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Tatsuya Yatagawa
tatsy
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Real-time Shading with Free-form Planar Area Lights using Linearly Transformed Cosines (JCGT & I3D 2022)
tatsy
0
34
12. Keyboard & Mouse
tatsy
0
75
13. Object selection
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0
47
14. Arcball control
tatsy
0
140
11. Shading models
tatsy
0
66
8. Vertex array object
tatsy
0
75
9. Shader language
tatsy
0
130
10. Model loading
tatsy
0
79
4. Window resize
tatsy
0
81
5. Animation
tatsy
0
94
6. Texture mapping
tatsy
0
110
7. Vertex buffer object
tatsy
0
110
1. Introduction to OpenGL
tatsy
2
860
2. OpenGL window
tatsy
0
660
3. Coordinate transform
tatsy
0
150
SIGGRAPH Asia 2020: Shape Analysis
tatsy
1
42
三次元形状とディープラーニング
tatsy
0
73
SIGGRAPH 2020: Geometric Deep Learning (Japanese)
tatsy
0
130
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