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Babylon.jsで作ったsceneをレイトレーシングで映えさせる

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July 10, 2022

 Babylon.jsで作ったsceneをレイトレーシングで映えさせる

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turamy

July 10, 2022
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  1. 参考文献 [1] Tomas Akenine-Moller, Eric Haines, Naty Hoffman, Angelo Pesce,

    Sebastien Hillaire, Michał Iwanicki, 中本 浩 訳, “リアルタイムレンダリング 第4版”, 株式会社 ボーンデジタル, 2019 https://www.borndigital.co.jp/book/15291.html [2] Fletcher Dunn, Ian Parberry, 松田 晃一 訳, “実例で学ぶゲーム3D数学”, O'Reilly Japan, 2008 https://www.oreilly.co.jp/books/9784873113777/ https://gamemath.com/ [3] Brian Karis, “Real Shading in Unreal Engine 4”, Epic Games, 2013 https://de45xmedrsdbp.cloudfront.net/Resources/files/2013SiggraphPresentationsNotes-26915738.pdf [4] Mark Jarzynski, Marc Olano, “Hash Functions for GPU Rendering”, Journal of Computer Graphics Techniques (JCGT), vol. 9, no. 3, 21-38, 2020 https://jcgt.org/published/0009/03/02/ [5] 細田 翔, “gam0022.net” https://gam0022.net/ [6] Playgroundで見つけたパストレーシングのデモ : https://playground.babylonjs.com/#PW0QJI#11