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Cost effective brand building - Afresh look at how brand design helps improve profits

Cost effective brand building - Afresh look at how brand design helps improve profits

The role of design in brand building. Effectiveness of brand building

Peter Kersten

April 06, 2016
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  1. Cost-effective brand building A fresh look at how brand-design helps

    improve profits GDN + GNBCC + AGI + Peter Kersten GNBCC/AGI
  2. 1 Background and introduction to basics of brand building 2

    Brand building in the context of Ghana 3 Introduction to brands and brand building > Excercise 4 Introduction to design and brand design 5 Impact of good design on business performance 6 Brand design, introduction to the process Workshop topics 7 Devising brand charter for some Ghanian brands > Excercise
  3. 8 Brand owner, brand designer, brand activator: Different minds 9

    Management of brand design in the organization 10 Briefing the creative agency 11 Final remarks Workshop topics
  4. 1 Background and introduction to basics of brand building 2

    Brand building in the context of Ghana 3 Introduction to brands and brand building > Excercise 4 Introduction to design and brand design 5 Impact of good design on business performance 6 Brand design, introduction to the process Workshop topics 7 Devising brand charter for some Ghanian brands > Excercise
  5. The Netherlands General characteristics • Small and flat . Fits

    15 times in Ghana • 16 million inhabitants. High population density 500 persons per km2 Ghana: 70 persons per km2 • Water is the common friend and enemy. “God created the earth, but the Dutch created Holland” • Design in all sectors of society and business play an important role • Design (Creative Industry) One of the 9 economic top sectors • Located Central/Western Europe
  6. The Netherlands > Culture characteristics • Open minded (Outward looking)

    • Thrifty • Staightforward, direct (rude) • Consensus oriented • Rebellious • Egalitarian (diffuse gender roles, adverse to hierarchy) • Pragmatic
  7. Amsterdam • City of water • City of easy going

    people • City of freedom (and sin)
  8. Amsterdam • City of water • City of easy going

    people • City of freedom (and sin) • City of international business
  9. Brand identity Amsterdam can be managed (to some extend) •

    Symbols > Design > Visual identity of city itself, logo • Communication > PR and ad campaigns > Stories in newsmedia Travel guides, word of mouth • Behavior > Amsterdam Citizens, Amsterdam Government Symbols = Design > Many brand carriers already exist. Investments last 10+ years. Brand impact increases over years
  10. Brand identity city of Amsterdam can be managed in the

    following sequence of direct influence: 1. Symbols = Design > VI City brand, Built environment 2. Communication > PR and ad campaigns > Stories in newsmedia Travel guides, word of mouth 3. Behavior > Amsterdam Citizens, Amsterdam Government Symbols +Design > Brand carriers already exist > Long term investment
  11. Amsterdam: 5th most popular tourist destination in Europe 1. London

    2. Paris 3. Berlin 4. Barcelona 5. Amsterdam Brand proposition city of Amsterdam > Where tangible history melds with urban flair
  12. Recap 1 1 Background to the theme Netherlands • Nine

    economic sectors which are truly world competitive • Creative industry is one of them Cultural caracteristics Dutch people • Pragmatic • Direct/almost rude • Consensus oriented • Rebellious • Egalitarian
  13. Recap 1 1 Background to the theme Amsterdam, capital of

    Netherlands • City of water • City of easy going people • City of freedom • City of international business Main brand building influencials (in general) • Symbols • Communication • Behavior • Price
  14. 1 Background and introduction to basics of brand building 2

    Brand building in the context of Ghana 3 Introduction to brands and brand building > Excercise 4 Introduction to design and brand design 5 Impact of good design on business performance 6 Brand design, introduction to the process Workshop topics 7 Devising brand charter for some Ghanian brands > Excercise
  15. 2013 > Brainstorm with GNBCC members Netherlands embassy: “Should Ghana

    become more brand design savvy?”Is it relevant?
  16. Creative sector in Netherlands/Europe Creative business services (design, architecture, fashion

    advertising) • Huge flywheel effects for national economies • Value creation of Creative Business Services for the economy is far bigger than the size of the sector itself
  17. 2013 > Brainstorm with GNBCC members Netherlands embassy: “Should Ghana

    become more brand design savvy?”Is it relevant?
  18. Creative sector Creative sector: “Creative Business Services” • Design >

    communication, product, Interior, digital, service • Architecture • Fashion Conclusions Dutch government policy paper ‘Creative Value’’ • Creative sector gives impulses for business innovation • Added value CBS to the national economy far bigger than expected • Creative and business sector must collaborate better
  19. African Development Bank 2013 “Dynamics of the Middle Class in

    Africa” • Two decades of strong economic growth has increased the size of the middle class • Growth African Middle Class not too robust, but quite significant, especially in Ghana: Sales of cars and motorcycles grew with 81% since 2006 • Middle Class helps fostering growth private sector • Middle Class assists in accountability in public services through vocal demands • The divide between rich and poor through the rise of the Middle Class has reduced, but remains high.
  20. The UK based magazine The Economist December 2015 • “Africans

    are mainly rich or poor, but not middle class. That should worry democrats”
  21. McKinsey’s report from their ‘Africa Consumer Insights Centre’ Johannesburg, October

    2013 “The rise of the African consumer” • Africans are optimistic about their economic future: 84% say that they will be better off in 2 years • Internet use is far greater than anticipated. 50% of urban Africans have accessed the net… Equal to China and Brazil • African consumers demand quality products and are brand conscious, belying the view that the continent is a backwater where companies can only sell second rate stuff • African consumers want the latest fashions and a modern shopping experience
  22. The contemporary African consumer and his/her relationship to (brand) design

    Trends and undercurrents • Good design, expressed in B2B and B2C brands is mostly appreciated by the high and middle classes • Large Ghanaian diaspora in Europe and US get familiar with foreign brands and its ‘design vernacular’. • Indigenous Ghanaian B2C brands are still limited, however there are steady new brand appearances • Growing hospitality industry and new shopping malls are fuelling design savviness • Made in Ghana Campaign will lighten-up branding and design issues
  23. The contemporary African consumer and his/her relationship to brands Trends

    and undercurrents • Local clothing brands are remarkably popular • Surprisingly high internet penetration exposes (young) Ghanaians to brands (and its designs) from all over the world • Ghana marketing fraternity is becoming brand savvy See publication “Ghana’s Super brands” The only of its kind in Africa) • Component “Design for brand building” is totally absent
  24. GNBCC Brainstorm conclusions • Design for brands is taken for

    granted in Ghana, as many well designed brands are imported. “Design is not for us” • ‘Design’ as a stand alone notion in Ghana is seen by many as ‘art’ and therefore seen as less relevant for economic vitality • Good local design skills are vital for success of Made in Ghana (MiG) campaign • If design is relevant; How to find good designers in Ghana? They are around, but where? • Start nurturing a supportive design eco-system
  25. Ghana Design Network • Advocacy to the Ghana business community:

