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Josh Thompson - Design Systems with augmented teams: best practice for connection and alignment

uxaustralia
August 25, 2021

Josh Thompson - Design Systems with augmented teams: best practice for connection and alignment

UX Australia 2021 DAY 2

This talk will identify the role Design Systems play in connecting and aligning teams and organisations. Referencing case studies for some of Australia’s largest retailers, it will suggest best practices for DesignOps, Agile, and Ways of Working for e-commerce projects.

uxaustralia

August 25, 2021
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  1. 1 Josh Thompson | UXA2021 Design Systems with Augmented Teams:

    Best Practice for Connection and Alignment
  2. 2 Josh Thompson | UXA2021 What I am going to

    take you through today What is a design system Benefits of a design system Stages of a design system Lessons I have learnt The tools
  3. 3 Josh Thompson | UXA2021 What I am going to

    take you through today What is a design system Benefits of a design system Stages of a design system Lessons I have learnt The tools
  4. 4 Josh Thompson | UXA2021 What I am going to

    take you through today What is a design system Benefits of a design system Stages of a design system Lessons I have learnt The tools
  5. 5 Josh Thompson | UXA2021 What I am going to

    take you through today What is a design system Benefits of a design system Stages of a design system Lessons I have learnt The tools
  6. 6 Josh Thompson | UXA2021 What I am going to

    take you through today What is a design system Benefits of a design system Stages of a design system Lessons I have learnt The tools
  7. 10 Poor urban design (systems) = Confusion Unsafe No confidence

    Not meeting needs No design system = Siloed Misalignment Inconsistent Not serving all users Josh Thompson | UXA2021
  8. 11 What is a design system and why do we

    need one? Josh Thompson | UXA2021
  9. 12 What is a design system and why do we

    need one? Josh Thompson | UXA2021
  10. 15 Josh Thompson | UXA2021 New patterns, styles, ideas New

    patterns, styles, ideas New patterns, styles, ideas
  11. 16 Josh Thompson | UXA2021 Customer experience suffers = Slower

    development cycles Josh Thompson | UXA2021 New patterns, styles, ideas New patterns, styles, ideas New patterns, styles, ideas
  12. 17 Josh Thompson | UXA2021 Are we using the correct

    red? Is that the right hex code? Is that the primary CTA pattern? Where can I find that component?
  13. 18 Josh Thompson | UXA2021 Brand Language Design Principles Implementation

    Guidelines Content Guidelines Ecosystem Overview Organisational Structure Onboarding & Role Resources Editorial Guidelines Elements Components Templates Colours Typography Grids Icons DESIGN SYSTEM Tokens or Building Blocks Elements or Atomic Design Rules & Standards What is in a design system? Modules
  14. 19 Josh Thompson | UXA2021 Brand Language Design Principles Implementation

    Guidelines Content Guidelines Ecosystem Overview Organisational Structure Onboarding & Role Resources Editorial Guidelines Elements Components Templates Colours Typography Grids Icons DESIGN SYSTEM Tokens or Building Blocks Elements or Atomic Design Rules & Standards What is in a design system? Modules
  15. 20 Josh Thompson | UXA2021 Brand Language Design Principles Implementation

    Guidelines Content Guidelines Ecosystem Overview Organisational Structure Onboarding & Role Resources Editorial Guidelines Elements Components Templates Colours Typography Grids Icons DESIGN SYSTEM Tokens or Building Blocks Elements or Atomic Design Rules & Standards What is in a design system? Modules
  16. 21 Josh Thompson | UXA2021 Brand Language Design Principles Implementation

    Guidelines Content Guidelines Ecosystem Overview Organisational Structure Onboarding & Role Resources Editorial Guidelines Elements Components Templates Colours Typography Grids Icons DESIGN SYSTEM Tokens or Building Blocks Elements or Atomic Design Rules & Standards What is in a design system? Modules
  17. 22 Josh Thompson | UXA2021 Brand Language Design Principles Implementation

    Guidelines Content Guidelines Ecosystem Overview Organisational Structure Onboarding & Role Resources Editorial Guidelines Elements Components Templates Colours Typography Grids Icons DESIGN SYSTEM Tokens or Building Blocks Elements or Atomic Design Rules & Standards What is in a design system? Modules
  18. 25 Josh Thompson | UXA2021 The benefits of a design

    system Visibility Faster delivery & speed to market Standardisation Predictable, safe and scalable Flexibility
  19. 26 Josh Thompson | UXA2021 The benefits of a design

    system Visibility Faster delivery & speed to market Standardisation Predictable, safe and scalable Flexibility
  20. 28 Josh Thompson | UXA2021 The benefits of a design

