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Sprite Kit: A game changer or wasted opportunity?
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Kotaro Fujita
July 10, 2014
Technology
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36
Sprite Kit: A game changer or wasted opportunity?
My presentation on Sprite Kit during July 10th CocoaHeads meeting.
Kotaro Fujita
July 10, 2014
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Transcript
Sprite Kit A Gamer Changer or A Time Waster?
[email protected]
Kotaro Fujita tomatoboy.co @wild37
Why do we make games? Clearly to distract our kids
from annoying us. I’m high on life! Honest! Sup, son?!
History of Sprite Kit a.k.a. (If you need to catch
up on sleep, now is the time.)
None
Bahahaha! Zynga rulez!
Sprite Kit version 1.0 Sup, son?!
None
SKNode SKScene SKLabelNode SKSpriteNode SKEffectNode
None
iOS 8 a.k.a. (What’s gonna break in my game?)
Swift? a.k.a. (Can I avoid all this Objection C thingy?)
Sprite Kit vs Scene Kit a.k.a. (So, can I make
a 3D version of Flappy Bird?)
None
Demo Time! a.k.a (crap! I gotta actually show code)
The Competition
Worth it? FIGHT! a.k.a. (Why would I ever do this
in Sprite Kit?)
RETRO SPARKLE appstore.com/retrosparkle
• http://www.raywenderlich.com • http://www.sprite-kit.com • http://www.reddit.com/r/spritekit • http://www.learn-cocos2d.com/blog/
http://www.phillygameforge.com
[email protected]
Kotaro Fujita tomatoboy.co