    Use of good design is essential for building succesful local brands • Advocacy to NGO and Government communities: Good design is important to create better reputation and recognizability • Advocacy to parents and educators: “A career in design is not neccessarily a 3rd grade choice” • Organize Training and Development programs for design school faculty in the spirit of ‘North’ to ‘South’ and South to North. • Organize Inspiration gigs with “Ghana design Masters” • Create a database of design minded people • Organize a demonstration project of What Design Can Do – Osu Night Market has been chosen
  26. Design is crucial for Ghanaian industry sectors • Product design

    (home, hospital, school, office furniture) • Product design low/mid-tech indigenous B2B products • Website/online design for all enterprises and government • Packaging design for local FMCG manufactureres • Fashion, fashion brands, fashion accessories • Hospitality design (restaurants, resorts, hotels, guest houses) • Health design (interior of clinics, medical clothing, forms) • Retail design (malls, car showrooms, small retail chains, airports
  27. Promising industry sectors for design • Work place and office

    design (reception, showroom, workplace) • Print media design (brochures, newspapers, awards and certificates) • Craft and souvenir design • Street furniture (bus stops, street lighting, benches/seating) • Wayfinding and signing • Visual identity (corporate) design for companies and NGO’s
  28. Most common brand definitions Wally Olins, “On Brand” 2006: A

    brand is a collection of associations in the mind of the consumer Philip Kotler, book “Marketing Management” 1980 A brand is an name, term, sign, symbol or combination of them which is intended to identify goods or services or one seller or group of sellers to differentiate them from those of competitors
  29. Primary function brand design Provides the brand’s visual identity (brand

    fundament) Can be both 2D and 3D • Identifies • Differentiates • Transfers immaterial values • Transfers material values
  30. Design valuation target audience Measuring brand effects through design effects

    Gert Kootstra, 2007 Design effects • Identitfication • Differentiation • Transfer material meanings • Transfer immaterial brand values Brand effects • Brand awareness • Brand knowledge • Brand attitude / brand image • Brand preference Design stimulus
  31. Recap 1 2. Design in the context of Ghana •

    Design is one of the 4 brand building components (symbols, communication, behavior and price) • Brand design is taken for granted in Ghana as many well designed brands are imported • Brand design is crucal for local Ghanaian brands . Compete with MNC’s and stimulation exports (regional) • In subsahara Africa, Ghana middle class share of total seems high, although figures contradict • The relation of Ghanaians with local brands is ambiguous • Ghana needs to nurture a brand design eco-system
  32. Do aspects of national culture impact on ways of brand

    building? • Is the Western approach to branding right for West Africa? • Is there an African way of brand building and an African brand design vernacular?
  33. Differences in national cultures Dr. Geert Hoftede’s dimensions of national

    culture “Culture is the collective programming of the mind, distinguishing the members of one group or category of people from others” Classification of 50 countries in 4 main dimensions of national culture
  34. The extend of acceptance that power is distributed unequally Power

    distance Individuality Masculinity Uncertainty avoidance 38 80 Ghana Netherlands
  35. Is the degree to which individuals are integrated into groups.

    Power distance 15 80 Individuality Masculinity Uncertainty avoidance 38 80 Ghana Netherlands
  36. The extend of preference in a society for achievement, heroism,

    assertiveness and material rewards for success Power distance 15 80 Individuality 38 15 Masculinity Uncertainty avoidance 38 80 Ghana Netherlands
  37. Uncertainty avoidance deals with a society's tolerance for uncertainty and

    ambiguity. Power distance 15 80 Individuality 38 15 Masculinity 65 53 Uncertainty avoidance 38 80 Ghana Netherlands
  38. Individuality index might impact approach to branding Netherlands scores high

    • Preference for a loosely-knit social framework. • Individuals expected to take care of themselves and immediate families only. • Offence causes guilt and a loss of self-esteem. • Hiring and promotion decisions are supposed to be based on merit only. • Management = the management of individuals UK, US, Australia score higher 15 80 Individuality
  39. 15 80 Individuality index might impact approach to branding Individuality

    Ghana scores low • Long-term commitment to the member 'group', be that a family, extended family, or extended relationships. • Loyalty is paramount and over-rides most other societal rules and regulations. • Offence leads to shame and loss of face • Hiring and promotion decisions take account of the employee’s in-group • Management is the management of groups
  40. Power Distance index may influence approach to branding Power distance

    38 80 Netherlands scores fairly low • Independent, hierarchy for convenience only. • Equal rights, superiors accessible. • Coaching leader, management facilitates and empowers. • Power is de-centralized and managers count on the experience of their team members. • Employees expect to be consulted. • Control is disliked and attitude towards managers is informal and on first name basis. • Communication is direct and participative. Austria, US, UK, Israel rank lower
  41. Power Distance index may influence approach to branding Power distance

    38 80 Ghana scores high • People accept a hierarchical order in which everybody has a place and which needs no further justification. • Hierarchy in an organization is seen as reflecting inherent inequalities. • Centralization is popular. • Subordinates expect to be told what to do. • The ideal boss is a benevolent autocrat. Malaysia, Middle East countries, Mexico, Venezuela, China rank highest
  42. African way of brand building? Can brand design travel across

    borders and cultures? Symbols = design = colours, looks of logo, typography, style of language, photography style, design of product, • Colorful? • Playful, busy? • References to African roots? • Close to the the catgegory brand design leader? • Emphasis in imagery and brand language style on ‘we” and less on “I’ • Use of celebreties? Use experts?
  43. Recap 2 2 Design in the context of Ghana •

    Understanding culture by brand owners (local affiliates of MNC’s may lead a better culture-fit brand • Understanding cultural differences (North Europeans <> South Europeans, Asians <> Africans, Americans <> Dutch, etc.) will fascilitate cross-national cooperation
  44. 1 Background and introduction to basics of brand building 2

    Brand building in the context of Ghana 3 Introduction to brands and brand building > Exercise (s) 4 Introduction to design and brand design 5 Impact of good design on business performance 6 Brand design, introduction to the process Workshop topics 7 Devising brand charter for some Ghanian brands > Excercise
  45. Historical notes about branding The word ‘Brand’ derives from the

    word “Brandr” This word was used by North European tribes who burned marks in their cattle to declare ownership.
  46. Most common brand definitions Philip Kotler, book “Marketing Management” 1980

    • A brand is an name, term, sign, symbol or combination of them which is intended to identify goods or services or one seller or group of sellers to differentiate them from those of competitors Wally Olins, “On Brand” 2006 • A brand is a collection of associations in the mind of the consumer
  47. Brands and products are two different things • A product

    is something that is made in a factory A brand is something which is bought by a consumer • A product can be copied by a competitor A brand is unique • A product can be quickly outdated A brand is timeless • A product sits on the shop shelves A brand resides in the consumer’s mind
  48. Core idea of branding Products and services are becoming more

    and more similar Few functional USP’s (Unique Selling Points) • Poorly branded Unsuccessful in keeping good margins Compete on price > No margin , no profits > struggling • Well branded Successful in selling premium priced products to a targeted audience > Better margins (margin = sales income minus production costs plus marketing costs )
  49. Core idea of branding Well branded shoe : Sales price

