empowerment & Direction
lara
1
300
Stop Working from a Prison Cell
hatefulcrawdad
269
20k
Measuring & Analyzing Core Web Vitals
bluesmoon
7
480
How to Think Like a Performance Engineer
csswizardry
24
1.7k
Designing Dashboards & Data Visualisations in Web Apps
destraynor
231
53k
RailsConf & Balkan Ruby 2019: The Past, Present, and Future of Rails at GitHub
eileencodes
137
34k
Transcript
Gamified Learning Mastering the Fundamentals of Gamification for Meaningful Learning
By Chuah Kee Man
What is a game?
A game is a rule-based system with quantifiable outcomes, where
different outcomes are assigned different values, the player exerts effort in order to influence the outcomes. (Zichermann, 2011)
What is Gamification?
the use of game design elements in non- game contexts
(Deterding et al., 2011) the use of any kind of affordances or tools that contribute to gameful experiences (Huotari & Hamari, 2012)
Some Non-Game Contexts
(Deterding et al., 2011)
Serious Games Gamification
Gamified.UK
(Schell, 2008)
Common Game Elements Game Mechanics • Points levels • Challenges/Quests
• Leader boards • Virtual items Game Dynamics • Reward • Status • Achievement • Competition
Octalysis
But why gamification? Motivation? Fun? Learning? Trending?
The success of gamification in learning is driven by the
power of the concept that it is based on. An effective gamification concept is one that: • challenges them • engages them • teaches them
Fun from games arises out of mastery. It arises out
of comprehension. It is the act of solving puzzles that makes games fun. With games, learning is the drug. ~Raph Koster The Fundamentals of Gamification
Examples of Gamification
Examples of Gamification
Examples of FAILED Gamification
Gamification in Learning course requirements course regulations assignments grades passing
course game objectives game rules Quests, challenges XP, points, special winning the game
Gamified Learning Design Two Modes: 1. Complete gamification, wherein: Contextual
tasks or concepts that are overlaid on the learning content. 2. Partial gamification (notably as progression in course assessments)
Some considerations • Labels are powerful. • Make sure meanings
are CLEAR • Tasks: Quests, Boss Battles • Groups: Teams/Solo/Duo/Trio • Grades: XP; Levels • Focus on objectives • Unlockable Content/Quests • Earned Rewards (Intrinsic > Extrinsic) • Flexibility (autonomy)
Sample of Gamified Course – Academic English 2
Sample of Gamified Course – Language & Computing
But don’t… • Design the 'game' first • Simply change
the names of things • Give badges without purpose • Give points without purpose • Gamify everything
The “Dark Side” of Gamification Helping the learners do what
THEY want to do Versus making them do what YOU want them to do.
The Challenges Instructor: • Up-front Design • Ensuring objectives are
addressed. • Competency-Based Assessment* • Scoring • Records keeping Learner: • Taking Ownership of Learning • “Playing” safe • Sustained Interest • Time Management
Thank you