Upgrade to Pro — share decks privately, control downloads, hide ads and more …

Interfaces intuitives

Interfaces intuitives

Mehdi Lahmam B.

March 27, 2013
Tweet

More Decks by Mehdi Lahmam B.

Other Decks in Design

Transcript

  1. Interfaces
    intuitives

    View Slide

  2. View Slide

  3. View Slide

  4. View Slide

  5. Quand est ce que l’astérisque
    est devenu un standard de facto ?
    Pourquoi utiliser un astérique
    autrement est non-intuitif ?

    View Slide

  6. Qu’est ce qu’un Design Intuitif ?

    View Slide

  7. http://www.uie.com/articles/interesting_moments/

    View Slide

  8. http://www.uie.com/articles/interesting_moments/

    View Slide

  9. http://www.uie.com/articles/interesting_moments/

    View Slide

  10. http://www.uie.com/articles/interesting_moments/

    View Slide

  11. Un Design Intuitif
    est quand l’utilisateur
    est concentré sur son objectif

    View Slide

  12. Un Design Intuitif
    est invisible

    View Slide

  13. Un Design Intuitif
    est invisible
    “The better the design, the more invisible it becomes”
    - Jared Spool

    View Slide

  14. View Slide

  15. View Slide

  16. Un Design Intuitif
    est personnel

    View Slide

  17. > Ultra fast cash
    > Fast Cash
    > Cash withdrawal

    View Slide

  18. View Slide

  19. View Slide

  20. View Slide

  21. View Slide

  22. Magick Escalator of Acquired Knowledge
    M.E.o.A.K
    Aucune connaissance

    View Slide

  23. Toute la connaissance

    View Slide

  24. Connaissance courante

    View Slide

  25. Connaissance cible
    Connaissance courante

    View Slide

  26. Connaissance cible
    Connaissance courante
    Décalage
    }

    View Slide

  27. Un Design Intuitif
    est quand la connaissance
    courante = cible

    View Slide

  28. Connaissance cible
    Connaissance courante

    View Slide

  29. Connaissance cible
    Connaissance courante
    Formation

    View Slide

  30. Connaissance cible
    Connaissance courante
    Simplification

    View Slide

  31. View Slide

  32. View Slide

  33. TECHNOLOGY

    View Slide

  34. TECHNOLOGY

    View Slide

  35. TECHNOLOGY
    FEATURES

    View Slide

  36. TECHNOLOGY
    FEATURES
    EXPERIENCE

    View Slide

  37. View Slide

  38. TECHNOLOGY

    View Slide

  39. TECHNOLOGY
    FEATURES

    View Slide

  40. TECHNOLOGY
    FEATURES
    EXPERIENCE

    View Slide

  41. FEATURES

    View Slide

  42. EXPERIENCE

    View Slide

  43. FEATURES

    View Slide

  44. View Slide

  45. View Slide

  46. EXPERIENCE

    View Slide

  47. Un Design Intuitif
    est concentré sur l’expérience

    View Slide

  48. Feature Feature Feature
    Release 1.0

    View Slide

  49. Feature Feature Feature
    Release 1.0
    Release 1.5 Feature Feature Feature Feature

    View Slide

  50. Feature Feature Feature
    Release 1.0
    Release 1.5 Feature Feature Feature Feature
    Release 2.0 Feature Feature Feature Feature Feature Feature

    View Slide

  51. Feature Feature Feature
    Release 1.0
    Release 1.5 Feature Feature Feature Feature
    Release 2.0 Feature Feature Feature Feature Feature Feature
    Release 6.0 F F F F F F F F F F
    F F F F F F F F F F

    View Slide

  52. Feature Feature Feature
    Release 1.0
    Release 1.5 Feature Feature Feature Feature
    Release 2.0 Feature Feature Feature Feature Feature Feature
    Release 6.0 F F F F F F F F F F
    F F F F F F F F F F

    View Slide

  53. Feature Feature Feature
    Release 1.0
    Release 1.5 Feature Feature Feature Feature
    Release 2.0 Feature Feature Feature Feature Feature Feature
    Release 6.0 F F F F F F F F F F
    F F F F F F F F F F
    Release 7.0 Feature Feature Feature Feature

    View Slide

  54. Feature Feature Feature
    Release 1.0
    Release 1.5 Feature Feature Feature Feature
    Release 2.0 Feature Feature Feature Feature Feature Feature
    Release 6.0 F F F F F F F F F F
    F F F F F F F F F F
    Release 7.0 Feature Feature Feature Feature
    FEATURE
    EXPERIENCE

    View Slide

  55. Feature Feature Feature
    Release 1.0
    Release 1.5 Feature Feature Feature Feature
    Release 2.0 Feature Feature Feature Feature Feature Feature
    Release 6.0 F F F F F F F F F F
    F F F F F F F F F F
    Release 7.0 Feature Feature Feature Feature
    FEATURE
    EXPERIENCE
    compétition !

    View Slide

  56. Connaissance cible
    Connaissance courante
    Release 1.0

    View Slide

  57. Connaissance cible
    Connaissance courante
    Release 2.0

    View Slide

  58. Connaissance cible
    Connaissance courante
    Release 3.0

    View Slide

  59. Connaissance cible
    Connaissance courante
    Release 6.0

    View Slide

  60. Connaissance cible
    Connaissance courante
    Release 7.0

    View Slide

  61. Les utilisateurs amènent
    leur propre connaissance

    View Slide

  62. Il n’y a pas qu’un seul domaine
    IT
    Finance
    Marketing

    View Slide

  63. Design pour “accompagner” le changement

    View Slide

  64. View Slide

  65. 6:30 Debout
    6:50 Petit déjeuner
    7:00 Réveil des gamins
    7:10 Gamins habillés
    7:25 Petit déj gamins
    7:30 Préparer leur “panier repas”
    7:45 Les mettre dans le bus
    7:50 Ranger la table après Petit déj
    8:05 En route pour le boulot

    View Slide

  66. View Slide

  67. 6:30 Debout
    6:50 Petit déjeuner
    7:00 Réveil des gamins
    7:10 Gamins habillés
    7:25 Petit déj gamins
    7:30 Préparer leur “panier repas”
    7:45 Les mettre dans le bus
    7:50 Ranger la table après Petit déj
    8:05 En route pour le boulot

    View Slide

  68. View Slide

  69. Destruction de la connaissance courante
    Connaissance cible
    Connaissance courante

    View Slide

  70. Destruction de la connaissance courante
    Connaissance cible
    Connaissance courante

    View Slide

  71. View Slide

  72. View Slide

  73. View Slide

  74. Un Design Intuitif
    est quand les utilisateurs
    ne sont pas bousculés par un changement

    View Slide

  75. Techniques de découverte la connaissance
    Observer des utilisateurs sur le terrain
    permet de savoir qui sont les utilisateurs et quelles sont leurs connaissances actuelles
    Tests utilisateurs
    permet d’identifier la connaissance cible et les solutions idéales

    View Slide

  76. View Slide