    200 Production + marketing costs 150 Margin 50
  50. Core idea of branding Well branded shoe : Sales price

    180 Production + marketing costs 140 Margin 40
  51. My preferred brand definition Ruud Boer, Book “Brand Design”, 2012

    A brand is a mix of flows of energy which make a product or service relevant, valuable and distinctive for the user, the purchaser and for all other target groups
  52. Brand energy Daily Graphic Spiritual energy > I can demonstrate

    that I am well informed People will take me serious Mental energy > There is no other medium that gives local quality news and background at the same time Physical energy > I can consume it anywhere at any time
  53. Brand energy Blue Skies juices Spiritual energy > When drinking

    Blues Skies, I help Ghanaian farmers producing environmental friendly products Mental energy > Blue Skies juices, refresh my body and mind in a natural way Physical energy > Blue Skies quenches my thirst in a healthy way
  54. Brand Strategy considerations 1 Which brand category? • Corporate brand

    > Brand whereby the brand name identical is with the company name: RLG, Shell, Canon, Polytank, Philips • Product brand > Brand whereby the consumer primarily associates the brand with its products and services and often not aware is of the company behind the brand: Marlboro, Blue Band, Omo, Pepsodent, Star • Concept brand > Brand where by the consumer primarily thinks about the thought/spirit, represented by the brand and of which products he/she often is a fan: Apple, Virgin, Hugo Boss, B&FT, TV3
  55. Brand considerations 2 Brand achitecture The hierarchy of visual branding,

    structuring the brand identity externally and internally 1. Endorsed brand (mother or umbrella brand) 2. Main brand 3. Sub brand 4. Product name, taste or variety
  56. Mother brand + main brand + sub brand > Kasapreko

    Alamo Bitter Kasapreko Kalahari Bitter
  57. Brand categories High involvement, high risk Low involvement, low risk

    Functional product Expressive product Information brands Mythical brands Cluster brands Territory brands
  58. Brand categories High involvement, high risk Low involvement, low risk

    Functional product Expressive product Information brands Banks Professional camera's Software Accountants services Copiers Mythical brands Cluster brands Territory brands
  59. Brand categories High involvement, high risk Low involvement, low risk

    Functional product Expressive product Information brands Banks Professional camera's Software Accountants services Copiers Cluster brands Territory brands Mythical brands Luxury goods Cosmetics 5-star hotels Expensive clothing Posh restaurants
  60. Brand categories High involvement, high risk Low involvement, low risk

    Functional product Expressive product Information brands Banks Professional camera's Software Accountants services Copiers Cluster brands Mythical brands Luxury goods Cosmetics 5-star hotels Expensive clothing Posh restaurants Territory brands Soft drinks Beer Cigarettes Fast food
  61. Brand categories High involvement, high risk Low involvement, low risk

    Functional product Expressive product Information brands Banks Professional camera's Software Accountants services Copiers Mythical brands Luxury goods Cosmetics 5-star hotels Expensive clothing Posh restaurants Cluster brands Washing powder Napkins Petrol Simple office articles Territory brands Soft drinks Beer Cigarettes Fast food
  62. Brand categories High involvement, high risk Low involvement, low risk

    Functional product Expressive product Information brands UT bank KPMG Canon IPMC Ghana Home Loans Mythical brands Louis Vuitton Lancome Movenpick Accra Porsche Rolex Cluster brands Geisha Pampers Prodent Territory brands Coca Cola KFC Marlboro Star Alomo Bitter
  63. Information brands • High purchasing risks • Functional product involvement

    • Corporate brand plays a principal role, products a secondary one • Brand communication should be focussed on: Trustworthiness, integrity, personal contact, competency and flexibility Common brand management strategy High involvement, high risk Low involvement, low risk Functional product Expressive product Information brands UT bank KPMG Canon IPMC Ghana Home Loans Mythical brands Luxury goods Cosmetics 5-star hotels Expensive clothing Posh restaurants Cluster brands Washing powder Napkins Petrol Simple office articles Territory brands Soft drinks Beer Cigarettes Fast food
  64. Common brand management Mythical brands • High purchasing risks •

    High emotional product involvement • The brand image as well as the product performance play equal roles • Focus on: Ego, high design, high price, high performance, superior CRM and • excellent PR activities High involvement, high risk Low involvement, low risk Functional product Expressive product Information brands UT bank KPMG Canon IPMC Ghana Home Loans Mythical brands Luxury goods Cosmetics 5-star hotels Expensive clothing Posh restaurants Cluster brands Washing powder Napkins Petrol Simple office articles Territory brands Soft drinks Beer Cigarettes Fast food
  65. Territory brands Emotional brand appeal plays a significant role •

    Product plays an important secondary role • DNA of the products is important • Close connection between brand and product values • Focus on an ideal mix of product attributes, innovation, design, service, and general emotional quality Common brand management High involvement, high risk Functional product Expressive product Information brands UT bank KPMG Canon IPMC Ghana Home Loans Mythical brands Luxury goods Cosmetics 5-star hotels Expensive clothing Posh restaurants Cluster brands Washing powder Napkins Petrol Simple office articles Territory brands Soft drinks Beer Cigarettes Fast food Low involvement, low risk
  66. Common brand management Cluster brands • Instrumental product performance is

    important • In incremental product innovation is relevant • Brand management relatively low relevance • High brand awareness is condition • Brand loyalty programmes should be considered • Promotions (temporary price reductions, on-pack promotions) • High involvement, high risk Functional product Expressive product Information brands UT bank KPMG Canon IPMC Ghana Home Loans Mythical brands Luxury goods Cosmetics 5-star hotels Expensive clothing Posh restaurants Cluster brands Washing powder Napkins Petrol Simple office articles Territory brands Soft drinks Beer Cigarettes Fast food Low involvement, low risk
  67. Brand categories High involvement, high risk Low involvement, low risk

    Functional product Expressive product Information brands Banks Professional camera's Software Accountants services Copiers Mythical brands Luxury goods Cosmetics 5-star hotels Expensive clothing Posh restaurants Cluster brands Washing powder Napkins Petrol Simple office articles Territory brands Soft drinks Beer Cigarettes Fast food
  68. Brand categories High involvement, high risk Low involvement, low risk

    Functional product Expressive product Information brands UT bank KPMG Canon IPMC Ghana Home Loans Mythical brands Louis Vuitton Clinique Movenpick Accra Porsche Rolex Cluster brands Geisha Pampers Prodent Territory brands Coca Cola KFC Marlboro Star Alomo Bitter
  69. Brand categories > Where fits Ashfoam? High involvement, high risk

