Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
URLCaching in Unity
Search
Toru
November 28, 2018
Technology
0
220
URLCaching in Unity
Changing asset in released-app made with Unity is not so easy.
This feature changes it.
Toru
November 28, 2018
Tweet
Share
More Decks by Toru
See All by Toru
remote controlling Oculus Quest even with macOS
sassembla
0
1.1k
お前はまだ本当のAssetBundleを知らない
sassembla
0
1.8k
E2.pdf
sassembla
1
2.3k
Unityテスト完全に理解した(実機、自動、利のあるテストに食らいつく話)
sassembla
8
22k
Other Decks in Technology
See All in Technology
FastMCP OAuth Proxy with Cognito
hironobuiga
3
190
開発チームとQAエンジニアの新しい協業モデル -年末調整開発チームで実践する【QAリード施策】-
qa
0
280
Phase02_AI座学_応用
overflowinc
0
2.8k
DMBOKを使ってレバレジーズのデータマネジメントを評価した
leveragestech
0
250
Phase03_ドキュメント管理
overflowinc
0
2.5k
「お金で解決」が全てではない!大規模WebアプリのCI高速化 #phperkaigi
stefafafan
5
2.3k
Phase05_ClaudeCode入門
overflowinc
0
2.1k
SaaSに宿る21g
kanyamaguc
2
160
テストプロセスにおけるAI活用 :人間とAIの共存
hacomono
PRO
0
160
QA組織のAI戦略とAIテスト設計システムAITASの実践
sansantech
PRO
1
140
スピンアウト講座02_ファイル管理
overflowinc
0
1.3k
FlutterでPiP再生を実装した話
s9a17
0
160
Featured
See All Featured
Abbi's Birthday
coloredviolet
2
5.6k
Game over? The fight for quality and originality in the time of robots
wayneb77
1
150
Bridging the Design Gap: How Collaborative Modelling removes blockers to flow between stakeholders and teams @FastFlow conf
baasie
0
490
Building Experiences: Design Systems, User Experience, and Full Site Editing
marktimemedia
0
450
The AI Revolution Will Not Be Monopolized: How open-source beats economies of scale, even for LLMs
inesmontani
PRO
3
3.2k
Visualizing Your Data: Incorporating Mongo into Loggly Infrastructure
mongodb
49
9.9k
How to make the Groovebox
asonas
2
2k
ラッコキーワード サービス紹介資料
rakko
1
2.7M
How to Talk to Developers About Accessibility
jct
2
160
Product Roadmaps are Hard
iamctodd
PRO
55
12k
Keith and Marios Guide to Fast Websites
keithpitt
413
23k
Practical Tips for Bootstrapping Information Extraction Pipelines
honnibal
25
1.8k
Transcript
URLCachingͷ • twitter:@toru_inoue • github:sassembla • Autoya͍ͬͯ͏Unity Framework ࡞ऀ •
࠷ۙIRIAMͬͭʔ৴αʔϏεͬͯ·͢ (͓ख͍తͳҙຯͰ)
Autoya/ URLCaching ࠓ͢͜ͱ
Unityͷৗࣝ AssetBundleͱ͔࡞Βͳ͍ͱ ΞηοτΛߋ৽Ͱ͖ͳ͍ɻ URLCachingɺ͜ͷ෦ʹ ઈົʹޮ͘ɻ
URLCaching
URLCaching ABҎ֎ͷσʔλΛDLͨ͠Γ͠ͳ ͔ͬͨΓͯ͠ʹΩϟογϡɺ దͳAssetͷܗͰར༻Ͱ͖Δ Autoyaͷ1ػೳɻ
URLCaching 1.Web͔ΒσʔλΛऔಘͯ͠ϑΝΠϧԽɺΩϟογϡ Web Device Binary (file cache) byte[ ] DL
store
URLCaching 1.Web͔ΒσʔλΛऔಘͯ͠ϑΝΠϧԽɺΩϟογϡ 2.͖ͳܕʹมͯ͠औΓग़͠ɺΦϯϝϞϦʹΩϟογϡ byte[ ] Device Unity Asset (on memory
cache) Binary (file cache) load convert
