Is this thing on? So I am Kristy and I will talk about design Ops. There's some articles online about design ops specific about designing but my talk is mostly focused on how designers and developers work together to get ideas out faster. So there's a lot of talk about dev ops at the moment, does anyone know what that is? Great. So the more I hear about dev ops there's one thing I don't hear about and that is how design and developers work so that's the focus of this talk today. Dev ops is people, developers, operations people, designers, copyrighters, everyone working together to get ideas out to people as fast as possible. It's important to get those ideas out fast because you can do heaps of user testing in a lab but we won't really know if someone wants to use your product unless it's in their hands. One person could have many different user personas. So the person that's using a movie ticketing system by themselves will be a totally different person to the persons that is using that movie ticketing system in the rain and with their children. So you want to start measuring some of those things in the real environment. So reducing the amount of research you do and getting it into the user's hands is kind of the dream. So how do we work together? This is my life cycle. Yours might be slightly different. Essentially, here we have organisational framing which is kind of understanding, you know, what do you want to achieve, where are your goals, you can have some really high level ideas and then we start getting into product strategy which is your double diamond, which is your convergent and di vergent thinking. And then we start building those features with, say, a development team and then you measure those features when they're in the hands of the users to say, or the people, to see if they're good ideas, is it worth doing more idea or should we pull the pin. So delivery process space, anyone can do delivery and anyone can do discovery. Fred is a designer and he can do delivery. This is Mo and he's a developer and he can do discovery. We work together to get ideas out fast and we use each other's experiences to speed things up. Having a developer doing discovery is great for several reasons. They provide a new set of eyes. So if I was wanting to know how can we do this as quickly as possible, they can let me know how that can be achieved or perhaps a new piece of technology that I wasn't even thinking about and also you wouldn't want to get a developer to give you some of those ideas after you've already done that user testing because that's just a waste of time, you tested something that perhaps may not have been achievable within a short period of time or maybe they've got a better idea. So you don't want to waste either. And also, if you're doing a whole bunch of research, like three months, and then you hand that over to a developer, there's probably going to be misunderstandings and also a they might be like "Why am I doing this?" And designer can be part of delivery itself because if something needs to change, it might need to change. Design is always an estimate. You're hoping this might be achieved but it may not be able to be achieved. You need to be there to help them change those ideas. You also need to have a definition done and I will show you what that looks like in a second and you also have to make sure the stories are user-friendly so that the products owner know what is happening, that it's not filled with tech speak. So, thinking about org frame ing and how designers is developers work together. After organisational framing you might have heaps of ideas. So if years of work, there's no