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Exploring Interactions

scott-riley
October 18, 2013

Exploring Interactions

For the beautiful people at Web Dev Conf and the slightly less–beautiful people who missed out. Fill in your own swears.

Chrono Trigger – lysa.deviantart.com
Charmander – gaghiel1987.deviantart.com
Charizard – k-y-h-u.deviantart.com

scott-riley

October 18, 2013
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Transcript

  1. EXPLORING INTERACTIONS

  2. DESIGN AS A CREATIVE SCIENCE

  3. EMOTION & MOTIVATION VIDEO GAMES AND THE BRAIN THE ANATOMY

    OF INTERACTIONS PUTTING IT ALL TOGETHER
  4. GETTING EMOTIONAL

  5. 3 BRAIN LAYERS

  6. VISCERAL LAYER THE LIZARD BRAIN

  7. BEHAVIOURAL LAYER DAY-TO-DAY SHIT

  8. REFLECTIVE LAYER HOW WAS IT FOR YOU?

  9. WHY WE DO WHAT WE DO

  10. DOPAMINE THE REWARD CHEMICAL

  11. DOPAMINE

  12. None
  13. None
  14. None
  15. None
  16. None
  17. DOPAMINE IMPROVES MOOD BOOSTS CREATIVITY ENCOURAGES LEARNING PROMOTES PROBLEM SOLVING

  18. DOPAMINE RELEASE Signal Work Reward

  19. None
  20. DOPAMINE RELEASE Signal Work Reward

  21. DOPAMINE RELEASE

  22. DOPAMINE RELEASE Signal Work Reward

  23. DOPAMINE RELEASE Signal Work Reward

  24. DOPAMINE RELEASE Signal Work Reward

  25. VIDEO GAMES & THE BRAIN

  26. EMOTIONALLY ENGAGING

  27. 10% MORE DOPAMINE

  28. RPGs

  29. RPGs FIGHT ENEMIES GET EXP GET ENOUGH EXP & LEVEL

    UP GET STRONGER REPEAT
  30. None
  31. WHY PLAYING POKÉMON IS FUCKING AWESOME

  32. REWARDS = DOPAMINE

  33. SIGNAL, WORK REWARD & CHANCE

  34. SIGNAL

  35. WORK

  36. REWARD

  37. REWARD

  38. REWARD

  39. None
  40. None
  41. BEING AWESOME AT POKÉMON Signal Work Reward

  42. REWARD SPACING

  43. QUICK WINS

  44. CREATING BETTER GAMERS

  45. CREATING BETTER USERS

  46. THE ANATOMY OF INTERACTIONS

  47. 1 NEED & DESIRE

  48. PERSUASION & FRAMING 1. NEED & DESIRE

  49. AESTHETICS PERSUASION & FRAMING

  50. AESTHETICS

  51. AESTHETICS

  52. LANGUAGE PERSUASION & FRAMING

  53. Language is entwined with human life…a window into human nature.

    STEVEN PINKER ‘The Stuff of Thought’
  54. WORDS ARE COLOUR LANGUAGE

  55. None
  56. Remove use of somewhat-charged word GHOST PULL REQUEST

  57. 2 ACTION & REACTION

  58. FEEDBACK ACTION & REACTION

  59. FEEDBACK

  60. FEEDBACK

  61. FEEDBACK

  62. Sorry! We did something wrong. TWITTER

  63. Internal Server Error. TWITTER

  64. 3 REFLECTION

  65. PUTTING IT ALL TOGETHER A (VERY QUICK) CASE STUDY

  66. None
  67. FITOCRACY TRACK WORKOUTS GET POINTS GET ENOUGH POINTS & LEVEL

    UP GET STRONGER REPEAT
  68. None
  69. LEVEL UP

  70. EARN BADGES

  71. FIST BUMP

  72. None
  73. None
  74. THIS IS JUST DATA ENTRY

  75. GAMIFY EVERYTHING

  76. THANKS FUCKERS! @scott_riley

  77. ATTRIBUTIONS Coffee designed by Cedric Cummings from The Noun Project

    Sex designed by Randy Minor from The Noun Project Marijuana and Beer from The Noun Project Cigarette designed by Sebastian Langer from The Noun Project Video Game Controller designed by Márcio Duarte from The Noun Project