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Bumerang - milestone 1

Bumerang - milestone 1

Milestone 1 presentation by students at the Startup Programming course 2016 at University of Victoria.

Startup Programming course

October 14, 2016

Transcript

7 slides
  1. Feature List Requests Working endpoints Client side support for UI

    and sending a request Match making Responses Database work Notifications Profile Authenticating with Facebook Pulling information from User’s Facebook Profile Editing and adding information to the profile Sending/receiving data to our server
  2. Workflow Android Brady: UI development, Facebook authentication, App flow Conner:

    Chat, Analytics, GPS research and implementation. Daniel: Facebook integration, profile page Mavis: UI development, logo and branding Charlotte: Client-server API Charlotte: TravisCI, Heroku, Tornado Endpoints Tyler: Heroku, Tornado Endpoints, Application structure
  3. Roadmap - Database: Implement and connect to app. -Beta -

    Karma System: Game-ify to incentivize lending and let other users know you are reliable -Beta - Notifications: Users receive push notification when another user requests the item. -Beta - Matchmaking: User would only see requests within their area. This uses the phone’s GPS and simply calculates the distance between them. -Beta - Chat: Once users are connected an in-app chat will be set
  4. Idea Validation -Marketplace: Creating a “gift marketplace” which has successfully

    been done before by Rooster and Musketeer. ”When individuals commit acts of personal generosity it sparks a gift culture that replenishes a store of trust” Cold start Issue: Target tightknit, dense communities -e.g University Campuses. UVic Campus for example has approximately 20,000 people Monday-Friday in a 300m radius. People can log in and have an experience for 10 seconds.
  5. -Motivation for users to lend / borrow. -Gain Karma for

    logging in to app and just looking at other people’s requests = instant gratification -Receive a lot of Karma when lend an item and a little bit when borrow and return on time. -Lose karma if don’t return items on time. -Achievements / badges for meeting different goals e.g lending out items to 5 different people or lending something for the whole day.

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