Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
URLCaching in Unity
Search
Toru
November 28, 2018
Technology
0
200
URLCaching in Unity
Changing asset in released-app made with Unity is not so easy.
This feature changes it.
Toru
November 28, 2018
Tweet
Share
More Decks by Toru
See All by Toru
remote controlling Oculus Quest even with macOS
sassembla
0
1k
お前はまだ本当のAssetBundleを知らない
sassembla
0
1.8k
E2.pdf
sassembla
1
2.3k
Unityテスト完全に理解した(実機、自動、利のあるテストに食らいつく話)
sassembla
8
22k
Other Decks in Technology
See All in Technology
Autify Company Deck
autifyhq
2
44k
LIXIL基幹システム刷新に立ち向かう技術的アプローチについて
tsukuha
1
240
データ基盤からデータベースまで?広がるユースケースのDatabricksについて教えるよ!
akuwano
3
170
対話型音声AIアプリケーションの信頼性向上の取り組み
ivry_presentationmaterials
3
850
AIでテストプロセス自動化に挑戦する
sakatakazunori
1
410
Rethinking Incident Response: Context-Aware AI in Practice
rrreeeyyy
1
850
american aa airlines®️ USA Contact Numbers: Complete 2025 Support Guide
aaguide
0
500
クラウド開発の舞台裏とSRE文化の醸成 / SRE NEXT 2025 Lunch Session
kazeburo
1
550
ABEMAの本番環境負荷試験への挑戦
mk2taiga
5
1.2k
Figma Dev Mode MCP Serverを用いたUI開発
zoothezoo
0
210
Deep Security Conference 2025:生成AI時代のセキュリティ監視 /dsc2025-genai-secmon
mizutani
4
1.4k
インフラ寄りSREの生存戦略
sansantech
PRO
10
3.6k
Featured
See All Featured
Fashionably flexible responsive web design (full day workshop)
malarkey
407
66k
Why You Should Never Use an ORM
jnunemaker
PRO
58
9.5k
GraphQLとの向き合い方2022年版
quramy
49
14k
A Modern Web Designer's Workflow
chriscoyier
695
190k
Git: the NoSQL Database
bkeepers
PRO
430
65k
The World Runs on Bad Software
bkeepers
PRO
70
11k
YesSQL, Process and Tooling at Scale
rocio
173
14k
Fight the Zombie Pattern Library - RWD Summit 2016
marcelosomers
233
17k
The Cult of Friendly URLs
andyhume
79
6.5k
Side Projects
sachag
455
42k
Embracing the Ebb and Flow
colly
86
4.8k
Six Lessons from altMBA
skipperchong
28
3.9k
Transcript
URLCachingͷ • twitter:@toru_inoue • github:sassembla • Autoya͍ͬͯ͏Unity Framework ࡞ऀ •
࠷ۙIRIAMͬͭʔ৴αʔϏεͬͯ·͢ (͓ख͍తͳҙຯͰ)
Autoya/ URLCaching ࠓ͢͜ͱ
Unityͷৗࣝ AssetBundleͱ͔࡞Βͳ͍ͱ ΞηοτΛߋ৽Ͱ͖ͳ͍ɻ URLCachingɺ͜ͷ෦ʹ ઈົʹޮ͘ɻ
URLCaching
URLCaching ABҎ֎ͷσʔλΛDLͨ͠Γ͠ͳ ͔ͬͨΓͯ͠ʹΩϟογϡɺ దͳAssetͷܗͰར༻Ͱ͖Δ Autoyaͷ1ػೳɻ
URLCaching 1.Web͔ΒσʔλΛऔಘͯ͠ϑΝΠϧԽɺΩϟογϡ Web Device Binary (file cache) byte[ ] DL
store
URLCaching 1.Web͔ΒσʔλΛऔಘͯ͠ϑΝΠϧԽɺΩϟογϡ 2.͖ͳܕʹมͯ͠औΓग़͠ɺΦϯϝϞϦʹΩϟογϡ byte[ ] Device Unity Asset (on memory
cache) Binary (file cache) load convert
