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The Architecture of Uncertainty - Kevlin Henney...

The Architecture of Uncertainty - Kevlin Henney - Agile SG 2013

Presented in Agile Singapore Ralph Johnson defined architecture as "the decisions that you wish you could get right early in a project, but that you are not necessarily more likely to get them right than any other". Given our inability to tell the future how can we design effectively for it? Much classic project management thinking is based on the elimination of uncertainty, and advice on software architecture and guidance for future-proofing code often revolves around adding complexity to embrace uncertainty. In most cases, this is exactly the opposite path to the one that should be taken.

The talk looks at how uncertainty, lack of knowledge and options can be used to partition and structure the code in a system.

Agile Singapore

November 07, 2013
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Transcript

  1. When a design decision can reasonably go one of two

    ways, an architect needs to take a step back. Instead of trying to decide between options A and B, the question becomes "How do I design so that the choice between A and B is less significant?" The most interesting thing is not actually the choice between A and B, but the fact that there is a choice between A and B. Kevlin Henney "Use Uncertainty As a Driver"
  2. We have tried to demonstrate by these examples that it

    is almost always incorrect to begin the decomposition of a system into modules on the basis of a flowchart. We propose instead that one begins with a list of difficult design decisions or design decisions which are likely to change. Each module is then designed to hide such a decision from the others. David L Parnas "On the Criteria to Be Used in Decomposing Systems into Modules"
  3. Public APIs, like diamonds, are forever. Joshua Bloch "Bumper-Sticker API

    Design" http://www.infoq.com/articles/API-Design-Joshua-Bloch
  4. All architecture is design but not all design is architecture.

    Architecture represents the significant design decisions that shape a system, where significant is measured by cost of change. Grady Booch
  5. Architecture is the decisions that you wish you could get

    right early in a project, but that you are not necessarily more likely to get them right than any other. Ralph Johnson
  6. The "defined" process control model requires that every piece of

    work be completely understood. Given a well- defined set of inputs, the same outputs are generated every time. Ken Schwaber Agile Software Development with Scrum
  7. The empirical process control model, on the other hand, expects

    the unexpected. It provides and exercises control through frequent inspection and adaptation for processes that are imperfectly defined and generate unpredictable and unrepeatable results. Ken Schwaber Agile Software Development with Scrum
  8. Coding actually makes sense more often than believed. Often the

    process of rendering the design in code will reveal oversights and the need for additional design effort. The earlier this occurs, the better the design will be. Jack W Reeves "What Is Software Design?"
  9. Properly gaining control of the design process tends to feel

    like one is losing control of the design process.
  10. You have a problem. You decide to solve it with

    configuration. Now you have <%= $problems %> problems! Dan North https://twitter.com/tastapod/status/342935892207497219
  11. The best route to generality is through understanding known, specific

    examples and focusing on their essence to find an essential common solution. Simplicity through experience rather than generality through guesswork. Kevlin Henney "Simplicity before Generality, Use before Reuse"
  12. We can find generality and flexibility in trying to deliver

    specific solutions, but if we weigh anchor and forget the specifics too soon, we end up adrift in a sea of nebulous possibilities, a world of tricky configuration options, long-winded interfaces, and not- quite-right abstractions. Kevlin Henney "Simplicity before Generality, Use before Reuse"
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