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SpriteKit - Up and Running

SpriteKit - Up and Running

A simple practical workshop on understanding and implementing the basics concepts behind SpriteKit - a 2D iOS game framework.

Matheus Albuquerque

September 30, 2016
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  1. applyImpulse applyForce applied for a length of time based on

    the amount of simulation time that passes between when you apply the force and when the next frame of the simulation is processed. makes an instantaneous change to the body’s velocity that is independent of the amount of simulation time that has passed.
  2. category BitMask collision BitMask Defines which categories of bodies cause

    intersection notifications with this physics body.