Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
John Romero Level Design as Presented by Michael Neel
Search
Michael C. Neel
February 08, 2015
0
1.7k
John Romero Level Design as Presented by Michael Neel
My notes on FPS level design gathered from various John Romero interviews.
Michael C. Neel
February 08, 2015
Tweet
Share
More Decks by Michael C. Neel
See All by Michael C. Neel
Truth View Input - A Framework for Game Design
vinull
1
110
The Diversity Talk
vinull
0
86
Stop Teaching Children Code!
vinull
1
140
Viva La Vita!
vinull
0
1.4k
Moving to WordPress
vinull
0
60
Building a 2D Tiled Engine in Unity
vinull
0
180
Game Development with Unity
vinull
0
77
CrowdFunding with Kickstarter
vinull
0
130
As Easy as Raspberry Pi
vinull
0
140
Featured
See All Featured
Refactoring Trust on Your Teams (GOTO; Chicago 2020)
rmw
24
2.3k
Visualization
eitanlees
135
14k
Scaling GitHub
holman
457
140k
Creating an realtime collaboration tool: Agile Flush - .NET Oxford
marcduiker
13
1.5k
Creatively Recalculating Your Daily Design Routine
revolveconf
209
11k
What the flash - Photography Introduction
edds
64
11k
5 minutes of I Can Smell Your CMS
philhawksworth
199
19k
We Have a Design System, Now What?
morganepeng
42
6.7k
Bootstrapping a Software Product
garrettdimon
PRO
301
110k
Debugging Ruby Performance
tmm1
70
11k
10 Git Anti Patterns You Should be Aware of
lemiorhan
646
57k
RailsConf & Balkan Ruby 2019: The Past, Present, and Future of Rails at GitHub
eileencodes
124
32k
Transcript
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None