when applying Scrum: [Kni08] & [Sut93] • Missing information about team velocity • Missing information in daily scrums • Daily scrums take too long Goal: Tackle these problems with a mobile CASE tool 3
Mobile Devices • Increasingly popular [Mob12] • Sufficient power for more complex tasks • Anytime and anywhere • Ubiquitous computing: The goal is to create ”machines that fit the human environment instead of forcing humans to enter theirs.” [Wei99] 4
– Mobile Scrum Challenges • Limited space compared to desktop computers • Important to meet user expectations • Focus on usability Scenarios • Mobile minute taking • Daily scrum support 6
Mark Weiser. The computer for the 21st century. Sigmobile Mob. Comput. Commun. 1999 • [Kni08] H. Kniberg. 10 ways to screw up with Scrum and XP. 2008 • [Mob12] MobiThinking. Global mobile statistics - Part A: Mobile subscribers; handset market share; mobile operators, 2012. http://mobithinking.com/mobile-marketing-tools/latest-mobile- stats/a. • [Sut93] J. Sutherland. 7 Ways to Fail with Scrum! 2007. 10