Usability Engineering 101 Delay User reaction 0 - 100 ms Instant 100 - 300 ms Feels sluggish 300 - 1000 ms Machine is working... 1 s+ Mental context switch 10 s+ I'll come back later... Stay under 250 ms to feel "fast". Stay under 1000 ms to keep users attention. @igrigorik
For many, mobile is the one and only internet device! Country Mobile-only users Egypt 70% India 59% South Africa 57% Indonesia 44% United States 25% onDevice Research @igrigorik
The (short) life of our 1000 ms budget 3G (200 ms RTT) 4G(80 ms RTT) Control plane (200-2500 ms) (50-100 ms) DNS lookup 200 ms 80 ms TCP Connection 200 ms 80 ms TLS handshake (200-400 ms) (80-160 ms) HTTP request 200 ms 80 ms Leftover budget 0-400 ms 500-760 ms Network overhead of one HTTP request! @igrigorik
Aber: Wenn man eine Webseite mit den Lottozahlen der nächsten Woche hat, dann kann diese Seite noch so langsam sein. Sie hätte immer ein gutes Ranking.
Latency client Zeit 0 ms 80 ms 160 ms 240 ms 320 ms 10 TCP Segmente (14.600 Bytes) 20 TCP Segmente (29.200 Bytes) 40 TCP Segmente (15.592 Bytes) server SYN ACK ACK GET SYN,ACK ACK ACK
http://www.chromium.org/developers/design-documents/dns-prefetching „Most common names like google.com and yahoo.com are resolved so often that most local ISP's name resolvers can answer in closer to 80-120ms. If the domain name in question is an uncommon name, then a query may have to go through numerous resolvers up and down the hierarchy, and the delay can average closer to 200-300ms.“
http://www.whatwg.org/specs/web-apps/current-work/#link-type-prefetch „The prefetch keyword indicates that preemptively fetching and caching the specified resource is likely to be beneficial, as it is highly likely that the user will require this resource.“ T I P P : " A C C E P T - R A N G E S : B Y T E S “ H E A D E R