    system Visibility Faster delivery & speed to market Standardisation Predictable, safe and scalable Flexibility
  21. 30 Josh Thompson | UXA2021 The benefits of a design

    system Visibility Faster delivery & speed to market Standardisation Predictable, safe and scalable Flexibility
  22. 31 Josh Thompson | UXA2021 Design systems do save time

    and money. Just by eliminating code redundancy, more than 20% of a developer’s time can be regained. For a team of 100 developers, this means around US$2 million per year. “ “ Drew Loomer, Managing Architect, projekt202
  23. 32 Josh Thompson | UXA2021 The benefits of a design

    system Visibility Faster delivery & speed to market Standardisation Predictable, safe and scalable Flexibility
  24. 33 Josh Thompson | UXA2021 The benefits of a design

    system Visibility Faster delivery & speed to market Standardisation Predictable, safe and scalable Flexibility
  25. 35 Stage 1 • Audits • Analysis • Testing •

    Assessment • Synthesis Josh Thompson | UXA2021 The stages of a design system
  26. 36 Stage 1 Stage 2 • Audits • Analysis •

    Testing • Assessment • Synthesis Josh Thompson | UXA2021 • Form design system team • Establishing standards, ways of working, comms channels and ceremonies • Return on investment baselines • Internal design system launch The stages of a design system
  27. 37 Stage 1 Stage 2 Stage 3 • Audits •

    Analysis • Testing • Assessment • Synthesis Josh Thompson | UXA2021 • Form design system team • Establishing standards, ways of working, comms channels and ceremonies • Return on investment baselines • Internal design system launch • Review ways of working and processes • Adjust team size, role’s and responsibilities • Return on investment (ROI) benchmark review (quarterly) • Public design system launch The stages of a design system
  28. 38 Stage 1 Stage 2 Stage 3 Stage 4 •

    Audits • Analysis • Testing • Assessment • Synthesis Josh Thompson | UXA2021 • Form design system team • Establishing standards, ways of working, comms channels and ceremonies • Return on investment baselines • Internal design system launch • Review ways of working and processes • Adjust team size, role’s and responsibilities • Return on investment (ROI) benchmark review (quarterly) • Public design system launch • Continuous optimisation • Evaluation of processes and team structures • ROI report to business • Rinse and repeat The stages of a design system
  29. 39 Stage 1 Stage 2 Stage 3 Stage 4 Stage

    5 • Audits • Analysis • Testing • Assessment • Synthesis Josh Thompson | UXA2021 • Form design system team • Establishing standards, ways of working, comms channels and ceremonies • Return on investment baselines • Internal design system launch • Review ways of working and processes • Adjust team size, roles and responsibilities • Return on investment (ROI) benchmark review (quarterly) • Public design system launch • Continuous optimisation • Evaluation of processes and team structures • ROI report to business • Rinse and repeat • Build in other brands, banners or pillars of the business The stages of a design system
  30. 43 Josh Thompson | UXA2021 Brand Language Design Principles Implementation

    Guidelines Content Guidelines Ecosystem Overview Organisational Structure Onboarding & Role Resources Editorial Guidelines Elements Components Templates Colours Typography Grids Icons DESIGN SYSTEM Tokens or Building Blocks Elements or Atomic Design Rules & Standards Modules
  31. 45 Josh Thompson | UXA2021 Brand Language Design Principles Implementation

    Guidelines Content Guidelines Ecosystem Overview Organisational Structure Onboarding & Role Resources Editorial Guidelines Elements Components Templates Colours Typography Grids Icons DESIGN SYSTEM Tokens or Building Blocks Elements or Atomic Design Rules & Standards Modules
  32. 53 Josh Thompson | UXA2021 + + = Not collaborative

    Files hard to find Hard to control versions No comments within artwork Not centralised Costly
  33. 61 Josh Thompson | UXA2021 homepage-design.v1 homepage-design.v2 homepage-design.v3 homepage-design.v4 homepage-design.v5

    homepage-design.v5_final homepage-design.v5_final_final homepage-design.v5_final_final_USE_THIS_ONE
  34. 73 Josh Thompson | UXA2021 start small develop a proof

    of concept ensure adoption and alignment
  35. 74 Josh Thompson | UXA2021 start small develop a proof

    of concept ensure adoption and alignment define principles
  36. 75 Josh Thompson | UXA2021 start small develop a proof

    of concept ensure adoption and alignment define principles set goals
  37. 76 Josh Thompson | UXA2021 start small develop a proof

    of concept ensure adoption and alignment define principles set goals define tokens and guidelines
  38. 77 Josh Thompson | UXA2021 start small develop a proof

    of concept ensure adoption and alignment define principles set goals define tokens and guidelines start to scale