Lock in $30 Savings on PRO—Offer Ends Soon! ⏳
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Bézier Curves
Search
Ben Scheirman
March 02, 2018
Programming
1
5.5k
Bézier Curves
Presented at try! Swift Tokyo 2018
Ben Scheirman
March 02, 2018
Tweet
Share
More Decks by Ben Scheirman
See All by Ben Scheirman
A Promise for a Better Future
subdigital
0
170
Buckets of Code
subdigital
0
2k
Building 5 Calls for iOS
subdigital
0
130
Swift on Linux
subdigital
1
870
tvOS Workshop
subdigital
1
160
Swift Solutions
subdigital
2
470
iOS 8 Networking
subdigital
4
940
iOS 8 App Extensions
subdigital
1
370
Effective Networking with iOS 8 and Swift
subdigital
4
1.7k
Other Decks in Programming
See All in Programming
Spinner 軸ズレ現象を調べたらレンダリング深淵に飲まれた #レバテックMeetup
bengo4com
0
170
Canon EOS R50 V と R5 Mark II 購入でみえてきた最近のデジイチ VR180 事情、そして VR180 静止画に活路を見出すまで
karad
0
140
AIコーディングエージェント(Manus)
kondai24
0
210
PC-6001でPSG曲を鳴らすまでを全部NetBSD上の Makefile に押し込んでみた / osc2025hiroshima
tsutsui
0
170
モデル駆動設計をやってみようワークショップ開催報告(Modeling Forum2025) / model driven design workshop report
haru860
0
280
AIエンジニアリングのご紹介 / Introduction to AI Engineering
rkaga
8
3.3k
AI前提で考えるiOSアプリのモダナイズ設計
yuukiw00w
0
190
令和最新版Android Studioで化石デバイス向けアプリを作る
arkw
0
440
SwiftUIで本格音ゲー実装してみた
hypebeans
0
490
チームをチームにするEM
hitode909
0
370
愛される翻訳の秘訣
kishikawakatsumi
3
340
「コードは上から下へ読むのが一番」と思った時に、思い出してほしい話
panda728
PRO
39
26k
Featured
See All Featured
SERP Conf. Vienna - Web Accessibility: Optimizing for Inclusivity and SEO
sarafernandez
1
1.3k
Understanding Cognitive Biases in Performance Measurement
bluesmoon
32
2.8k
The Hidden Cost of Media on the Web [PixelPalooza 2025]
tammyeverts
2
120
Self-Hosted WebAssembly Runtime for Runtime-Neutral Checkpoint/Restore in Edge–Cloud Continuum
chikuwait
0
230
The Cult of Friendly URLs
andyhume
79
6.7k
Accessibility Awareness
sabderemane
0
24
The Straight Up "How To Draw Better" Workshop
denniskardys
239
140k
Measuring Dark Social's Impact On Conversion and Attribution
stephenakadiri
0
94
Music & Morning Musume
bryan
46
7k
Improving Core Web Vitals using Speculation Rules API
sergeychernyshev
21
1.3k
Jess Joyce - The Pitfalls of Following Frameworks
techseoconnect
PRO
1
30
Producing Creativity
orderedlist
PRO
348
40k
Transcript
Bézier Curves Ben Scheirman nsscreencast.com @subdigital
None
None
None
let path = UIBezierPath() path.move(to: startPoint) path.addCurve(to: endPoint, controlPoint1: c1,
controlPoint2: c2) context.addPath(path.cgPath) context.strokePath()
Control points?!
Paul de Casteljau
None
None
None
None
None
None
None
None
None
None
None
None
class BezierView : UIView { var startPoint: CGPoint? var endPoint:
CGPoint? var control1: CGPoint? var control2: CGPoint? ...
func drawPoint(_ context: CGContext, p: CGPoint, color: UIColor, radius: CGFloat)
{ color.setFill() context.addArc(center: p, radius: radius, startAngle: 0, endAngle: .pi * 2, clockwise: true) context.fillPath() }
Demo
class BezierView : UIView { var startPoint: CGPoint? var endPoint:
CGPoint? var control1: CGPoint? var control2: CGPoint? ...
class BezierView : UIView { var points: [CGPoint] ...
