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Stop making bland things

Adriaan Fenwick
October 04, 2014

Stop making bland things

The slides from my talk at SAUX2014.

Adriaan Fenwick

October 04, 2014
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  1. Users = most important aspect when building a product. Know

    your users.
 Understand their needs (and wants).
 Solve their problems.
  2. One for all and all for one UX belongs to

    everyone!
 Break down silos. http://en.wikipedia.org/wiki/File:Dartagnan-musketeers.jpg The Musketeers
  3. https://www.flickr.com/photos/futurilla/5456748089 Movie Systems treat users badly “I fight for the

    Users!”
 - Tron “I'm a User, I'll improvise.”
 - Sam Flynn
  4. Experts Happy to explore your product or service and to

    push the limits of what it can do. ! Willing adopters Tempted to use something more sophisticated, but they're not comfortable playing with something entirely new. ! Mainstreamers Don't use technology for its own sake; they use it to get a job done.
  5. “But this makes sense to me, if the user doesn’t

    get it they are stupid.”
 - Team member “We don’t need to test the system - I am the user.”
 - Executive member
  6. Sometimes you have to get creative to get your team

    to buy into your process Source: http://www.flickr.com/photos/21202433@N08/8524623559/
  7. “If I had asked people what they wanted, they would

    have said faster horses.”
 - Henry Ford
  8. User Experience (UX) User Experience (UX) involves a person's behaviors,

    attitudes, and emotions about using a particular product, system or service. User Experience includes the practical, experiential, affective, meaningful and valuable aspects of human–computer interaction and product ownership. Source: http://en.wikipedia.org/wiki/User_experience
  9. User Experience Design (UXD) User experience design (UXD or UED)

    is the process of enhancing customer satisfaction and loyalty by improving the usability, ease of use, and pleasure provided in the interaction between the customer and the product. Source: http://en.wikipedia.org/wiki/User_experience_design
  10. Uncover needs, while listening to wants. Observe. Ask “Why” until

    it feels awkward,
 then ask why a few more times.
  11. Make special moments Disney and his team had a sharp

    focus on creating a unique experience that guests could not get anywhere else. This focus on making as many special moments as possible resulted in happy (and repeat) customers. Human beings retain bad memories more than good, so providing happy moments results in people revisiting in a desire to relive or recapture those special moments. Source: http://uxmag.com/articles/walt-disney-the-worlds-first-ux-designer
  12. There is a tension and imbalance
 between ux and agile

    methodologies. Features are rarely iterated on to improve. User review contain no users.
  13. Design is iterative by nature. Design creates many solutions to

    truly solve the problem. Estimation undermine design.
  14. Understand they are different processes. Staying ahead of the curve

    is a challenge. Big picture design thinking competes with delivering small business impact value.
  15. Product discovery: a better way If we want to design

    better, more useful products, we need to stop designing solutions too early and start instead with product discovery: a process that helps us understand the problem properly so we don’t just design things better, but design better things. Usable yet Useless: Why Every Business Needs Product Discovery,
 by Rian van der Merwe Source: http://alistapart.com/article/usable-yet-useless-why-every-business-needs-product-discovery
  16. Lean startup and the MVP Lean in agile dev =

    Creating donuts without sprinkles.
  17. Lean startup and the MVP Lean in agile dev =

    Creating donuts without sprinkles. Stop making bland things
  18. Problem with interpretation of MVP. Too often focused on MP

    and not the V. Usable, useless. Not a pleasant experience.
  19. Enables consistency. Create a vocabulary and visual
 language the team

    understands. Prevents the perception of interns running
 around behind the scenes.
  20. The ABC’s of Research A (Attitude)
 B (Behavior)
 C (Comprehension)

    Source: http://uxpamagazine.org/choosing-the-right-research-method/
  21. “A designer knows he has achieved perfection not when there

    is nothing left to add, but when there is nothing left to take away.”
 - Antoine de Saint-Exupery
  22. “Simpler than a bike, until you try to ride it”

    - Simple and Usable by Giles Colborne Not that kind of simple