UXINDIA18 - Immersive Design for VR Storytelling

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October 04, 2018

UXINDIA18 - Immersive Design for VR Storytelling

Full day workshop - Day 1



October 04, 2018


  1. 1.
  2. 5.

    Living in Seattle, Washington User researcher UX product strategist Gulab

    jamun lover New York, Texas, Seattle, Dubai, Chennai Senior designer at T-Mobile
  3. 7.

    - the capability of a machine to imitate intelligent human

    behavior Artificial Intelligence http://www.cs.bath.ac.uk/~jjb/web/uni.html - is the opposite of artificial intelligence: it is all the systems of control that are not artefacts, but rather are present in biology. Natural Intelligence https://www.merriam-webster.com/
  4. 9.

    - Design patterns that reduce cognitive load of users by

    making decisions on behalf of them. Predictive UX https://uxdesign.cc/designing-anticipated-user-experiences-c419b574a417 https://www.justinmind.com/blog/how-to-design-an-awesome-predictive-search/
  5. 12.

    Using UX design processes with prioritizing: Agile UX http://agilemanifesto.org/ -

    Individuals and interactions over processes and tools - Working software over comprehensive documentation - Customer collaboration over contract negotiation - Responding to change over following a plan design – measure – learn
  6. 14.
  7. 26.

    “I can sketch a stupid idea faster than anyone can

    code it” Method of design - Leo Frishberg
  8. 27.
  9. 29.
  10. 34.

    “If you have wireframes or a storyboard ripped apart means

    you didn't fail, you started a difficult conversation.” Cheers!!! - Cheryl Platz https://www.linkedin.com/in/jefferydernbach/