    Low involvement, low risk Functional product Expressive product Information brands Mythical brands Cluster brands Territory brands
  70. Brand categories > Where fits Key soap? High involvement, high

    risk Low involvement, low risk Functional product Expressive product Information brands Mythical brands Cluster brands Territory brands
  71. Brand categories > Where fits Voltic? High involvement, high risk

    Low involvement, low risk Functional product Expressive product Information brands Mythical brands Cluster brands Territory brands
  72. Brand categories > Where fits Tropical Cable? High involvement, high

    risk Low involvement, low risk Functional product Expressive product Information brands Mythical brands Cluster brands Territory brands
  73. Brand categories > Where Blue skies? High involvement, high risk

    Low involvement, low risk Functional product Expressive product Information brands Mythical brands Cluster brands Territory brands
  74. Brand categories > Where fits Nkulenu? High involvement, high risk

    Low involvement, low risk Functional product Expressive product Information brands Mythical brands Cluster brands Territory brands
  75. Brand categories > Where fits TV 3? High involvement, high

    risk Low involvement, low risk Functional product Expressive product Information brands Mythical brands Cluster brands Territory brands
  76. Brand categories > Where fits Golden Tree? High involvement, high

    risk Low involvement, low risk Functional product Expressive product Information brands Mythical brands Cluster brands Territory brands
  77. Brand charter brand components Brand charter components Brand vision Why

    is this brand in the world? Can we do without it? Brand story Brand mission What is the strategy to realise the vision? Brand values Principles or standards of behavior of what the brand owner feels is relevant for his/her brand to transmit Brand personality What of personality attributes should the brand transmit? Essential to conceive the brand’s visual identity (2 and 3D) Brand promise What benefit does the brand promises? Brand essence The brand defined in one or two words?
  78. PRIMARY TARGET GROUP MENTAL BRAND IDENTITY VISUAL BRAND IDENTITY VISUAL

    BRAND IDENTITY BRAND ESSENCE BRAND PROMISE BRAND PERSONALITY BRAND VALUES BRAND MISSION BRAND VISION SCENT LANGUAGE ICONS TASTE HEAR FEEL SEE BRAND POSITIONING
  79. Brand jargon • Brand Identity How you define your brand

    What are your brand components. • Brand image How the stakeholders (consumers; suppliers; government) perceive your brand • Brand Identity and brand image are often different from each other • Brand Essence Brand soul, brand core are all the same: What does the brand stand for in one or a few words
  80. Brand jargon • Brand value The financial value of the

    brand represented as a company asset. E.g. Interbrand brand valuation method • Brand equity The perceived value of a brand for a customer … Difficult to quantify….. • Brand promise What (emotional) benefit promises the brand to the user Goil Good energy Nokia Connecting people Nike Just do it l’Oreal You are worth it
  81. A well managed (cool) brand • Has great design •

    Has a strong brand personality/identity • Is innovative (also as good corporate citizen) Advanced in its category • Is inspiring, challenging, feels trends and is able to activate latent needs • Is authentic, believable, operates from its own identity. • Is unique and original
  82. Well managed (cool) brands are: • Fits within a particular

    lifestyle; is connected • Develops all the time; is not static or timeless • Has brand-ambassadors; which induces ‘word of mouth’ • Is desirable, seduces in one way or the other • Is consistent in communication over years
  83. Villa Monticello boutique hotel Accra Great design. Fits in a

    particular lifestyle Feels trends. Is unique
  84. 3 Introduction to design and brand design Recap 3 •

    The first ‘real’ brands appear end 19th century. Anglosaxon branding techniques dominate from the 50ties • Main purpose for branding and brand building is: Sell more products with better margins • Brand building is meant for NGO’s, service providers, manufacturing companies, government, B2B and B2C • Brand architecture helps to structure product portfolio for internal and external targetgroups • Specific brand categories each have their own brand building approach • The brand charter components define the brand’s identity • Real cool brands must adhere to specific criteria
  85. Design thinking Is a way of problem solving, that good

    designers have been practicing all their lives:
  86. Excercise: We want more Ghanaians to buy more Ghanaian brands

    rather than international brands (whether MNC’s or locally manufactured) Fashion Consumer brands: • Maximum of 5 reasons why consumers are hesitant to buy Ghanaian brands: In priority of relevance. Statements short and consise as possible • Maximum of 5 brand building influentials which may influence Ghanaians to buy a Ghanaian product over imported producs AIDA •
  87. 1 Background and introduction to basics of brand building 2

    Brand building in the context of Ghana 3 Introduction to brands and brand building > Excercise 4 Introduction to design and brand design 5 Impact of good design on business performance 6 Brand design, introduction to the process Workshop topics 7 Devising brand charter for some Ghanian brands > Excercise
  88. Design – many views Oxford Dictionary “A strategic scheme or

    plan, a purposeful activity and anything between sketch and final product related to that”.
  89. Design – many views ‘….Creates order out of chaos. Improves

    the quality of our own and other people’s lives and puts beauty and meaning into every environment.’ Penny Sparkle in ‘A century of design’
  90. Design – many views 1971 “Good design is Good Business”

    Thomas J Watson, past Chairman IBM computer
  91. Design – many views 1912 “All printed matter from the

    Dutch State Post is ugly, ugly, ugly!” J. F. van Royen, Secretary General of the board of directors Dutch Post and Telegraph company
  92. Design – many views 1985 “Design – A powerful, but

    neglected strategic tool” Philip Kotler, American marketing guru, Journal of Business strategy, vol.5, no.2
  93. Design – many views 2006 “Design is the fundamental soul

    of man - made creation” Steve Jobs, past chairman and CEO Apple computer
  94. Not all design approaches serve the same purpose < <

    < Design resources continuum > > > Art ‘Signature design’ Brand design Brand activation
  95. Not all design approaches serve the same purpose < <

    < Design resources continuum > > > Art Signature design Brand design Brand activation
  96. Not all design approaches serve the same purpose < <

    < Design resources continuum > > > Art Signature design Brand design Brand activation
  97. Not all design approaches serve the same purpose < <

    < Design resources continuum > > > Art Signature design Brand design Brand activation
  98. Not all design approaches serve the same purpose < <

    < Design resources continuum > > > Art Signature design Brand design Brand activation
  99. Not all design approaches serve the same purpose < <

    < Design resources continuum > > > Art Author design Brand design Brand activation v v
  100. Design modalities < < < Design resources continuum > >

    > Art Author design Brand design Brand activation
  101. < < < Design resources continuum > > > Design

    modalities Art Signature design Brand design Brand activation
  102. < < < Design resources continuum > > > Not

    all design approaches serve the same purpose Art Signature design Brand design Brand activation
  103. < < < Design resources continuum > > > Not

    all design approaches serve the same purpose Art Signature design Brand design Brand activation
  104. < < < Design resources continuum > > > Not

    all design approaches serve the same purpose Art Signature design Brand design Brand activation
  105. < < < Design resources continuum > > > Not

    all design approaches serve the same purpose Art Signature design Brand design Brand activation
  106. Choose design approoch based on your design strategy objectives Brand

    design procurement ‘Signature’ design Brand design Creative limitation (production criteria, brand values, organisation) Creative freedom
  107. Not all design approaches serve the same purpose < <

    < Design resources continuum > > > Art Author design Brand design Brand activation Today’s subject Brand design
  108. Primary function brand design Provides the brand’s visual identity (brand

    fundament) Can be both 2D and 3D • Identifies • Differentiates • Transfers immaterial values • Transfers material values
  109. Primary function brand design Provides the brand’s visual identity (brand

    fundament) Can be both 2D and 3D • Identifies • Differentiates • Transfers immaterial values • Transfers material values
  110. .

