Stephan Krusche, Barbara Reichart, Paul Tolstoi, Bernd Bruegge: Experiences from an Experiential Learning Course on Games Development
References
(1) Apple. Introducing Swift, 2014. https://developer.apple.com/swift.
(2) R. Ben-Ari, R. Krole, and D. Har-Even. Differential effects of simple frontal versus complex teaching
strategy on teachers’ stress, burnout, and satisfaction. International Journal of Stress Management, 2003.
(3) A. Beyer. Improving student presentations pecha kucha and just plain powerpoint. Teaching of
Psychology, 2011.
(4) D. Boud and G. Feletti. The challenge of problem-based learning. Psychology Press, 1998.
(5) B. Bruegge, S. Krusche, and L. Alperowitz. Software engineering project courses with industrial clients.
ACM Transactions on Computing Education, 2015.
(6) K. Claypool and M. Claypool. Teaching software engineering through game design. In SIGCSE Bulletin,
volume 37, pages 123–127. ACM, 2005.
(7) A. Collins, J. S. Brown, and A. Holum. Cognitive apprenticeship: Making thinking visible. American
educator, 1991.
(8) T. M. Connolly, M. Stansfield, and T. Hainey. An application of games-based learning within software
engineering. British Journal of Educational Technology, 38(3):416–428, 2007.
23