Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Bézier Curves
Search
Sponsored
·
Your Podcast. Everywhere. Effortlessly.
Share. Educate. Inspire. Entertain. You do you. We'll handle the rest.
→
Ben Scheirman
March 02, 2018
Programming
5.6k
1
Share
Bézier Curves
Presented at try! Swift Tokyo 2018
Ben Scheirman
March 02, 2018
More Decks by Ben Scheirman
See All by Ben Scheirman
A Promise for a Better Future
subdigital
0
170
Buckets of Code
subdigital
0
2k
Building 5 Calls for iOS
subdigital
0
140
Swift on Linux
subdigital
1
890
tvOS Workshop
subdigital
1
170
Swift Solutions
subdigital
2
490
iOS 8 Networking
subdigital
4
960
iOS 8 App Extensions
subdigital
1
390
Effective Networking with iOS 8 and Swift
subdigital
4
1.7k
Other Decks in Programming
See All in Programming
20260320登壇資料
pharct
0
160
RSAが破られる前に知っておきたい 耐量子計算機暗号(PQC)入門 / Intro to PQC: Preparing for the Post-RSA Era
mackey0225
3
120
「接続」—パフォーマンスチューニングの最後の一手 〜点と点を結ぶ、その一瞬のために〜
kentaroutakeda
5
2.4k
PHP 7.4でもOpenTelemetryゼロコード計装がしたい! / PHPerKaigi 2026
arthur1
1
490
Laravel Nightwatchの裏側 - Laravel公式Observabilityツールを支える設計と実装
avosalmon
1
310
PHPで TLSのプロトコルを実装してみる
higaki_program
0
730
「速くなった気がする」をデータで疑う
senleaf24
0
130
Coding as Prompting Since 2025
ragingwind
0
680
Radical Imagining - LIFT 2025-2027 Policy Agenda
lift1998
0
220
L’IA au service des devs : Anatomie d'un assistant de Code Review
toham
0
190
Nuxt Server Components
wattanx
0
240
ローカルで稼働するAI エージェントを超えて / beyond-local-ai-agents
gawa
1
240
Featured
See All Featured
WENDY [Excerpt]
tessaabrams
9
37k
First, design no harm
axbom
PRO
2
1.2k
Pawsitive SEO: Lessons from My Dog (and Many Mistakes) on Thriving as a Consultant in the Age of AI
davidcarrasco
0
110
Hiding What from Whom? A Critical Review of the History of Programming languages for Music
tomoyanonymous
2
660
Self-Hosted WebAssembly Runtime for Runtime-Neutral Checkpoint/Restore in Edge–Cloud Continuum
chikuwait
0
450
Agile that works and the tools we love
rasmusluckow
331
21k
Why Our Code Smells
bkeepers
PRO
340
58k
The Psychology of Web Performance [Beyond Tellerrand 2023]
tammyeverts
49
3.4k
Collaborative Software Design: How to facilitate domain modelling decisions
baasie
0
190
Rails Girls Zürich Keynote
gr2m
96
14k
Optimizing for Happiness
mojombo
378
71k
Crafting Experiences
bethany
1
110
Transcript
Bézier Curves Ben Scheirman nsscreencast.com @subdigital
None
None
None
let path = UIBezierPath() path.move(to: startPoint) path.addCurve(to: endPoint, controlPoint1: c1,
controlPoint2: c2) context.addPath(path.cgPath) context.strokePath()
Control points?!
Paul de Casteljau
None
None
None
None
None
None
None
None
None
None
None
None
class BezierView : UIView { var startPoint: CGPoint? var endPoint:
CGPoint? var control1: CGPoint? var control2: CGPoint? ...
func drawPoint(_ context: CGContext, p: CGPoint, color: UIColor, radius: CGFloat)
{ color.setFill() context.addArc(center: p, radius: radius, startAngle: 0, endAngle: .pi * 2, clockwise: true) context.fillPath() }
Demo
class BezierView : UIView { var startPoint: CGPoint? var endPoint:
CGPoint? var control1: CGPoint? var control2: CGPoint? ...
class BezierView : UIView { var points: [CGPoint] ...
