n Parameters n 1st: Type of texture (GL_TEXTURE_2D) n 2nd: MIP level for which data is transferred (elaborate later) n 3rd: Data format on GPU (it can differ from that on RAM) n 4th: Image width in pixel n 5th: Image height in pixel n 6th: Currently, it makes no sense (always 0) n 7th: Color format after transfer (RED, RG, RGB, RGBA etc.) n 8th: Scalar type format (INT, UNSIGNED_BYTE, FLOAT etc.) n 9th: Byte array to be transferred to GPU n Code Computer Graphics Course @Waseda University Prepare