Computer Graphics Course @Waseda University # vertex data follows v 1.0 1.0 0.0 v 1.0 0.0 0.0 v 0.0 1.0 0.0 vt 1.0 1.0 vt 1.0 0.0 vt 0.0 1.0 vn 0.0 0.0 1.0 vn 0.0 0.0 1.0 vn 0.0 0.0 1.0 # face data follows f 1/1/1 2/2/2 3/3/3 Position, texture coordinates, normal vectors are identified by specifiers: v, vt, and vn, respectively. Polygon is defined by tuples of indices, “(pos. idx)/(texture idx)/(normal idx)”