David Churchill, et al.. • “A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft”. IEEE Transactions on Computational Intelligence and AI in games, IEEE Computational Intelligence Society, 2013, 5(4), pp.1-19. hal- 00871001 • https://hal.archives-ouvertes.fr/hal-00871001
A New Challenge for Reinforcement Learning”, https://arxiv.org/abs/1708.04782 PySC2 - StarCraft II Learning Environment https://github.com/deepmind/pysc2
Graves, Ioannis Antonoglou, Daan Wierstra, Martin Riedmiller (DeepMind Technologies) Playing Atari with Deep Reinforcement Learning http://www.cs.toronto.edu/~vmnih/docs/dqn.pdf 画面を入力 操作はあらかじめ教える スコアによる強化学習
Antonoglou, Daan Wierstra, Martin Riedmiller (DeepMind Technologies) Playing Atari with Deep Reinforcement Learning http://www.cs.toronto.edu/~vmnih/docs/dqn.pdf
プロの討つ手からその 手を討つ確率を決める。Pσ(a|s)sという状態でaを討つ確 率。 • Pρ 強化学習ネットワーク。Pρ(学習済み)に初期化。 • Vθ(s’) 局面の状態 S’ を見たときに、勝敗の確率を予測 する関数。つまり、勝つか、負けるかを返します。 Mastering the game of Go with deep neural networks and tree search http://www.nature.com/nature/journal/v529/n7587/full/nature16961.html https://deepmind.com/research/alphago/
of learning Reward for decrease in Wulong Goth’s health Ralf Herbrich, Thore Graepel, Joaquin Quiñonero Candela Applied Games Group,Microsoft Research Cambridge "Forza, Halo, Xbox Live The Magic of Research in Microsoft Products" http://research.microsoft.com/en-us/projects/drivatar/ukstudentday.pptx
of learning Punishment for decrease in either player’s health Ralf Herbrich, Thore Graepel, Joaquin Quiñonero Candela Applied Games Group,Microsoft Research Cambridge "Forza, Halo, Xbox Live The Magic of Research in Microsoft Products" http://research.microsoft.com/en-us/projects/drivatar/ukstudentday.pptx
A. K. Hoover, A. Isaksen, A. Nealen , J. Togelius, Procedural Content Generation via Machine Learning (PCGML), 2018. • M. Guzdial, S. Snodgrass , A. J. Summerville, Procedural Content Generation via Machine Learning: An Overview, Springer, 2022. • A. Summerville , M. Mateas, “Super Mario as a String: Platformer Level Generation Via LSTMs,” Proceedings of 1st International Joint Conference of DiGRA and FDG, http://www.digra.org/wp- content/uploads/digital-library/paper_129.pdf, 2016.
デザインの検証を助け る人工知能 NeurIPS 2022: Imitation Learning to Inform the Design of Computer Games https://www.ea.com/seed/news/imitation-learning-design-validation-games