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Tim Van Damme
October 11, 2011
Design
8
260
From Click to Tap
Build 2010 (
http://2010.buildconf.com/
)
Tim Van Damme
October 11, 2011
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Transcript
FROM TO
FROM TO
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WHY MOBILE?
IN 3 TO 5 YEARS: MOBILE > DESKTOP
1M TOUCH PHONES SOLD PER DAY
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WHAT’S DIFFERENT?
CONTEXT
KEEGAN JONES @keeg TIM VAN DAMME @maxvoltar FROM CLICK TO
TAP MOBILE MINDSETS CONTEXT
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MICROTASKING
LOCAL
I’M BORED
SCREEN SIZE
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320x480 1024x768
FOCUS
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KEEGAN JONES @keeg TIM VAN DAMME @maxvoltar FROM CLICK TO
TAP “In iPhone apps, the main function should be immediately apparent. Minimize the number of controls from which users have to choose.” FOCUS IPHONE INTERFACE GUIDELINES:
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KEEP IT SIMPLE
KEEGAN JONES @keeg TIM VAN DAMME @maxvoltar FROM CLICK TO
TAP ERGONOMICS KEEP IT SIMPLE
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None
44px
44px 44px 44px
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WORKFLOW
KEEGAN JONES @keeg TIM VAN DAMME @maxvoltar FROM CLICK TO
TAP DESIGN WORKFLOW
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iPhone 320x480 164ppi Palm Pre 320x480 186ppi MyTouch 3G 320x480
180ppi Motorola Droid 480x800 252ppi iPhone 4 960x640 326ppi
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KEEGAN JONES @keeg TIM VAN DAMME @maxvoltar FROM CLICK TO
TAP COLLABORATE WITH THE DEVELOPER WORKFLOW
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KEEGAN JONES @keeg TIM VAN DAMME @maxvoltar FROM CLICK TO
TAP AFTER LAUNCH WORKFLOW
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PLATFORM
MOBILE WEB APP?
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NATIVE APP?
Text
KEEGAN JONES @keeg TIM VAN DAMME @maxvoltar FROM CLICK TO
TAP ‣ Charge Money ‣ Location ‣ File System ‣ Offline Access ‣ Built-in Marketing NATIVE
ONE APP WON’T CUT IT
BUILD A FLAGSHIP APP
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KEEGAN JONES @keeg TIM VAN DAMME @maxvoltar FROM CLICK TO
TAP ‣ Keep it simple ‣ Think about context ‣ Use finger-friendly design ‣ Test in real-life conditions ‣ Pick a flagship platform TAKEAWAYS
THANKS