if points.count >= 2 { drawLinesBetween(context, points) }
func drawLinesBetween(_ context: CGContext, _ points: [CGPoint]) { }
func drawLinesBetween(_ context: CGContext, _ points: [CGPoint]) { points.first.flatMap {
context.move(to: $0) } points.dropFirst().forEach { context.addLine(to: $0 ) } context.setLineWidth(3) context.setLineDash(phase: 0, lengths: [2]) UIColor.lightGray.setStroke() context.strokePath() }
func drawLinesBetween(_ context: CGContext, _ points: [CGPoint]) { points.first.flatMap {
context.move(to: $0) } points.dropFirst().forEach { context.addLine(to: $0 ) } context.setLineWidth(3) context.setLineDash(phase: 0, lengths: [2]) UIColor.lightGray.setStroke() context.strokePath() }
func drawLinesBetween(_ context: CGContext, _ points: [CGPoint]) { points.first.flatMap {
context.move(to: $0) } points.dropFirst().forEach { context.addLine(to: $0 ) } context.setLineWidth(3) context.setLineDash(phase: 0, lengths: [2]) UIColor.lightGray.setStroke() context.strokePath() }
func drawLinesBetween(_ context: CGContext, _ points: [CGPoint]) { points.first.flatMap {
context.move(to: $0) } points.dropFirst().forEach { context.addLine(to: $0 ) } context.setLineWidth(3) context.setLineDash(phase: 0, lengths: [2]) UIColor.lightGray.setStroke() context.strokePath() if timeValue > 0 { interpolateBetween(context, points) } }
func interpolateBetween(_ context: CGContext, _ points: [CGPoint]) { guard points.count
>= 2 else { return } var interpolated: [CGPoint] = [] for i in 0 ..< points.count-1 { let p1 = points[i] let p2 = points[i+1] let t = p1.lerp(p2, t: timeValue) interpolated.append(t) drawPoint(context, p: t, color: .lightGray, radius: 6) } }
func interpolateBetween(_ context: CGContext, _ points: [CGPoint]) { guard points.count
>= 2 else { return } var interpolated: [CGPoint] = [] for i in 0 ..< points.count-1 { let p1 = points[i] let p2 = points[i+1] let t = p1.lerp(p2, t: timeValue) interpolated.append(t) drawPoint(context, p: t, color: .lightGray, radius: 6) } }
func interpolateBetween(_ context: CGContext, _ points: [CGPoint]) { guard points.count
>= 2 else { return } var interpolated: [CGPoint] = [] for i in 0 ..< points.count-1 { let p1 = points[i] let p2 = points[i+1] let t = p1.lerp(p2, t: timeValue) interpolated.append(t) drawPoint(context, p: t, color: .lightGray, radius: 6) } }
func interpolateBetween(_ context: CGContext, _ points: [CGPoint]) { guard points.count
>= 2 else { return } var interpolated: [CGPoint] = [] for i in 0 ..< points.count-1 { let p1 = points[i] let p2 = points[i+1] let t = p1.lerp(p2, t: timeValue) interpolated.append(t) drawPoint(context, p: t, color: .lightGray, radius: 6) } }
func interpolateBetween(_ context: CGContext, _ points: [CGPoint]) { guard points.count
>= 2 else { return } var interpolated: [CGPoint] = [] for i in 0 ..< points.count-1 { let p1 = points[i] let p2 = points[i+1] let t = p1.lerp(p2, t: timeValue) interpolated.append(t) drawPoint(context, p: t, color: .lightGray, radius: 6) } }
func interpolateBetween(_ context: CGContext, _ points: [CGPoint]) { guard points.count
>= 2 else { return } var interpolated: [CGPoint] = [] for i in 0 ..< points.count-1 { let p1 = points[i] let p2 = points[i+1] let t = p1.lerp(p2, t: timeValue) interpolated.append(t) drawPoint(context, p: t, color: .lightGray, radius: 6) } }
func interpolateBetween(_ context: CGContext, _ points: [CGPoint]) { guard points.count
>= 2 else { return } var interpolated: [CGPoint] = [] for i in 0 ..< points.count-1 { let p1 = points[i] let p2 = points[i+1] let t = p1.lerp(p2, t: timeValue) interpolated.append(t) drawPoint(context, p: t, color: .lightGray, radius: 6) } if interpolated.count >= 2 { drawLinesBetween(context, interpolated) } }
zip(sequence1, sequence2)
sequence1 Sequence2
sequence1 Sequence2 zip
sequence1 Sequence2 zip
sequence1 Sequence2 P1 P2 P3 P4 P5 P2 P3 P4
P5 zip
sequence1 Sequence2 P1 P2 P3 P4 P5 P2 P3 P4
P5 zip
func interpZip(points: [CGPoint]) -> (CGFloat) -> [CGPoint] { return {
t in let pairs = zip(points, points.dropFirst()) return pairs.map { pair in return lerp(pair.0, pair.1, t) } } }
func interpZip(points: [CGPoint]) -> (CGFloat) -> [CGPoint] { return {
t in let pairs = zip(points, points.dropFirst()) return pairs.map { pair in return lerp(pair.0, pair.1, t) } } }
func interpZip(points: [CGPoint]) -> (CGFloat) -> [CGPoint] { return {
t in let pairs = zip(points, points.dropFirst()) return pairs.map { pair in return lerp(pair.0, pair.1, t) } } }
func interpZip(points: [CGPoint]) -> (CGFloat) -> [CGPoint] { return {
t in let pairs = zip(points, points.dropFirst()) return pairs.map { pair in return pair.0.lerp(pair.1, t: timeValue) } } }
None
Rapid Feedback
Explore! Experiment!
Thank you ! Ben Scheirman nsscreencast.com @subdigital
Thank you ! Ben Scheirman nsscreencast.com @subdigital Ask me for
a sticker! ステッカーが欲しかったら話 しかけてください!
Thank you ! Ben Scheirman nsscreencast.com @subdigital Ask me for
a sticker! ステッカーが欲しかったら話 しかけてください!