URLCaching 1.Web͔ΒσʔλΛऔಘͯ͠ϑΝΠϧԽɺΩϟογϡ 2.͖ͳܕʹมͯ͠औΓग़͠ɺΦϯϝϞϦʹΩϟογϡ 3.దͳ୯ҐͰύʔδͨ͠Γ 4.URLʹରͯ͠ΫΤϦͷมߋͰσʔλΛߋ৽Ͱ͖Δ https://somewhere/image.png?hash=e9e07ad Query
URLCaching 4.URLʹରͯ͠ΫΤϦͷมߋͰσʔλΛߋ৽Ͱ͖Δ https://somewhere/image.png?hash=e9e07ad
URLCaching 4.URLʹରͯ͠ΫΤϦͷมߋͰσʔλΛߋ৽Ͱ͖Δ https://somewhere/image.png?hash=e9e07ad https://somewhere/image.png?hash=kjas80a5 ಉ͡URLͰΫΤϦ෦Λม͑ΔͱɺΩϟογϡࡁΈͷ σʔλʹ͍ͭͯɺurl͔Βͷ࠶औಘΛߦ͏(ߋ৽)ɻ
API public static void Persist_URLCaching_Load<T>( string domain, string url, Func<byte[],
T> bytesToTConverter, Action<T> onLoaded, Action<int, string> onLoadFailed, Dictionary<string, string> requestHeader=null) where T : UnityEngine.Object ͜ͷϝιουҰൃͰɺURLCachingͷͯ͢Λ࣮ߦɻ
public static void Persist_URLCaching_Load<T>( string domain, string url, Func<byte[], T>
bytesToTConverter, Action<T> onLoaded, Action<int, string> onLoadFailed, Dictionary<string, string> requestHeader=null) where T : UnityEngine.Object urlͱ͔ byte[] to Tܕมࣜηοτ࣮ͯ͠ߦ →(ඞཁͳΒurl͔ΒσʔλΛDL) →Tܕσʔλͱͯ͠ඇಉظల։ɻ API
bytes => { var tex = new Texture2D(1, 1); tex.LoadImage(bytes);
var newSprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(.5f, .5f)); return newSprite; } Func<byte[], T> bytesToTConverter ྫ byte[]͔ΒSpriteΛੜͯ͠ฦ͢ͱ͔ͩͱ ͳײ͡ɻ
࣮༻ྫ ৴ऀը૾Ұཡ
࣮༻ྫ ৴ऀը૾Ұཡ ৴ऀ͞Μͨ͘͞Μ͍Βͬ͠ΌΔɻ ը૾ͷߋ৽৴ऀ͞Μଆɻ มߋ͕͋Δͨͼʹશ෦ABԽ͢Δ? Noͩɺ͠ΜͲ͍ɻ →URLCachingͰղܾɻ
࣮༻ྫ ࢹௌऀϥϯΩϯά
࣮༻ྫ ࢹௌऀϥϯΩϯά ϢʔβʔʹΞΠίϯͱ͔͋ͬͯ ͜Ε͕·ͨશһࣗ༝ʹߋ৽Ͱ͖Δɻ ͜͜ͰURLCachingɻ Ϣʔβʔ͕ը૾Λߋ৽͢Δͨͼ URLͷquery෦͕มΘͬͯɺ ͍͍ײ͡ʹը૾͕ߋ৽ɺΩϟογϡɻ
• ແਚଂʹσʔλ͕૿͑Δ • ແݶʹσʔλ͕ߋ৽͞ΕΔ • AssetBundleʹͨ͘͠ͳ͍/Ͱ͖ͳཻ͍ • APIͱ͔͔ΒURL͕Β͑Δ URLCaching͕͍ͯΔͱ͜Ζ
URLCaching͕͍ͯΔͱ͜Ζ Pros: ɾURL͕͋ΕΞηοτ͕औಘͰ͖Δ ɾΩϟογϡͰ͖Δ ɾABͷΑ͏ͳϏϧυෆཁ(ѹॖͱ͔͢ΔͳΒผ) ɾURLύϥϝʔλ࣍ୈͰߋ৽Ͱ͖Δ (AssetBundle <<< खܰ͞ͷน <<<
URLCaching)
URLCaching͕͍ͯΔͱ͜Ζ Cons: ɾURL͕ඞਢ(ͭ·Γ୭͔͕URLΛฦ͢ඞཁ͕) ɾల։࣌ʹͬͺϝϞϦ৯͏(࠷దͳABʹউͯͳ͍) ɾCRCνΣοΫͱ͔ແ͍ͷͰਓྗ(broken or not) ɾABͱಉ༷Unload͢Δͷਓྗ (AssetBundle >>>
࣮ߦޮͷน >>> URLCaching)
Happy URLCachingʂ
Unityͷ2017͋ͨΓ͔ΒՃ͞ΕͨAPIͰɺDownloadHandlerFile ͱ͍͏ͷ͕͋ͬͯɻ https://docs.unity3d.com/ScriptReference/Networking.DownloadHandlerFile.html URLCachingʹ͍ͬͯΔɻ ͜ΕΛ͏ͱɺUnityͷC#ϨΠϠΛ伵·ͣ͞ʹωΠςΟϒͷϑΝΠϧγεςϜʹରͯ͠μΠϨΫτʹ Web͔ΒDLͨ͠ϑΝΠϧΛੜͰ͖Δɻ ͭ·Γ Web -> C#
-> ϑΝΠϧγεςϜ Ͱͳ͘ɺ Web -> ϑΝΠϧγεςϜ ͱΔ͜ͱͰɺͳΜͱ͍͏͔ແବͳྗΛফͤΔɻ ͪͳΈʹϚδͰC#্ʹσʔλΛల։͠ͳ͍ͨΊɺWebRequestͷdataͱ͔Λಡ͏ͱ͢Δͱ Unsupported PlatformΤϥʔ͕ͰΔపఈͬΓɻ ಠࣗʹAssetBundleΛDL͢Δͷʹ͑Δɻ ͳʹΑΓUnity͕ϝϯςͯ͘͠ΕΔωΠςΟϒϨΠϠͷૢ࡞Λߦ͑ΔAPIͳͷͰɺ ࠓ·ͰʮUnityͰWeb͔ΒԿ͔ΛDL͢ΔͱσʔλͷίϐʔͰϝϞϦ͕ʙʯΈ͍ͨͳΛײͯͨ͡ਓʹ ͏͚ͬͯͭɻ ͓·͚:εςΩٕज़ʹ͍ͭͯ
͓·͚ͷ͓·͚ URLCachingCDNͱ͔Ͱ͑ΔTemporaryURLͷ ར༻αϙʔτ͍ͯ͠Δɻ ύοͱݴ͏ͱɺΩʔͱURLΛผʹ࣋ͭ͜ͱ͕Մೳɻ ΩʔͷΫΤϦ͕มΘͬͨΒɺಉ͡Ωʔʹରͯ͠ ผͷURL͔ΒσʔλΛDL͢Δɺͱ͍͏ڍಈ͕ Ͱ͖Δɻ