if points.count >= 2 { drawLinesBetween(context, points) }
func drawLinesBetween(_ context: CGContext, _ points: [CGPoint]) { }
func drawLinesBetween(_ context: CGContext, _ points: [CGPoint]) { points.first.flatMap {
context.move(to: $0) } points.dropFirst().forEach { context.addLine(to: $0 ) } context.setLineWidth(3) context.setLineDash(phase: 0, lengths: [2]) UIColor.lightGray.setStroke() context.strokePath() }
func drawLinesBetween(_ context: CGContext, _ points: [CGPoint]) { points.first.flatMap {
context.move(to: $0) } points.dropFirst().forEach { context.addLine(to: $0 ) } context.setLineWidth(3) context.setLineDash(phase: 0, lengths: [2]) UIColor.lightGray.setStroke() context.strokePath() }
func drawLinesBetween(_ context: CGContext, _ points: [CGPoint]) { points.first.flatMap {
context.move(to: $0) } points.dropFirst().forEach { context.addLine(to: $0 ) } context.setLineWidth(3) context.setLineDash(phase: 0, lengths: [2]) UIColor.lightGray.setStroke() context.strokePath() }
func drawLinesBetween(_ context: CGContext, _ points: [CGPoint]) { points.first.flatMap {
context.move(to: $0) } points.dropFirst().forEach { context.addLine(to: $0 ) } context.setLineWidth(3) context.setLineDash(phase: 0, lengths: [2]) UIColor.lightGray.setStroke() context.strokePath() if timeValue > 0 { interpolateBetween(context, points) } }
func interpolateBetween(_ context: CGContext, _ points: [CGPoint]) { guard points.count
>= 2 else { return } var interpolated: [CGPoint] = [] for i in 0 ..< points.count-1 { let p1 = points[i] let p2 = points[i+1] let t = p1.lerp(p2, t: timeValue) interpolated.append(t) drawPoint(context, p: t, color: .lightGray, radius: 6) } }
func interpolateBetween(_ context: CGContext, _ points: [CGPoint]) { guard points.count
>= 2 else { return } var interpolated: [CGPoint] = [] for i in 0 ..< points.count-1 { let p1 = points[i] let p2 = points[i+1] let t = p1.lerp(p2, t: timeValue) interpolated.append(t) drawPoint(context, p: t, color: .lightGray, radius: 6) } }
func interpolateBetween(_ context: CGContext, _ points: [CGPoint]) { guard points.count
>= 2 else { return } var interpolated: [CGPoint] = [] for i in 0 ..< points.count-1 { let p1 = points[i] let p2 = points[i+1] let t = p1.lerp(p2, t: timeValue) interpolated.append(t) drawPoint(context, p: t, color: .lightGray, radius: 6) } }
func interpolateBetween(_ context: CGContext, _ points: [CGPoint]) { guard points.count
>= 2 else { return } var interpolated: [CGPoint] = [] for i in 0 ..< points.count-1 { let p1 = points[i] let p2 = points[i+1] let t = p1.lerp(p2, t: timeValue) interpolated.append(t) drawPoint(context, p: t, color: .lightGray, radius: 6) } }
func interpolateBetween(_ context: CGContext, _ points: [CGPoint]) { guard points.count
>= 2 else { return } var interpolated: [CGPoint] = [] for i in 0 ..< points.count-1 { let p1 = points[i] let p2 = points[i+1] let t = p1.lerp(p2, t: timeValue) interpolated.append(t) drawPoint(context, p: t, color: .lightGray, radius: 6) } }
func interpolateBetween(_ context: CGContext, _ points: [CGPoint]) { guard points.count
>= 2 else { return } var interpolated: [CGPoint] = [] for i in 0 ..< points.count-1 { let p1 = points[i] let p2 = points[i+1] let t = p1.lerp(p2, t: timeValue) interpolated.append(t) drawPoint(context, p: t, color: .lightGray, radius: 6) } }
func interpolateBetween(_ context: CGContext, _ points: [CGPoint]) { guard points.count
>= 2 else { return } var interpolated: [CGPoint] = [] for i in 0 ..< points.count-1 { let p1 = points[i] let p2 = points[i+1] let t = p1.lerp(p2, t: timeValue) interpolated.append(t) drawPoint(context, p: t, color: .lightGray, radius: 6) } if interpolated.count >= 2 { drawLinesBetween(context, interpolated) } }
zip(sequence1, sequence2)
sequence1 Sequence2
sequence1 Sequence2 zip
sequence1 Sequence2 zip
sequence1 Sequence2 P1 P2 P3 P4 P5 P2 P3 P4
P5 zip
sequence1 Sequence2 P1 P2 P3 P4 P5 P2 P3 P4
P5 zip
func interpZip(points: [CGPoint]) -> (CGFloat) -> [CGPoint] { return {
t in let pairs = zip(points, points.dropFirst()) return pairs.map { pair in return lerp(pair.0, pair.1, t) } } }
func interpZip(points: [CGPoint]) -> (CGFloat) -> [CGPoint] { return {
t in let pairs = zip(points, points.dropFirst()) return pairs.map { pair in return lerp(pair.0, pair.1, t) } } }
func interpZip(points: [CGPoint]) -> (CGFloat) -> [CGPoint] { return {
t in let pairs = zip(points, points.dropFirst()) return pairs.map { pair in return lerp(pair.0, pair.1, t) } } }
func interpZip(points: [CGPoint]) -> (CGFloat) -> [CGPoint] { return {
t in let pairs = zip(points, points.dropFirst()) return pairs.map { pair in return pair.0.lerp(pair.1, t: timeValue) } } }
None
Rapid Feedback
Explore! Experiment!
Thank you ! Ben Scheirman nsscreencast.com @subdigital
Thank you ! Ben Scheirman nsscreencast.com @subdigital Ask me for
a sticker! ステッカーが欲しかったら話 しかけてください!
Thank you ! Ben Scheirman nsscreencast.com @subdigital Ask me for
a sticker! ステッカーが欲しかったら話 しかけてください!