L-system による街の自動生成 City Engine(central pictures) Yoav I H Parish, Pascal Müller http://www.centralpictures.com/ce/tp/paper.pdf http://www.centralpictures.com/ce/ George Kelly, Hugh McCabe, A Survey of Procedural Techniques for City Generation http://www.gamesitb.com/SurveyProcedural.pdf
L-system による街の自動生成 City Engine(central pictures) Yoav I H Parish, Pascal Müller http://www.centralpictures.com/ce/tp/paper.pdf http://www.centralpictures.com/ce/ George Kelly, Hugh McCabe, A Survey of Procedural Techniques for City Generation http://www.gamesitb.com/SurveyProcedural.pdf
PCGML PCGRL: Procedural Content Generation via Reinforcement Learning Ahmed Khalifa, Philip Bontrager, Sam Earle, Julian Togelius https://arxiv.org/abs/2001.09212
PCGRL: Procedural Content Generation via Reinforcement Learning Ahmed Khalifa, Philip Bontrager, Sam Earle, Julian Togelius https://arxiv.org/abs/2001.09212
PCGRL: Procedural Content Generation via Reinforcement Learning Ahmed Khalifa, Philip Bontrager, Sam Earle, Julian Togelius https://arxiv.org/abs/2001.09212
PCGRL: Procedural Content Generation via Reinforcement Learning Ahmed Khalifa, Philip Bontrager, Sam Earle, Julian Togelius https://arxiv.org/abs/2001.09212
PCGRL: Procedural Content Generation via Reinforcement Learning Ahmed Khalifa, Philip Bontrager, Sam Earle, Julian Togelius https://arxiv.org/abs/2001.09212
ChatGPT と Stable Diffusion を用いた RPG: Tales of Syn • How AI-assisted RPG Tales of Syn utilizes Stable Diffusion and ChatGPT to create assets and dialogues • https://gameworldobserver.com/2023/03/06/tales-of-syn-ai- rpg-stable-diffusion-chatgpt-game • Tales of Syn • https://talesofsyn.com/ • https://twitter.com/_hackmans_/status/1624501399383072768
パターンマチング法 LEFT 4 DEAD Elan Ruskin (GDC2012) AI-driven Dynamic Dialog through Fuzzy Pattern Matching. Empower Your Writers! (slide) https://www.gdcvault.com/play/1015317/AI-driven-Dynamic-Dialog-through (video) https://www.youtube.com/watch?v=tAbBID3N64A
コンテクストベース法 The Last of Us Jason Gregory (GDC2014) A Context-Aware Character Dialog System (video) https://www.gdcvault.com/play/1020386/A-Context-Aware-Character-Dialog
自動シーン生成 The Witcher 3 Piotr Tomsinski(GDC2016) Behind the Scenes of Cinematic Dialogues in 'The Witcher 3: Wild Hunt' (slide) https://www.gdcvault.com/play/1022988/Behind-the-Scenes-of-Cinematic (video) https://www.youtube.com/watch?v=chf3REzAjgI
Piotr Tomsinski(GDC2016) Behind the Scenes of Cinematic Dialogues in 'The Witcher 3: Wild Hunt' (slide) https://www.gdcvault.com/play/1022988/Behind-the-Scenes-of-Cinematic (video) https://www.youtube.com/watch?v=chf3REzAjgI
Piotr Tomsinski(GDC2016) Behind the Scenes of Cinematic Dialogues in 'The Witcher 3: Wild Hunt' (slide) https://www.gdcvault.com/play/1022988/Behind-the-Scenes-of-Cinematic (video) https://www.youtube.com/watch?v=chf3REzAjgI
Piotr Tomsinski(GDC2016) Behind the Scenes of Cinematic Dialogues in 'The Witcher 3: Wild Hunt' (slide) https://www.gdcvault.com/play/1022988/Behind-the-Scenes-of-Cinematic (video) https://www.youtube.com/watch?v=chf3REzAjgI
Piotr Tomsinski(GDC2016) Behind the Scenes of Cinematic Dialogues in 'The Witcher 3: Wild Hunt' (slide) https://www.gdcvault.com/play/1022988/Behind-the-Scenes-of-Cinematic (video) https://www.youtube.com/watch?v=chf3REzAjgI