power of prototyping • Shift our mindset to what prototyping is about • Experience different ways of prototyping, beyond digital • Ways to measure and evaluate our prototypes 3 What we’ll cover today
Design the right thing Design the thing right Discover Research to understand needs and behaviours. Define Reframe the problem based on new understanding. Explore Collaborative idea generation and exploration. Refine Test ideas with audiences. Iterate based on findings.
thing will work Are we designing the right thing? Are we designing the thing right? An idea Build Launch Discover issues Alan Cooper: The Inmates are running the asylum “It’s the users who pay the dearest price. They have to suffer through one half-hearted attempt after another…”
to test • If you/your company knows a lot already, take a hypothesis led approach • Choose the method of prototyping based on what you want to learn (not on what you can do) • You will learn so many things from the most basic prototype • Try generating on the fly with participants • Go beyond the touchpoint, test the service experience • Be open to the unexpected Remember…. 20
our research • Its comfortable, and fun and interesting • We can be an arrogant bunch who thinks the people before us didn’t do a good enough job • Depends on the experience and skill level of the research • We don’t know what others already know • Taking action from insight is a lot harder
prototype • We don’t want to know or we know it’s right • It takes too much time • It might be a waste of time • We can’t change it • We will look like we’re doing craft at work • We don’t know how
• What are all the different ways you might learn one thing. • Working within constraints - you can still learn something. • Who you’re prototyping with - get feedback from lots of different people. • Logistics - plan, and test your test - preparation means you’ll get more out of it. 25 Planning and running prototype sessions • Keep your mind open - anything your participant tells you or does is valid and should be explored. • Be flexible - use the session to be generative • Listen - don’t sell. It’s not about you, it’s about them. Planning Running
You can prototype most things in some way virtually • Role plays over the phone, card sorting via Trello, Miro, Mural, generative sessions using video conference, walk throughs via screen sharing (so much tech!) • Contribute your tips t.ly/jrbw8
“great point”. Show you’re listening - write down what they say. Ask open questions (“tell me more about that”). Let them do most of the talking. 27 How to get feedback on your prototype Do Don’t answer questions! Even if you know the answer. Don’t talk about your own experiences - this is about them. Don’t assume - ask “WHY?” Don’t
of your prototype? It depends…. • Where are you in the process? • What were you trying to learn? • How confident are you in what needs to happen now? Sometimes success is finding out something doesn’t work.
it • To develop shared understanding of ambition, complexities and risks • To reveal underlying capabilities • To reveal as yet unresolved aspects of the concept • To reveal dependencies between concepts • To consider positive and negative impacts • To identify metrics to measure • To reveal alternate ways of implementation (what’s the minimal viable version?)
with multi-disciplinary groups • Building a shared understanding and consensus as we go • Ensuring each step considers desirability, viability and feasibility • Trying to take personal agendas and emotions out of discussions
Rationale: evidence this is a good thing to do • Benefits: customer and business • Capabilities involved: people, process and technology • Dependencies: related concepts, projects currently underway • Minimal viable solution: what is the least you can do to deliver positive impact • Indicative cost/effort: t-shirt sizing • Metrics: what impact / outcomes do we expect to see • Risks and mitigants: what we need to be aware of • Other questions a. Is anyone else doing this? b. What would stop us from doing this?