  111. Primary function brand design Provides the brand’s visual identity (brand

    fundament) Can be both 2D and 3D • Identifies • Differentiates • Transfers immaterial values • Transfers material values
  112. Function brand design Provides the brand’s visual identity (brand fundament)

    Can be both 2D and 3D and • Identifies • Differentiates • Transfers immaterial values • Transfers material values
  113. Primary function brand design Provides the brand’s visual identity (brand

    fundament) Can be both 2D and 3D • Identifies • Differentiates • Transfers immaterial values • Transfers material values
  114. Brand design and brand activation (advertising, promotion) are two different

    competences, however synergetic Brand design (in case of 2D and 3D) • Provides brand foundation. Without design no brand can exist • Provides the brand’s visual appearance Often consisting of • Logo • A promise or claim or slogan • Colours • Typography • Patterns • Photography approach
  115. Brand design and brand activation (advertising, promotion) are two different,

    however synergetic competences Brand activation Charges the brand with the relevant emotion and meaning • Advertising • Outdoor • Promotion • Social media • Online • Trade show • Etc
  116. Brand design simply said • Brand design is making your

    brand ready all your brand activations. • Brand design is your long term foundation of your brand
  117. Brand design Strategic > Long term • What is the

    positioning? • What are its values? • What is its personality? • What is its promise? • How is the look and feel? Brand building Philips: 2 management areas
  118. Brand design Strategic > Long term • What is the

    positioning? • What are its values? • What is its personality? • What is its promise? • How is the look and feel? Brand activation Tactical > Shorter term • Creative platform • Exposure management Brand building Philips: 2 management areas
  119. Brand building Philips: 2 management areas Brand design Strategic >

    Long term • What is the positioning? • What are its values? • What is its personality? • What is its promise? • How is the look and feel? Brand activation Tactical > Shorter term • Creative platform • Exposure management
  120. Brand building Philips: 2 management areas Brand design Strategic >

    Long term • What is the positioning? • What are its values? • What is its personality? • What is its promise? • How is the look and feel? Brand activation Tactical > Shorter term • Creative platform 2D • Exposure management
  121. Brand building Philips: 2 management areas Brand design Strategic >

    Long term • What is the positioning? • What are its values? • What is its personality? • What is its promise? • How is the look and feel? Brand activation Tactical > Shorter term • Creative platform 3D • Exposure management
  122. Brand building Philips: 2 management areas Brand design Strategic >

    Long term • What is the positioning? • What are its values? • What is its personality? • What is its promise? • How is the look and feel? Brand activation Tactical > Shorter term • Creative platform 3D • Exposure management
  123. ‘High’ budget route Familiarity Appreciation Brand Preference Investments in brand

    activation (advertising, online, promotion, etc) in addition to brand design
  124. ‘Low’ budget route Familiarity Appreciation Brand Preference Investments in brand

    design only (product, packaging, retail, web, fleet, uniforms, etc)
  125. 4 Introduction to design and brand design Recap 4 •

    Brand design is a specific domain of the broader meaning of design (art, author design, brand design, brand activation) • Brand design has four different roles • Brand design is the brand’s foundation. Is strategic and long term oriented • Brand design = brand appearance. Brand activation charges the brand with desired emotions • For consumer durable companies (cars, household appliances, computers, mythical brands) and hospitality sector, 3D brand design is essential
  126. 1 Background and introduction to basics of brand building 2

    Brand building in the context of Ghana 3 Introduction to brands and brand building > Excercise 4 Introduction to design and brand design 5 Impact of good design on business performance 6 Brand design, introduction to the process Workshop topics 7 Devising brand charter for some Ghanian brands > Excercise
  127. Investing in design pays-off! Top lines “Design in Britain’ by

    British Design Council (2006) • Every £ 100 a ‘design alert’ business spends on design, increases turnover by £ 225 • Businesses that see design as integral don’t need to compete on price as much as others • Shares in design-led businesses outperform stock market indices by 200%. • Almost half of all UK businesses believe that, over the past decade, design has become more important in helping them maintain a competitive edge.
  128. Investing in design pays-off! Top lines “Design in Britain’ by

    British Design Council (2005) • Design is increasingly important to the competitive edge of 50% of manufacturers. • Only 32% of UK companies have introduced a new product or service in the last three years. Where design is integral, 67% have done so. • 45% of companies that don’t use design compete mainly on price. Where design is significant, only 21% have to compete on price. • 58% of customers buy on added value while 29% look mainly at price.
  129. Netherlands: Research among 150 companies (all industry sectors) Distinguishing two

    main design functions 1. Functional Design (design for technology, ease of use) 2. Experiential design (supporting self expression, evoke emotions, appeal to the senses)
  130. Netherlands: Research among 150 companies (all industry sectors) Top lines

    • Financial performance of a new product is enhanced by 20% when designers are extensively involved in the development phase • Positive effects are stronger when designers are allowed exploring ideas beyond the client brief • Close involvement of end-users or consumers in concept development makes results less effective
  131. DBA – Design Business Association, UK Since 1989 > Design

    Effectiveness Awards • 17 Categories • Awards > Gold, Silver Bronze, Grand Prix (most effective of all) • 2016 > 62 awards in 17 categories • Serious judging: Often no Gold or Silver award in a category Celebrating design that drives business success
  132. Judgment criteria. • Clarity of the presentation • Cause and

    Effect • Clarity of results • Scale of Effect • Project performance • Explanation of proof and effect • Other influencing factors
  133. The UK government’s GREAT Britain campaign aims to promote the

    UK internationally as a GREAT place to visit, study and do business
  134. • Increased first year sales targets: over 200% • Exeed

    this target by 20% • Chosen as the retailer’s second best best haircare brand • Exeeded 10 % more than ob jective
  135. 5 Impact of good design on business performance Recap 5

    • Various research among businesses in UK, Netherlands and EU, demonstrate that investments in design improve business results considerably • Those companies which do not invest in design, compete more on price. • Design for business is so relevant that design studio’s and their clients are eager to participate in the annual Design Effectiveness Awards in UK
  136. 1 Background and introduction to basics of brand building 2

