language that synthesizes the classic principles of good design with the innovation and possibility of technology and science.” This is material design. Material design is not a library, neither is it your fab. Introduced in Google I/O 2014, as part of Android Lollipop. Material design is platform agnostic.
Content associated with an icon or avatar left margin: 72dp Horizontal margins on mobile: 16dp Side nav width: The screen width minus the height of the action bar. Here, the width is 56dp from the right screen edge
AppCompat library for android. • Android Design library. • 3rd party open source libraries. https://android-arsenal.com/search?q=material The more apps are updated to material design, the better experience users will have with a clean & uniform UI. And..the more out-of-place your non-material apps are
Wear is designed around the core actions of suggest and demand. Provide the right information at the right time Keep interfaces uncluttered and easy to read. Organize information using a clear information hierarchy. Timely Glanceable Easy to tap Ensure tap targets are well-spaced and easy to tap Avoid creating complex experiences that rely on multiple steps to get a task done. Time saving
of the real UI. The gesture indicator should pause then disappear once a tap gesture is detected. The gesture being taught should be the only way to dismiss the sandbox UI. For example, only a left or right swipe will dismiss a card describing a swipe gesture.
The view which starts the transition view, //The transitionName of the view we’re transitioning to getString(R.string.transition_item_image) ); ActivityCompat.startActivity( MainActivity.this, intent, options.toBundle());
app from Nick Butcher) https://github.com/nickbutcher/plaid • Material Colors for Mac. https://github.com/romannurik/MaterialColorsApp • Sketch • Photoshop :) • https://materialup.com • www.materialpalette.com