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UXINDIA17 - Designing multi-device user interfa...
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uxindia
November 20, 2017
Design
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200
UXINDIA17 - Designing multi-device user interfaces in VR/AR
Designing multi-device user interfaces in VR/AR
uxindia
November 20, 2017
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Transcript
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Device Agnostic UX/UI for AR/VR Shubham Singh Syam Basina
None
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VR AR Digital Environments that shut out the real world.
Digital environment on top of your real world Digital environment interacts with your real world
None
Guess AR or VR?
Guess AR or VR?
Nuspace
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None
> Input devices > Processing capabilities > space for setup
Devices and mode of interactions
> enable object Interaction among users > networking across the
devices > ability to chat Multi device UX
> Apply UX principles > Interaction Challenges > Motion sickness
> UI Design > 3D environments > Avatars > Interface > Follow technology > Build a new rule UX approach for VR
UI Design
UI Design
UI Design
UI Design
Avatars
UI Design
UI Design
UI Design
UI Design
3D Environments
3D Environments
3D Environments
3D Environments
Interaction Challenges
Interaction Challenges
Interaction Challenges