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UXINDIA17 - Designing multi-device user interfaces in VR/AR

D7424ff0e1dc983d898de62c7496c321?s=47 uxindia
November 20, 2017

UXINDIA17 - Designing multi-device user interfaces in VR/AR

Designing multi-device user interfaces in VR/AR

D7424ff0e1dc983d898de62c7496c321?s=128

uxindia

November 20, 2017
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  1. None
  2. Device Agnostic UX/UI for AR/VR Shubham Singh Syam Basina

  3. None
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  5. VR AR Digital Environments that shut out the real world.

    Digital environment on top of your real world Digital environment interacts with your real world
  6. None
  7. Guess AR or VR?

  8. Guess AR or VR?

  9. Nuspace

  10. None
  11. None
  12. None
  13. > Input devices > Processing capabilities > space for setup

    Devices and mode of interactions
  14. > enable object Interaction among users > networking across the

    devices > ability to chat Multi device UX
  15. > Apply UX principles > Interaction Challenges > Motion sickness

    > UI Design > 3D environments > Avatars > Interface > Follow technology > Build a new rule UX approach for VR
  16. UI Design

  17. UI Design

  18. UI Design

  19. UI Design

  20. Avatars

  21. UI Design

  22. UI Design

  23. UI Design

  24. UI Design

  25. 3D Environments

  26. 3D Environments

  27. 3D Environments

  28. 3D Environments

  29. Interaction Challenges

  30. Interaction Challenges

  31. Interaction Challenges