    Brand building in the context of Ghana 3 Introduction to brands and brand building > Excercise 4 Introduction to design and brand design 5 Impact of good design on business performance 6 Brand design, introduction to the process Workshop topics 7 Devising brand charter for some Ghanian brands > Excercise
  137. Reasons to start a (brand) design process Some rules of

    thumb 2D design • Lack of clarity of brand charter at brand owner • Does not fit present day market requirements any longer (old fashioned?) • Lack of differentiation, saliency • Mergers or aquisition in the competitive environment • Merger or aquisition of brand owner • Brand orchestrion inadequate • New product or service • Cost saving
  138. Reasons to start a (brand) design process Some rules of

    thumb 2D design • To get more cash. Campaign by the Dutch Tax Office Form and website- interaction improvements improved tax revenues by 30%
  139. Reasons to start a (brand) design process Some rules of

    thumb 2D design • Competition copies brand design characteristics • Legal conditions change (cigarerettes, alcohol, children’s food) • Ergonomics packaging change, new packaging systems • Line extentions • Revitalisation brand architecture •
  140. Reasons to start a (brand) design process Some rules of

    thumb 3D design • New products (fashion, craft, souvenirs, furniture, tech products) • Strategy to compete successfully with MNC’s or Chinese imports • New building, new work place, showroom (attracting better talent , aligning reception area and showroom with brand charter) • New street furniture • Retail design design (Including car showrooms, airports, shopping malls, hospitalty venues, shops) • Government buildings where citizens gather, hospitals, clinics • Way finding and signing inside and outside
  141. Reasons to start a (brand) design process Some rules of

    thumb Sustainability of primery brand carriers is time retricted • Website > 1 - 2 years • Packaging > 3- 5 years • Visual corporate identity 5- 10 years • Logo > 10 + years • Product > 2 – 4 years • Interior > utility 10 – 12 years, commercial 5 -8 years
  142. 1 Background and introduction to basics of brand building 2

    Brand building in the context of Ghana 3 Introduction to brands and brand building > Excercise 4 Introduction to design and brand design 5 Impact of good design on business performance 6 Brand design, introduction to the process Workshop topics 7 Devising brand charter for some Ghanian brands > Excercise
  143. Brand design + activation = effects = preference BRANDOWNER VISUAL

    BRAND IDENTITY MENTAL BRAND IDENTITY BRAND IDENTITY Who we want to be BRAND DESIGN ADVERTISING, WEB/RETAIL ONLINE ETC BRAND ACTIVATION BRAND IMAGE How we are perceived ATTENTION INTEREST DESIRE ACTION BRAND EFFECTS
  144. Role allocation brand design development process AGENCY + BRAND OWNER

    + OTHER SUPPLIERS REALIZATION STRATEGIZING MENTAL IDENTITY BRAND OWNER + DESIGNER CREATION VISUAL IDENTITY DESIGNER + BRAND OWNER ORCHESTRATION
  145. Role allocation brand design development process AGENCY + BRAND OWNER

    + OTHER SUPPLIERS REALIZATION STRATEGIZING MENTAL IDENTITY BRAND OWNER + DESIGNER CREATION VISUAL IDENTITY DESIGNER + BRAND OWNER ORCHESTRATION BLACK BOX
  146. Brand charter components (Brand) Vision Defines the reason of being

    of an organisation and defines the overall goal of its organisation. It answers who we are and what we like to achieve ….Often created by CEO or founder (Brand) Mission Defines the present status of the brand and gives answers to what it does, who it does for and how it does what it does. Often created by the company’s leaders in a team Brand Values Principles or standards of behavior; of what the brand owner feel is relevant for his/her brand Brand personality What of personality attributes do you want your brand to radiate? Essential to conceive the brand’s visual identity (2 and 3D) Brand promise What promise claims your brand to deliver to users or consumers? Brand essence What could be the core or essence of your brand, preferably in 2 words. Or what could be he ‘hook’ in the consumer’s mind Brand positioning A short statement that articulates your product or service's unique value to your customers in relation to your chief competition
  147. PRIMARY TARGET GROUP Building the brand charter MENTAL BRAND IDENTITY

    VISUAL BRAND IDENTITY VISUAL BRAND IDENTITY BRAND ESSENCE BRAND PROMISE BRAND PERSONALITY BRAND VALUES BRAND MISSION BRAND VISION SCENT LANGUAGE ICONS TASTE HEAR FEEL SEE Defines the reason of being an organisation and defines the overall goal of its organisation. It answers who we are and what we like to achieve …. Often created by CEOor founder INTERNAL USE
  148. PRIMARY TARGET GROUP Building the brand charter MENTAL BRAND IDENTITY

    VISUAL BRAND IDENTITY VISUAL BRAND IDENTITY BRAND ESSENCE BRAND PROMISE BRAND PERSONALITY BRAND VALUES BRAND MISSION BRAND VISION SCENT LANGUAGE ICONS TASTE HEAR FEEL SEE Defines the present status of the brand and gives answers to what it does, who it does for and how it does what it does. Often created by the company’s leaders in a team
  149. PRIMARY TARGET GROUP Building the brand charter MENTAL BRAND IDENTITY

    VISUAL BRAND IDENTITY VISUAL BRAND IDENTITY BRAND ESSENCE BRAND PROMISE BRAND PERSONALITY BRAND VALUES BRAND MISSION BRAND VISION SCENT LANGUAGE ICONS TASTE HEAR FEEL SEE Principles or standards of behavior about what the brand owner feels is relevant for his/her brand
  150. PRIMARY TARGET GROUP Building the brand charter MENTAL BRAND IDENTITY

    VISUAL BRAND IDENTITY VISUAL BRAND IDENTITY BRAND ESSENCE BRAND PROMISE BRAND PERSONALITY BRAND VALUES BRAND MISSION BRAND VISION SCENT LANGUAGE ICONS TASTE HEAR FEEL SEE What of personality attributes do you want your brand to radiate? Essential to conceive the brand’s visual identity (2 and 3D) INTERNAL USE
  151. PRIMARY TARGET GROUP Building the brand Indicator MENTAL BRAND IDENTITY

    VISUAL BRAND IDENTITY VISUAL BRAND IDENTITY BRAND ESSENCE BRAND PROMISE BRAND PERSONALITY BRAND VALUES BRAND MISSION BRAND VISION SCENT LANGUAGE ICONS TASTE HEAR FEEL SEE Personality attributes Progressive Modern Innovative Trendsetting Traditional Serious Formal Classic Social Human Personal Optimistic Daring Imaginative Creative Original Reliable Accurate Self-confident Efficient Happy Cheerful Lively Sociable Joyful Inspiring Surprising Satisfying What of personality attributes do you want your brand to radiate? Essential to conceive the brand’s visual identity (2 and 3D)
  152. PRIMARY TARGET GROUP Building the brand charter MENTAL BRAND IDENTITY

