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JSM 2017

JSM 2017

Guiding Principles for Interactive Graphics Based on LIBD Data Science Projects

Leonardo Collado-Torres

August 03, 2017
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  1. 11 Guiding Principles for Interactive Graphics Based on LIBD Data

    Science Projects Leonardo Collado-Torres @fellgernon https://speakerdeck.com/lcolladotor
  2. CHALLENGES 3 Before you jump in the world of interactive

    graphics make sure that you are aware of some of the drawbacks
  3. CHALLENGES 13 Quick summary • Interpretability • Data resolution: loading

    and sharing • Dependencies for deploying • External dependencies: less control
  4. eQTL browser Scenario 1 summary 24 http://eqtl.brainseq.org/ • Re-use established

    tools as much as possible • Keep the information users will look at • Simple graphics • Speed is important • While developing: keep in mind users will want changes
  5. Scenario II summary 40 shinycsv http://lcolladotor.github.io/2017/01/20/Easily-explore-a-table-with-shinycsv • Re-use established tools

    as much as possible • Simple graphics: can be made prettier later • Minimize user options: try to make best guess • Might lead to unexpected use cases
  6. Collaborators 41 Hopkins Jeff Leek Shannon Ellis Ben Langmead Chris

    Wilks Kai Kammers Kasper Hansen Margaret Taub OHSU Abhinav Nellore LIBD Andrew Jaffe Emily Burke Stephen Semick Carrie Wright Amanda Price Nina Rajpurohit Bill Ulrich
  7. 11 Guiding Principles for Interactive Graphics Based on LIBD Data

    Science Projects Leonardo Collado-Torres @fellgernon https://speakerdeck.com/lcolladotor