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Leading by Design

UXReactor
October 29, 2014

Leading by Design

This deck was used by the speakers Prasad Kantamneni & Satyam Kantamneni for the Leading by Design Workshop at the 2014 NASSCOM Product conclave.

The speakers talk about the maturity model of a truly customer centered organization, and the three variables (People, Process & Environment) that need to be managed to drive effectiveness.

UXReactor

October 29, 2014
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  1. •  A  10-­‐point  improvement  in  a  Customer  Experience  Index  

    score  can  amount  to  a  $1.5  billion  in  revenue  impact  due   to  increased  likelihood  to  A  10-­‐point  improvement  in  a   Customer  Experience  Index  score  can  amount  to  a  $1.5   billion  in  revenue  impact  due  to  increased  likelihood  to   recommend  and  repurchase.  (Forrester)     •  A  2%  increase  in  customer  reten9on  has  the  same  effect   as  decreasing  costs  by  10%  (Leading  on  the  Edge  of  Chaos,  E.  Murphy  &  M.   Murphy)   •  86%  of  consumers  quit  doing  business  with  a  company  due   to  bad  customer  experience  (Harris  InteracBve)    
  2. I’ve missed more than 9000 shots in my career. I’ve

    lost almost 300 games. 26 times, I’ve been trusted to take the game winning shot and missed. I’ve failed over and over and over again in my life. And that’s why I succeed. ! Michael Jordan, NBA Player
  3. What were we missing •  Users make decisions rapidly • 

    Saying and doing are different •  Users make a series of subconscious decisions leading up to a click •  Things like bolding make a huge difference. •  Users have a certain way of thinking of the task •  Providing the right information at the right time is key.
  4. Experiments to understand Design A Conversational title style Design B

    To the point title (query term – property)
  5. Understanding why is critical for Innovation Understanding user needs, and

    behaviors put Assistance on the launch path. Old Yahoo! Y! with Search Assistance
  6. ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE

    ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE ITERATE UNTIL AWESOME!
  7. © 2012 Citrix | Confidential – Do Not Distribute It

    takes a village… Product Development Product Design
  8. User Researcher Provides reason to the experience Expert in research

    methods Typical background in experimental design, cognitive psychology, human factors, HCI or market research Maniac user advocate
  9. Body of Work = Quality of Insights Primary vs. Secondary

    Research What methods? How you communicate? Measure of Success Citrix Confidential - Do Not Distribute How do you hire?
  10. Interaction Designer Builds skeleton of the experience Expert in design

    thinking & design tools Typical background in industrial design, architecture, HCI Great Communicator
  11. Body of Work = Problems Solved What experiences did you

    design for? What platforms? Portfolio: Show me the process through artifacts? Measure of Success? Citrix Confidential - Do Not Distribute How do you hire?
  12. Visual Designer Provides soul to the experience Expert in design

    tools Typical background in fine arts, graphic design,visual communications Extreme attention to detail
  13. Body of Work = Craftsmanship What platforms? Portfolio: Show me

    the before and after's? Show me your iterations Measure of Success? Citrix Confidential - Do Not Distribute How do you hire?
  14. Provides speech to the experience Expert in written English Typical

    background in Literature, Languages Great Communicator Content Writer
  15. Body of Work = Effective Communicator Philosophy? Portfolio: Sample work?

    Show me your iterations Measure of Success? Citrix Confidential - Do Not Distribute How do you hire?
  16. Ratios PM vs UX Consumer: 1:2 Enterprise: 1:1 Engg vs.

    UX Consumer: 5:1 Enterprise: 10:1
  17. Scoring time Scale of 1-10 (10 being “we have the

    right skills”, and 1 being “don’t know”)
  18. Sensorial, 35% Validation, 30% Formative, 35% User Research – What

    is it? NPS Site Feedback CSat scores Click-through analysis Site Visits Lead-user research Diary studies A/B Testing Usability Testing Eye-tracking Card sorting
  19. © 2014 Citrix. Confidential. 53 CX Governance Framework •  Identify

    the Problem(s) we are trying to solve •  Collect Insights from users and customers •  Prototype Concepts based on insights and hypothesis. Validate and iterate •  Execute Tactically to deliver the results to the customers
  20. Experience Metrics Task Completion (success/failure): Did the user achieve the

    intended outcome of the task 
 
 Task Time: How long it takes a user to complete a task in seconds and or minutes. 
 Ease of Use: 1 (difficult) – 5(easy) 
 . Frequency of help: Number of times the user requested help to complete a given task. Pre-requisites called out: Is mandatory information listed or not Identify Top Scenarios/Experiences: 4-5
  21. Q&A