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Tatsuya Yatagawa
tatsy
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3 Followers
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Decks
SIGGRAPH 2022: Neural Geometry Processing
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0
38
Real-time Shading with Free-form Planar Area Lights using Linearly Transformed Cosines (JCGT & I3D 2022)
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0
300
SIGGRAPH Asia 2021: Real-Time Rendering
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0
11
SIGGRAPH 2021: Denoising and Guiding
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0
9
SIGGRAPH 2021: Shape Generation
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0
9
SIGGRAPH 2021: Meshing
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15
12. Keyboard & Mouse
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97
13. Object selection
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57
14. Arcball control
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220
11. Shading models
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83
8. Vertex array object
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86
9. Shader language
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140
10. Model loading
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0
83
4. Window resize
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0
85
5. Animation
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110
6. Texture mapping
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0
130
7. Vertex buffer object
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0
140
1. Introduction to OpenGL
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2
1.2k
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