URLCaching 1.Web͔ΒσʔλΛऔಘͯ͠ϑΝΠϧԽɺΩϟογϡ 2.͖ͳܕʹมͯ͠औΓग़͠ɺΦϯϝϞϦʹΩϟογϡ 3.దͳ୯ҐͰύʔδͨ͠Γ 4.URLʹରͯ͠ΫΤϦͷมߋͰσʔλΛߋ৽Ͱ͖Δ https://somewhere/image.png?hash=e9e07ad Query
URLCaching 4.URLʹରͯ͠ΫΤϦͷมߋͰσʔλΛߋ৽Ͱ͖Δ https://somewhere/image.png?hash=e9e07ad
URLCaching 4.URLʹରͯ͠ΫΤϦͷมߋͰσʔλΛߋ৽Ͱ͖Δ https://somewhere/image.png?hash=e9e07ad https://somewhere/image.png?hash=kjas80a5 ಉ͡URLͰΫΤϦ෦Λม͑ΔͱɺΩϟογϡࡁΈͷ σʔλʹ͍ͭͯɺurl͔Βͷ࠶औಘΛߦ͏(ߋ৽)ɻ
API public static void Persist_URLCaching_Load<T>( string domain, string url, Func<byte[],
T> bytesToTConverter, Action<T> onLoaded, Action<int, string> onLoadFailed, Dictionary<string, string> requestHeader=null) where T : UnityEngine.Object ͜ͷϝιουҰൃͰɺURLCachingͷͯ͢Λ࣮ߦɻ
public static void Persist_URLCaching_Load<T>( string domain, string url, Func<byte[], T>
bytesToTConverter, Action<T> onLoaded, Action<int, string> onLoadFailed, Dictionary<string, string> requestHeader=null) where T : UnityEngine.Object urlͱ͔ byte[] to Tܕมࣜηοτ࣮ͯ͠ߦ →(ඞཁͳΒurl͔ΒσʔλΛDL) →Tܕσʔλͱͯ͠ඇಉظల։ɻ API
bytes => { var tex = new Texture2D(1, 1); tex.LoadImage(bytes);
var newSprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(.5f, .5f)); return newSprite; } Func<byte[], T> bytesToTConverter ྫ byte[]͔ΒSpriteΛੜͯ͠ฦ͢ͱ͔ͩͱ ͳײ͡ɻ
࣮༻ྫ ৴ऀը૾Ұཡ
࣮༻ྫ ৴ऀը૾Ұཡ ৴ऀ͞Μͨ͘͞Μ͍Βͬ͠ΌΔɻ ը૾ͷߋ৽৴ऀ͞Μଆɻ มߋ͕͋Δͨͼʹશ෦ABԽ͢Δ? Noͩɺ͠ΜͲ͍ɻ →URLCachingͰղܾɻ
࣮༻ྫ ࢹௌऀϥϯΩϯά
࣮༻ྫ ࢹௌऀϥϯΩϯά ϢʔβʔʹΞΠίϯͱ͔͋ͬͯ ͜Ε͕·ͨશһࣗ༝ʹߋ৽Ͱ͖Δɻ ͜͜ͰURLCachingɻ Ϣʔβʔ͕ը૾Λߋ৽͢Δͨͼ URLͷquery෦͕มΘͬͯɺ ͍͍ײ͡ʹը૾͕ߋ৽ɺΩϟογϡɻ
• ແਚଂʹσʔλ͕૿͑Δ • ແݶʹσʔλ͕ߋ৽͞ΕΔ • AssetBundleʹͨ͘͠ͳ͍/Ͱ͖ͳཻ͍ • APIͱ͔͔ΒURL͕Β͑Δ URLCaching͕͍ͯΔͱ͜Ζ
URLCaching͕͍ͯΔͱ͜Ζ Pros: ɾURL͕͋ΕΞηοτ͕औಘͰ͖Δ ɾΩϟογϡͰ͖Δ ɾABͷΑ͏ͳϏϧυෆཁ(ѹॖͱ͔͢ΔͳΒผ) ɾURLύϥϝʔλ࣍ୈͰߋ৽Ͱ͖Δ (AssetBundle <<< खܰ͞ͷน <<<
URLCaching)
URLCaching͕͍ͯΔͱ͜Ζ Cons: ɾURL͕ඞਢ(ͭ·Γ୭͔͕URLΛฦ͢ඞཁ͕) ɾల։࣌ʹͬͺϝϞϦ৯͏(࠷దͳABʹউͯͳ͍) ɾCRCνΣοΫͱ͔ແ͍ͷͰਓྗ(broken or not) ɾABͱಉ༷Unload͢Δͷਓྗ (AssetBundle >>>
࣮ߦޮͷน >>> URLCaching)
Happy URLCachingʂ
Unityͷ2017͋ͨΓ͔ΒՃ͞ΕͨAPIͰɺDownloadHandlerFile ͱ͍͏ͷ͕͋ͬͯɻ https://docs.unity3d.com/ScriptReference/Networking.DownloadHandlerFile.html URLCachingʹ͍ͬͯΔɻ ͜ΕΛ͏ͱɺUnityͷC#ϨΠϠΛ伵·ͣ͞ʹωΠςΟϒͷϑΝΠϧγεςϜʹରͯ͠μΠϨΫτʹ Web͔ΒDLͨ͠ϑΝΠϧΛੜͰ͖Δɻ ͭ·Γ Web -> C#
-> ϑΝΠϧγεςϜ Ͱͳ͘ɺ Web -> ϑΝΠϧγεςϜ ͱΔ͜ͱͰɺͳΜͱ͍͏͔ແବͳྗΛফͤΔɻ ͪͳΈʹϚδͰC#্ʹσʔλΛల։͠ͳ͍ͨΊɺWebRequestͷdataͱ͔Λಡ͏ͱ͢Δͱ Unsupported PlatformΤϥʔ͕ͰΔపఈͬΓɻ ಠࣗʹAssetBundleΛDL͢Δͷʹ͑Δɻ ͳʹΑΓUnity͕ϝϯςͯ͘͠ΕΔωΠςΟϒϨΠϠͷૢ࡞Λߦ͑ΔAPIͳͷͰɺ ࠓ·ͰʮUnityͰWeb͔ΒԿ͔ΛDL͢ΔͱσʔλͷίϐʔͰϝϞϦ͕ʙʯΈ͍ͨͳΛײͯͨ͡ਓʹ ͏͚ͬͯͭɻ ͓·͚:εςΩٕज़ʹ͍ͭͯ
͓·͚ͷ͓·͚ URLCachingCDNͱ͔Ͱ͑ΔTemporaryURLͷ ར༻αϙʔτ͍ͯ͠Δɻ ύοͱݴ͏ͱɺΩʔͱURLΛผʹ࣋ͭ͜ͱ͕Մೳɻ ΩʔͷΫΤϦ͕มΘͬͨΒɺಉ͡Ωʔʹରͯ͠ ผͷURL͔ΒσʔλΛDL͢Δɺͱ͍͏ڍಈ͕ Ͱ͖Δɻ