]; var materials = []; for ( var i = 0; i < 6; i ++ ) { materials.push( new THREE.MeshBasicMaterial({ map: THREE.ImageUtils.loadTexture( urls[ i ] ), side: THREE.BackSide })); } var skyBox = new THREE.Mesh( new THREE.CubeGeometry( 500, 500, 500 ), new THREE.MeshFaceMaterial( materials ) ); scene.add( skyBox ); don’t forget it to show backside! Tuesday, December 10, 13
pose 2. Switch to Object Mode 3. Select the mesh and press CTRL+A and select location. Repeat for rotation and scale 4. Select the armature and do the same Tuesday, December 10, 13