    VISUAL BRAND IDENTITY VISUAL BRAND IDENTITY BRAND ESSENCE BRAND PROMISE BRAND PERSONALITY BRAND VALUES BRAND MISSION BRAND VISION SCENT LANGUAGE ICONS TASTE HEAR FEEL SEE BRAND POSTIONING A short statement that articulates your product or services unique value to your customers in relation to your chief competition INTERNAL BRAND POSITIONING
  153. Brand charter components (Brand) Vision Defines the reason of being

    of an organisation and defines the overall goal of its organisation. It answers who we are and what we like to achieve ….Often created by CEO or founder (Brand) Mission Defines the present status of the brand and gives answers to what it does, who it does for and how it does what it does. Often created by the company’s leaders in a team Brand Values Principles or standards of behavior; of what the brand owner feel is relevant for his/her brand Brand personality What of personality attributes do you want your brand to radiate? Essential to conceive the brand’s visual identity (2 and 3D) Brand promise What promise claims your brand to deliver to users or consumers? Brand essence What could be the core or essence of your brand, preferably in 2 words. Or what could be he ‘hook’ in the consumer’s mind Brand positioning A short statement that articulates your product or service's unique value to your customers in relation to your chief competition
  154. Calibrated set of values and personality traits Values Personality traits

    Emotion Progressive Daring Enjoyment Modern Imaginative Inspiring Innovative Creative Surprising Trendsetting Original Satsifying Traditional Reliable Caring Serious Accurate Formal Self - Confident Human Efficient Personal Happy Optimistic Cheerful Lively Sociable
  155. Role allocation brand design development process AGENCY + BRAND OWNER

    + OTHER SUPPLIERS REALIZATION STRATEGIZING MENTAL IDENTITY BRAND OWNER + DESIGNER CREATION VISUAL IDENTITY DESIGNER + BRAND OWNER ORCHESTRATION BLACK BOX
  156. Building the brand charter> Example Canon Brand vision Kyosei -

    Living and working together for the common good. Our dedication to seeing all people, regardless of culture, customs, language or race, harmoniously living and working together in happiness into the future. Brand mission Focus on no. 1 position in all of our core businesses, developing innovative products and creating business models that anticipate market changes. Realize further expansion of our business domains, through carefully fostering and launching new businesses. Brand values Innovative, human, optimistic Brand personality Imaginative, reliable, happy Brand promise You can…. with Canon Brand essence You and Canon can Brand positioning The most innovate enabler and stimulator of the customer’s power of expression for each target group of its product portfolio
  157. Role allocation brand design development process AGENCY + BRAND OWNER

    + OTHER SUPPLIERS REALIZATION STRATEGIZING MENTAL IDENTITY BRAND OWNER + DESIGNER CREATION VISUAL IDENTITY DESIGNER + BRAND OWNER ORCHESTRATION BLACK BOX
  158. Building the brand charter> Example Canon Brand vision Kyosei -

    Living and working together for the common good. Our dedication to seeing all people, regardless of culture, customs, language or race, harmoniously living and working together in happiness into the future. Brand mission Focus on no. 1 position in all of our core businesses, developing innovative products and creating business models that anticipate market changes. Realize further expansion of our business domains, through carefully fostering and launching new businesses. Brand values Innovative, human, optimistic Brand personality Imaginative, reliable, happy Brand promise You can…. with Canon Brand essence You and Canon can Brand positioning The most innovate enabler and stimulator of the customer’s power of expression for each target group of its product portfolio
  159. The design maturity ladder Perceived non-design Design as styling Design

    as process Design as innovation driver On which step of the ladder do you stand?
  160. 6 Introduction to the brand building process Recap 6 •

    Making record of your brand charter: Brand vision, mission, values, personality attributes, promise, essence and positioning • Brand charter confirms your brand identity and helps devising brand design, brand activation and brand orchestration, resulting in the desired brand image • Brand charter is not written in stone and will change over time, adapting to competion and market environment changes
  161. 1 Background and introduction to basics of brand building 2

    Brand building in the context of Ghana 3 Introduction to brands and brand building > Excercise 4 Introduction to design and brand design 5 Impact of good design on business performance 6 Brand design, introduction to the process Workshop topics 7 Devising brand charter for some Ghanian brands > Excercise
  162. Brand charter Why? Should be in line with business strategy

    and assists in: • Enabling your creatve business services partners understanding the the brand • Enabling brand design decisions • Enabling brand activation decisions • Enabling brand image research • Enabling internal communications style and HRM issues • Inspire staff behaviour • Putting up an invisable fence against your competition
  163. Building the brand charter RLG (taken from website) Brand vision

    To be a global innovator that leads the African dream Brand mission Providing technological solutions that transform communities through effective partnership Brand values ?? Brand personality ?? Brand promise Proudly yours Brand essence ?? Brand positioning ??
  164. Building the brand charter Danadams (from website) Brand vision Building

    a strong company that will create a healthy Africa, where all Africans have an opportunity to make their own success happen. Brand mission To be the number one leader in quality regional healthcare in West Africa, with the largest product portfolio and biggest market share, using good people, innovative products and world-class facilities to successfully create, produce and sell all we do. Brand values ?? Brand personality ?? Brand promise ----- Brand essence ----- Brand positioning ??
  165. Building the brand charter Ghana Home Loans (from website) Brand

    vision The leader in world class provision of home loans Brand mission Leveraging our people, technology and strong relationship with funding partners and service providers to deliver superior and excellent customer services Brand values ?? Brand personality ?? Brand promise ----- Brand essence ----- Brand positioning ??
  166. Building the brand charter enda global Brand vision In Ghana

    there is a need for healthy food alternatives for diet conscious customers. These alternatives should be a mix of continental and local dishes for both eat-in and eat out dinners catering for both for high quality snacks and drinks Brand mission We serve our high quality food and drinks for discerning customers in three different categories: The Coffee shop, the Chinese restaurant and the Global restaurant Brand values ?? Brand personality ?? Brand promise ENDA – SIMPLY FOR YOUR PLEASURE! Brand essence ?? Brand positioning ??
  167. 7 Practical excercise: brand charter for some Ghanaian brands Recap

    7 • Brand charter components often incomplete • Vision and mission interchanged by many • Formulation of mission + values and personality attributes can be combined • Personality attributes inspire designers to arrive at right brand design solution • Formulation brand charter can be cumbersome process, however, once well formulated creates sound support for business expansion
  168. Design thinking Is a way of problem solving, that good

    designers have been practicing all their lives.
  169. Design thinking Is a way of problem solving, which good

    designers have been practicing all their lives.
  170. Design thinking is a methodology often used to innovate People

    What is desirable to users? Technology What is possible with technology? Business What is viable in the marketplace?
  171. Design thinking People What is desirable to users? Technology What

    is possible with technology? Business What is viable in the marketplace? Sweet spot
  172. 8 Brand owner, brand designer, brand activator: Different minds 9

