Evan's talk on Projection Mapping theory and techniques for Openlab Workshops and Codasign's workshop on Projection Mapping, June 1012 http://openlabworkshops.org
Proximity – Narrow and far • Invisible shapes • The smooth curve: – Closure (of shapes) • Reversing paEerns – Symmetry (balance) in form across the image • Con'nua'on, Unity in the whole • Common Fate (mo'on)
of coding (some'mes) and maximum portability, and community 3D vs 2D? Project onto 3D models using 3D models as a guide? (requires all sorts of math). This could be done using saitoobjloader: hEp://code.google.com/p/saitoobjloader/ Other libraries: SurfaceMapper (open souce, bezier surfaces, movie support) hEp://www.ixagon.se/surfacemapper/ Projected Quads from Mar'n Ingac: hEp://marcinignac.com/blog/projectedquads-‐source-‐code/ Quase-‐Cinema Feijoada VJ so_ware hEps://github.com/AlexandreRangel/QuaseCinemaFeijoada