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Illusion and the Design of Misdirection
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Kyle Peatt
July 27, 2015
Design
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230
Illusion and the Design of Misdirection
Kyle Peatt
July 27, 2015
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Transcript
None
Designers don’t care about performance
Leave it to the engineers
We should care
Performance is a feature
Users don’t care about performance
Perceived performance
Performance is relative
But only up to a point
Performance is absolute
Relativity is just a theory That’s not what that means
http://www.nngroup.com/articles/response-times-3-important-limits/
100ms
None
None
Essentially instant™
A timeline of perception http://www.allenpike.com/2011/providing-joy-at-60-fps/
None
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Performance is really hard
We’re too honest
Let’s fix it by lying
Exploit your users
Don’t be a one trick pony
Don’t focus on the wait
Use magic to trick them instead
Sleight of Hand
Distract from what’s actually going on
None
The Card Force
You know things the user doesn’t
None
None
None
None
None
None
None
None
None
None
None
None
None
The Bullet Catch
Assume everything is going to go well
Worry only if it doesn’t
None
Do it when they’re not looking
None
Imagineering
We can lie to our users
You are a magician