Design 101

Fb35b29dfdf70000bb09777b531db5dc?s=47 Rasagy Sharma
September 07, 2018

Design 101

A quick introduction to design: From defining design (noun & verb) to looking at established model that explain the process in detail. My favorite set of references, articles and definitions that I use to build a shared vocabulary of design terms.

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Rasagy Sharma

September 07, 2018
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  1. 4.

    Design as a noun Poster of Objectified (http://thingsorganizedneatly.tumblr.com/post/21840271607/ed-and-heres-the-objectified-poster-its-a-very) Apple iBooks

    Skeuomorphic UI (https://www.linkedin.com/pulse/7-user-interface-design-trends-you-need-know-ishan-madushka)
  2. 5.

    Design as a discipline • Human Factors • Graphic Design

    • Information Architecture • Interaction Design • UI Design • UX Design • Product Design • ? Disciplines of UX Design (https://github.com/envisprecisely/disciplines-of-ux) Based on Dan Saffer’s diagram (http://www.kickerstudio.com/2008/12/the-disciplines-of-user- experience/)
  3. 7.

    Design as a verb Design squiggle as a representation of

    design process (http://cargocollective.com/central/The-Design-Squiggle)
  4. 8.

    Elements of UX Chapter 2 of Jesse James Garrett’s book,

    Elements of User Experience (http://www.jjg.net/elements/)
  5. 11.

    Stanford d.school’s Design Thinking process Standford d.school Design Thinking Process

    (https://dschool.stanford.edu/resources-collections/a-virtual-crash-course-in-design-thinking)
  6. 12.

    British Design Council’s Double Diamond British Design Council’s Double Diamond

    diagram (https://www.designcouncil.org.uk/news-opinion/design-process-what-double-diamond) Dan Nessler’s iteration of the diagram as above (https://medium.com/digital-experience-design/how-to-apply-a-design-thinking-hcd-ux-or-any-creative-process-from-scratch-b8786efbf812)
  7. 13.
  8. 14.

    Why do we want to build this? • Strategy &

    Research • Market Research • User Research • Stakeholder interviews
  9. 15.
  10. 16.

    What are we trying to solve? • Product Definition •

    User Personas & Design directions • Feature definitions • User flows
  11. 17.
  12. 18.

    How do we solve this in the best way? •

    Iteration! • Prototyping • Interaction Design • Visual Design
  13. 19.
  14. 20.

    How do we make sure this works? • Test &

    Iterate • Usability Heuristics • User testing
  15. 21.

    Design [thinking] as a silver bullet Design Thinking is B.S.

    (https://www.fastcodesign.com/90166804/design-thinking-is-b-s / https://99u.adobe.com/videos/55967/natasha-jen-design-thinking-is-bullshit)
  16. 22.

    Design as a responsibility of the designer Everyone is a

    designer (https://library.gv.com/everyone-is-a-designer-get-over-it-501cc9a2f434)