StoryBDD helps ensuring that development team has understanding of business on the same level that client does. And even leveling up clients knowledge of his own business.
Scenario: Add new article Given I am on the "/admin/news" page When I click "New Article" And I fill in "Title" with "Learn BDD" And I press "Save" Then I should see "A new article was added"
Scenario: Add new article Given I am on the "/admin/news" page When I click "New Article" And I fill in "Title" with "Learn BDD" And I press "Save" Then I should see "A new article was added" scenario title
Scenario: Add new article Given I am on the "/admin/news" page When I click "New Article" And I fill in "Title" with "Learn BDD" And I press "Save" Then I should see "A new article was added" initial state
Scenario: Add new article Given I am on the "/admin/news" page When I click "New Article" And I fill in "Title" with "Learn BDD" And I press "Save" Then I should see "A new article was added" taking action
Scenario: Add new article Given I am on the "/admin/news" page When I click "New Article" And I fill in "Title" with "Learn BDD" And I press "Save" Then I should see "A new article was added" can be added to create multiple...
Scenario: Add new article Given I am on the "/admin/news" page When I click "New Article" And I fill in "Title" with "Learn BDD" And I press "Save" Then I should see "A new article was added" ...Given/When/Then
Scenario: Add new article Given I am on the "/admin/news" page When I click "New Article" And I fill in "Title" with "Learn BDD" And I press "Save" Then I should see "A new article was added" asserting state of the system
$ php bin/behat --init +d features - place your *.feature files here +d features/bootstrap - place your context classes here +f features/bootstrap/FeatureContext.php - place your definitions, transformations and hooks here Initialization
Scenario: List 2 files in a directory Given I have a file named "foo" And I have a file named "bar" When I run "ls" Then I should see "foo" in the output And I should see "bar" in the output features/ls.feature
Using Mink use Behat\Mink\Session; use Behat\Mink\Driver\GoutteDriver; $session = new Session(new GoutteDriver()); $session->visit($startUrl); $session->getPage()->findLink('Downloads')->click(); echo 'Status: '.$session->getPage()->getStatusCode(); echo 'Content: '.$session->getPage()->getContent();
Mink inside FeatureContext use Behat\MinkExtension\Context\RawMinkContext; class FeatureContext extends RawMinkContext { public function doSomething() { $this->getSession() ->visit('https://github.com/') ; } }
After adding MinkContext $ ./bin/behat -dl default | Given /^(?:|I )am on "(?P[^"]+)"$/ default | When /^(?:|I )reload the page$/ default | When /^(?:|I )move backward one page$/ default | When /^(?:|I )move forward one page$/ default | When /^(?:|I )press "(?P(?:[^"]|\\")*)"$/ default | When /^(?:|I )follow "(?P(?:[^"]|\\")*)"$/ default | Then /^(?:|I )should be on "(?P[^"]+)"$/ default | Then /^(?:|I )should see "(?P(?:[^"]|\\")*)"$/ ...
Scenario: Searching for an article that exists Given I am on the homepage When I fill in "search" with "BDD" And I press "go" And I follow "Behavior-driven development" Then I should see "History" And I should see "Principles of BDD" And I should see "Story versus specification" features/search.feature