    Management of brand design in the organisation 10 Briefing the creative agency 11 Final remarks Master class topics
  173. Ned Hermann’s brain dominance styles Rational, theoretical self Imaginative, experimental

    self Ordered, safekeeping self Emotional, Interpersonal self “Left-brain thinking” “Right-brain thinking”
  174. “Left-brain thinking” “Right-brain thinking” Ned Hermann’s brain dominance styles Imaginative,

    experimental self Ordered, safekeeping self Emotional, Interpersonal self Authorative Directive All-business Analytical Factual
  175. “Left-brain thinking” “Right-brain thinking” Ned Hermann’s brain dominance styles Imaginative,

    experimental self Emotional, Interpersonal self Authorative Directive All-business Analytical Factual Traditional Conservative Organized Accountable Safe-keeping
  176. “Left-brain thinking” “Right-brain thinking” Ned Hermann’s brain dominance styles Emotional,

    Interpersonal self Authorative Directive All-business Analytical Factual Traditional Conservative Organized Accountable Safe-keeping Adventurous Visionary Entrepreneurial Idealistic Holistic
  177. Ned Hermann’s brain dominance styles “Left-brain thinking” “Right-brain thinking” Authorative

    Directive All-business Analytical Factual Traditional Conservative Organized Accountable Safe-keeping Adventurous Visionary Entrepreneurial Idealistic Holistic Team-oriented Communicator Supportive Personable Intuitive
  178. Rational, theoretical self Imaginative, experimental self Ordered, safekeeping self Emotional,

    Interpersonal self Working/thinking styles between brand owner, brand designer and brand activator differ from each other Average brand owner
  179. Rational, theoretical self Imaginative, experimental self Ordered, safekeeping self Emotional,

    Interpersonal self Working/thinking styles between brand owner, brand designer and brand activator differ from each other Average designer
  180. Rational, theoretical self Imaginative, experimental self Ordered, safekeeping self Emotional,

    Interpersonal self Working/thinking styles between brand owner, brand designer and brand activator differ from each other Average brand activator
  181. Overcoming different mind sets Brand owner mind set is on:

    ‘Reliabilty” •Forget reliability as a management challenge •Empathize with the ‘reliability-unfriendly elements’ •Speak the Language of ‘validity’ •Share data and reasoning, not conclusions •Commit as much as possible to give innovation a chance Designer mindset is more on: ‘Validity’ •Take ‘design-unfriendliness’ as a design challenge •Empathize with the ‘design-unfriendly Elements’ •Speak the Language of ‘reliability’ •Use Analogies and Stories •Commit as little a possible to generate proof
  182. Overcoming different mind sets Brand owner mind set is on:

    ‘Reliabilty” •Forget reliability as a management challenge •Empathize with the ‘reliability-unfriendly elements’ •Speak the Language of ‘validity’ •Share data and reasoning, not conclusions •Bite off as much as possible to give innovation a chance Designer mindset is more on: ‘Validity’ •Take ‘design-unfriendliness’ as a design challenge •Empathize with the ‘design-unfriendly Elements’ •Speak the Language of ‘reliability’ •Use Analogies and Stories •Bite off as little a possible to generate proof
  183. Overcoming different mind sets Brand owner mind set is on:

    ‘Reliabilty” •Forget reliability as a management challenge •Empathize with the ‘reliability-unfriendly elements’ •Speak the Language of ‘validity’ •Share data and reasoning, not conclusions •Bite off as much as possible to give innovation a chance Designer mindset is more on: ‘Validity’ •Take ‘design-unfriendliness’ as a design challenge •Empathize with the ‘design-unfriendly Elements’ •Speak the Language of ‘reliability’ •Use Analogies and Stories •Bite off as little a possible to generate proof
  184. Overcoming different mind sets Brand owner mind set is on:

    ‘Reliabilty” •Forget reliability as a management challenge •Empathize with the ‘reliability-unfriendly elements’ •Speak the Language of ‘validity’ •Share data and reasoning, not conclusions •Bite off as much as possible to give innovation a chance Designer mindset is more on: ‘Validity’ •Take ‘design-unfriendliness’ as a design challenge •Empathize with the ‘design-unfriendly Elements’ •Speak the Language of ‘reliability’ •Use Analogies and Stories •Bite off as little a possible to generate proof
  185. Overcoming different mind sets Brand owner mind set is on:

    ‘Reliabilty” •Forget reliability as a management challenge •Empathize with the ‘reliability-unfriendly elements’ •Speak the Language of ‘validity’ •Share data and reasoning, not conclusions •Bite off as much as possible to give innovation a chance Designer mindset is more on: ‘Validity’ •Take ‘design-unfriendliness’ as a design challenge •Empathize with the ‘design-unfriendly Elements’ •Speak the Language of ‘reliability’ •Use Analogies and Stories •Bite off as little a possible to generate proof
  186. 8 Brand owner, brand designer, brand activator: Different minds Recap

    8 • People have different characteristics in management styles. Brand owners are more rational/conservative Designers are more intuitive/ emotional • Brand owners think ‘Reliability’ > Is it consistant, stable? Designers think “Validity’ > Is it right for its purpose? • Understanding the working styles and mind sets of acting partners like Brand owner, Brand designer and Brand activator help optimising collaboration results
  187. 8 Brand owner, brand designer, brand activator: Different minds 9

    Brand design> its place in the organization 10 Briefing the creative agency 11 Final remarks Master class topics
  188. Brand design as a line function 1 Building the brand

    Evaluation and feedback BRAND DESIGN proces Marketing department Brand targets and strategy Marketing department Marketing targets and strategy Marketing department Company targets and strategy Management
  189. Brand design as a line function 2 Building the brand

    Management BRAND DESIGN proces Corporate Communications department Evaluation and feedback Marketing targets and strategy Marketing department Brand targets and strategy Corporate strategy department Company targets and strategy
  190. 8 Brand owner, brand designer, brand activator: Different minds 9

    Brand design> its place in the organization 10 Briefing the creative agency 11 Final remarks Master class topics
  191. How to select your design studio (outhouse) • The brand

    charter-devising process (mental brand identity) is the fundament • Make a short list of 3, 4 designers/desing studio’s , based on hearsay and web info • Invite the studio’s to your office. Ask them make a presentation about their thoughts and philosophy regarding your problem. Or better, visit their premises • Don’t delegate decisions; let the designer him/herself do the presentations. The process coordination can be delegated • Don’t ask for creative work
  192. How to select your design studio (out-house) • Consider ALL

    ‘legs’ of the purchasing triangle: - Delivery time - Costs - Quality • A designer is not just a supplier. The designers are close to the heart of the company
  193. The design brief > What are its components • Project

    Name • Introduction • Project background • Market background • Work to date • Services required • Measurement and outcomes • Contact details
  194. The design brief > What are its components • Budget

    > Two options • Constraints • Timeframe • Approval process • Response required • Additional information and attachments
  195. 9 Brand design and its place in the organisation Recap

    9 • Companies, NGO’s and government which commission design projects regularly should anchor design management in their organization • Often, brand design projects are of a strategic nature and should therefore be overseen by top management • Brand design is an important part of brand management and is best located where brand and reputation management are located
  196. 8 Brand owner, brand designer, brand activator: Different minds 9

    Brand design> its place in the organization 10 Briefing the creative agency 11 Final remarks Master class topics