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Pixeom CEO on 5G Technology

Pixeom CEO on 5G Technology

Pixeom's CEO, Sam Nagar explains how 5G in AR and VR will change the course of all the industries like in telemedicine and help in training employees more proactively.

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Pixeom, Inc.

July 30, 2019
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  1. Need of cloud processing in AR and VR - •

    Rendering graphics is just one component of complete AR and VR experiences. There is a lot of data involved beyond just drawing an AR guide or rendering a VR environment. • For example, if using headsets as part of an enterprise aircraft/vehicle maintenance use case, there are many other sources of data that get incorporated into what information ultimately will get displayed on the headset. • Diagnostic data points like temperature or tire air pressure of the vehicle may be a single number on their own, but get used for all sorts of predictive or reactive maintenance analytics. And the larger the dataset, the better the insights – this is where cloud processing comes into play.
  2. • Knowing that one tire failed after being driven for

    25,000 miles is not as helpful as knowing 1,000 tires failed after being driven for an average of 20,000 miles. • As the amount of different analytics grows, storing and processing all of the workloads on headsets with limited storage or general processing capabilities is not as effective as a scalable cloud. • With the cloud managing the analytics workloads, the headsets can focus on what they do best, rendering environments instead of spending cycles performing ML inference on limited data sets.
  3. Use cases that would be impossible without 5G for AR/VR

    Telemedicine is among the most critical use cases that can’t exist without 5G for AR/VR. Rural and less populated areas today have such limited access to healthcare, but with AR/VR and 5G spectrum, it becomes possible for doctors to perform complex procedures and diagnosis from a remote location, as if they were actually in the room with the patient. (Some use cases involving a robotic arm which also comes with a lot of data to be processed)
  4. Applications that would benefit most from using 5G in AR/VR

    Employee training and safety would be near the top of the list. Across most industries, onboarding new hires takes a lot of time and resources, and employee safety incidents come with substantial liability to the organization. With VR it becomes possible to simulate every possible scenario and prepare employees for the job with minimal investment of existing resources or risk of liability.
  5. Pixeom’s approach Truly immersive VR first and foremost requires well-synchronized

    coordination of video playback with the physical movements of the headset user. The headset should be used for this and some minimal onscreen display (e.g. drawing arrows, showing pop-ups). 5G is used to move data across various tiers of infrastructure (cloud, edge, fog) so that larger datasets can be crunched outside the headset to provide the best insights, balanced with the best user experience.