in the ability to get the other person’s point of view and see things from that person’s angle as well as from your own." Henry Ford, automotive industry pioneer
(useful) Significant Memorable, worth sharing Super easy, works as expected Used without difficulty Available, accurate Works as programmed Anderson, S. P. (2011). Seductive interaction design: Creating playful, fun, and effective user experiences. Berkeley, CA: New Riders
playful, fun, and effective user experiences. Berkeley, CA: New Riders. Jordan, P. W. (2000). Designing pleasurable products: An introduction to the new human factors. London: Taylor & Francis. Norman, D. A. (2004). Emotional design: Why we love (or hate) everyday things. New York: Basic Books. Walter, A. (2011). Designing for emotion. New York, N.Y: A Book Apart/Jeffrey Zeldman.