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12. Keyboard & Mouse

12. Keyboard & Mouse

Tatsuya Yatagawa

June 04, 2021
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  1. 12. Keyboard and mouse
    Tatsuya Yatagawa

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  2. Keyboard events in GLFW

    Register callback function

    glfwSetKeyCallback

    1st parameter: Window pointer (GLFWwindow*)

    2nd parameter: Function pointer of callback

    Code
    Computer Graphics Course @Waseda University 2

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  3. Callback function for keyboard event

    Parameters of callback function

    1st: Window pointer

    2nd: Key type (ASCII code is stored)

    3rd: Platform-dependent scan code (not used)

    4th: Key is pressed or released?

    5th: Status of special keys (Shift, Ctrl, Alt)

    Code
    Computer Graphics Course @Waseda University
    (Simple key press and print its type and action)
    3

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  4. Identify key types

    Key types in GLFW

    GLFW_KEY_X is defined as an enumeration.

    e.g.) “A” → GLFW_KEY_A, “1” → GLFW_KEY_1

    GLFW_KEY_X is defined by ASCII codes(*1)

    e.g.) GLFW_KEY_A → 0x41, GLFW_KEY_1 → 0x31
    Computer Graphics Course @Waseda University
    *1) ASCII - Wikipedia https://en.wikipedia.org/wiki/ASCII
    By converting to char type, it can be printed as a character.
    4

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  5. Identify event types

    Type of keyboard events in GLFW

    Any key is pressed → GLFW_PRESS

    Any key is released → GLFW_RELEASE

    When key is kept pressed, key-pressed event is repeatedly
    detected.
    Computer Graphics Course @Waseda University 5

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  6. Detect special key status

    Special keys in GLFW

    Shift key → GLFW_MOD_SHIFT (0x01)

    Ctrl key → GLFW_MOD_CONTROL (0x02)

    Alt key (Option in MacOS) → GLFW_MOD_ALT (0x04)

    Super key → GLFW_MOD_SUPER (0x08)
    (Super key = Windows key for Windows, Command key for MacOS)
    Computer Graphics Course @Waseda University
    Special key is defined as a bit mask.
    6

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  7. Mouse events in GLFW

    Mouse press/release events

    Set callback with glfwSetMouseButtonCallback

    Parameters for callback function

    1st: Window on which event is detected

    2nd: Button type

    3rd: Whether key is pressed or released

    4th: Status of special keys

    Mouse move events

    Set callback with glfwSetCursorPosCallback

    Parameters for callback function

    1st: Window on which event is detected

    2nd: X-coordinate to which mouse moved

    3rd: Y-coordinate to which mouse moved
    Computer Graphics Course @Waseda University 7

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  8. Mouse press/release events

    Callback parameters do not receive mouse position
    → glfwGetCursorPos provides the position
    Computer Graphics Course @Waseda University 8

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  9. Mouse move events

    Event is detected when mouse is moved over window

    Callback for move receives the mouse position
    Computer Graphics Course @Waseda University 9

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  10. How to achieve mouse drag?

    Basic idea

    Mouse drag = mouse press + mouse move (before mouse
    release)

    Check mouse is keep pressed and then check it moves.

    ToDo

    Prepare a bool (global variable) to represent whether mouse
    button is pressed or not

    If button is pressed, set the bool as “true”. If button is released,
    set the button as “false”.

    If cursor position callback is called while the button is pressed,
    then the event is “drag”.
    Computer Graphics Course @Waseda University 10

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  11. Exercise 12-1

    Implement mouse drag using mouse press/release and
    move callbacks. When mouse is dragged, output
    position and pressed keys.

    Hint: To identify pressed/released mouse buttons, use:

    GLFW_MOUSE_BUTTON_LEFT (left button)

    GLFW_MOUSE_BUTTON_RIGHT (right button)

    GLFW_MOUSE_BUTTON_MIDDLE (middle button)
    Computer Graphics Course @Waseda University 11

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