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Hardware-Raytracingを用いたフォトンマッピングの実装について

Pocol
October 13, 2024
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 Hardware-Raytracingを用いたフォトンマッピングの実装について

レイトレ合宿2024セミナー資料です。
※資料は随時更新を行います。
そのため,合宿セミナー発表時とは異なる場合がありますので,予めご了承ください。

Pocol

October 13, 2024
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  1. • “Fast Radius Search Exploiting Ray-Tracing Frameworks” Journal of Computer

    Graphics Techniques, Vol.10, No.1, 2021. • GPU kd-tree • Acceleration Structure
  2. • 𝑟𝑖+1 = 𝑟𝑖 𝑖 + 𝛼 / 𝑖 +

    1 𝑟 : 𝑖 : 𝛼: 𝛼は
  3. • [Kern 2023] Rene Kern, Felix Brull, Thorsten Grosch, “Accelerating

    Photon Mapping for Hardware-Based Ray Tracing”, Journal of Computer Graphics Techniques, Vol. 12, No.1, 2023 • [Hachisuka 2008] Toshiya Hachisuka, Shinji Ogaki, Henrik Wann Jensen, “Progressive Photon Mapping”, ACM Transaction on Graphics, Vol. 27, Issue 5, No. 130, pp1-8, 2008. • [Hachisuka 2009] Toshiya Hachisuka, Henrik Wann Jensen, “Stochastic progressive photon mapping”, SIGGRAPH Asia 2009 papers, No. 141, pp. 1-8, 2009. • [Evangelou 2021] I.Evangelou, G.Papaioannou, K.Vardis, A.A.Vasilakis, “Fast Radius Search Exploiting Ray-Tracing Frameworks”, Journal of Computer Graphics Techniques, Vo.10, No.1, 2021. • [Kaplanyan 2013] Anton S. Kaplanyan, Carsten Dachsbacher, “Adaptive Progressive Photon Mapping”, ACM Transactions on Graphics 32, 2 (April), 16:1–16:13. URL: https://doi.org/10.1145/2451236.2451242. • [Kanus 2011] Claude Kanus, Matthias Zwicker, “Progressive photon mapping: A probabilistic apparoch”, ASM Transactions on Graphics (TOG), Vol. 30, Issue 3, No. 25, pp.1-13, 2011.