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Design for User Experience

LibUX
May 20, 2015

Design for User Experience

Presented for the LYRASIS Annual Members' Meeting: eGathering 2015. March 5, 2015.

LibUX

May 20, 2015
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  1. us·er ex·pe·ri·ence de·sign the measure of your end-user’s interaction with

    your library: its brand, its product, and its services. noun
  2. us·er ex·pe·ri·ence de·sign the measure of your end-user’s interaction with

    your library: its brand, its product, and its services. • plottable • predictable noun
  3. “Useful, usable, desirable: like three legs of a stool, if

    your library is missing the mark on any one of these it’s bound to wobble.”– Amanda Etches and Aaron Schmidt
  4. “The honeycomb hits the sweet spot by … helping people

    understand the need to define priorities. Is it more important for your [service] to be desirable or accessible? How about usable or credible? The truth is, it depends on your unique balance of context, content, and users, and the required tradeoffs are better made explicitly than unconsciously.” — Peter Morville
  5. useful useful = usable + utility “Usability and utility are

    equally important and together determine whether something is useful: it matters little that something is easy if it’s not what you want. It’s also no good if the system can hypothetically do what you want, but … is too difficult.” —Jakob Nielsen adjective
  6. What if your website disappeared? “We’re ever hopeful that if

    we advertise our websites in the right way, or create the right sort of graphic, or make the visual design more attractive, people will begin to use our content. This is pure fantasy.” —Aaron Schmidt
  7. us·er ex·pe·ri·ence de·sign the use of tools, techniques, and the

    creative application of behavioral knowledge about users to improve the user experience - which correlates to the success of the library mission and goals. noun
  8. Don’t think about bytes, think about seconds. • Context: 700kbs

    • 6.9 seconds (average) from desktop • 10.2 seconds (average) from phone • 65% increase in bounce for every 1 second of load time • 74% of users will abandon a website on mobile if it takes more than 4 seconds to load
  9. Pay attention to how patrons use the library, and craft

    your services around their behavior.
  10. Heuristic Evaluation in Reverse • Find the problem/pain point •

    Think about a solution from a user’s perspective • Look for specific guidelines that apply • Look for specific best practices that apply • Otherwise, check the general heuristics and usability components. —Bohyun Kim
  11. As a _____________, I want to _______________________ so that __________________________.

    a young dad sign up for a library card check out books for my boy
  12. Touchpoints during Card Registration 1. Find out when the library

    is open on Saturday 2. Drive to the library and park 3. Make sure to pay enough for parking 4. Enter the library, approach the front desk, inquire 5. Fill out long paper form 6. Provide proof of residency and identification 7. Get Card
  13. Touchpoints during Card Registration 1. Find out when the library

    is open on Saturday 2. Drive to the library and park 3. Make sure to pay enough for parking 4. Enter the library, approach the front desk, inquire 5. Fill out long paper form 6. Provide proof of residency and identification 7. Get Card
  14. Making life easier on you and your colleagues can improve

    content. “If subject specialists create guides and videos, librarians involved with programming (both academic and public) create events, and others maintain departmental info and policies—then, to ensure consistent and good content, it is unfair and counterproductive to present a system with too steep of a learning curve. I was naïve and surprised to see how strange and unfamiliar WordPress could be for those who don’t spend all day in it. “ LibraryLearn - ACRL 2015 IS Innovation Award Winner “How to COPE: Create Once, Publish Everywhere.” Computers in Libraries. December 2014.
  15. The user experience you craft through social media—the sense of

    responsiveness, customer service provided, perceived value—is increasingly important.
  16. Poor content—or not enough content—not only reflects poorly on your

    library, but for channels like Facebook that highlight popular or relevant content, posts that bomb negatively impact the overall visibility of your brand.
  17. “How can we, as librarians and library workers, incorporate professional

    values like information literacy and critical pedagogy with the principles of good user experience?” -- Amy
  18. It is easy to conflate the user’s “lack of skills”

    with our poor organizational and design choices. Often, a good user experience is closely tied to convention. We blame their inability to form proper research queries on their lack of information literacy, when in fact we are presenting a system that is wholly out of left field.